A less gamebreaking version of the pre-nerfed Tuskarr Totemic. It can NOT summon the basic totems. You basicly get a totem worth around 3 Mana for 3 Mana.
Usually there aren´t much minions, that are damaged after beeing healed for 3, but with [card]Auchenai Soulpriest[/card] you get a free Lightwarden for each minion with 4 Health or more on top of your Excavated Evil for the same mana.
If you play the card, you can choose the cheap or the more powerful verison of the card (the way Druids "Choose one" works). (You can only use the Amplification, if you have enough mana.) Helps to make slower Decks more consistent since you can play the cards earlier in a weaker form to curve out better, in exchange to a slightly lower Power Level.
f.e. If you play Precise Archer you can choose between a 2 mana 3/2 vanilla and a 5 mana 3/2 with the Effect.
The cards:
Precise Archer: Can be played as a 2-drop with ok stats or later as control card which has great synergy with the new "buff cards in your hands" mechanic of Gadgedzan.
Scorch: Be played as Frostbolt without freeze or Fireball for 1 extra mana. Not as strong as the 2 individual cards, but more flexible.
Kazzak, Lord of Demons: Can be played on curve as Chillwind Yeti with drawback if needed or later to clear the board.
1,5 Mana for the card (1,5 is often seen as the value of a card draw, gaining a card thats random but most of the time powerful should have around the same value)
2,5 Mana for the 5/3 body with has really low Health the time it comes out
I tryed to combine the the main mechanics of the 2 Archtypes:
Powerful Battlecrys while holding a dragon (Dragons)
Drawback effects for strong minions (Demons)
Since Handlock is no longer a viable deck, i really liked the Dragonlock as similar deck and i feel like it deserves a boost. It´s a stong board control card, but it´s weak on a empty board and vs many small minions, so i think its balanced.
The card allows you to consistantly trigger Dragon Synergy effects like Blackwing Corruptor, befor and after you play it and provides good board control at the cost of losing the safety and fatique potential of your armor.
Hey, since i tryed a similar Deck myself i was really interested in the Deck. Im 4/2 so far @Rank 10. It´s definatly really fun to play and can beat almost all Decks if you get good draws. The only Games you lose are pretty much vs aggro if you draw Reno and Shadowform, so it´s a pretty good meta for the Deck after the nerfs. Thanks for sharing. Sadly it will be dead in the next Standart Circle.
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A less gamebreaking version of the pre-nerfed Tuskarr Totemic. It can NOT summon the basic totems. You basicly get a totem worth around 3 Mana for 3 Mana.
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f.e: If your Opponent play a Huge Toad, you will summon all Toads in both decks to your side (without Gang Up max. 1 from his Deck and 2 from yours)
It will not Trigger without at least one valid target.
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A 1 mana 1/1
Next: A Control card that can efficiently deal with large Jade Golems.
0
You forgott C´Thun Druid.
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Nice Deck m8. I swaped -1 Infested Wolf +1 Rat Pack and went 12/3 so far. Really strong against a lot of the popular Decks atm. Thx
Edit: I get a lot of the Buffs on Rag tho. Any replacement except Call of the Wild ?
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High Value card, that needs to be dealt with, but pretty slow since you need to stack your Jade Golems and cant attack to trigger the Effect.
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Usually there aren´t much minions, that are damaged after beeing healed for 3, but with [card]Auchenai Soulpriest[/card] you get a free Lightwarden for each minion with 4 Health or more on top of your Excavated Evil for the same mana.
Next:
A "Choose one"- card with a healing option.
7
If you play the card, you can choose the cheap or the more powerful verison of the card (the way Druids "Choose one" works). (You can only use the Amplification, if you have enough mana.) Helps to make slower Decks more consistent since you can play the cards earlier in a weaker form to curve out better, in exchange to a slightly lower Power Level.
f.e. If you play Precise Archer you can choose between a 2 mana 3/2 vanilla and a 5 mana 3/2 with the Effect.
The cards:
Precise Archer: Can be played as a 2-drop with ok stats or later as control card which has great synergy with the new "buff cards in your hands" mechanic of Gadgedzan.
Scorch: Be played as Frostbolt without freeze or Fireball for 1 extra mana. Not as strong as the 2 individual cards, but more flexible.
Kazzak, Lord of Demons: Can be played on curve as Chillwind Yeti with drawback if needed or later to clear the board.
0
Can keep getting value and enable Combo when stealthed.
Next: 2 mana 2/2
8
High cost Spells you can get for each mana:
(7): Flamestrike, Firelands Portal
(8): Twisting Nether
(9): --- (Mage, Priest or Warlock would need to get one of those)
(10): DOOM!, Mind Control, Pyroblast
Balance:
4 Mana for the kill effect (compare to Polymorph, Shadow Word: Death)
1,5 Mana for the card (1,5 is often seen as the value of a card draw, gaining a card thats random but most of the time powerful should have around the same value)
2,5 Mana for the 5/3 body with has really low Health the time it comes out
= 8 Mana
4
I tryed to combine the the main mechanics of the 2 Archtypes:
Since Handlock is no longer a viable deck, i really liked the Dragonlock as similar deck and i feel like it deserves a boost. It´s a stong board control card, but it´s weak on a empty board and vs many small minions, so i think its balanced.
1
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Clarification:
Concept:
The card allows you to consistantly trigger Dragon Synergy effects like Blackwing Corruptor, befor and after you play it and provides good board control at the cost of losing the safety and fatique potential of your armor.
2
Hey, since i tryed a similar Deck myself i was really interested in the Deck. Im 4/2 so far @Rank 10. It´s definatly really fun to play and can beat almost all Decks if you get good draws. The only Games you lose are pretty much vs aggro if you draw Reno and Shadowform, so it´s a pretty good meta for the Deck after the nerfs. Thanks for sharing. Sadly it will be dead in the next Standart Circle.