Okay, so im just pretty much just dumping some of my cards here so i don't have to worry about losing them if something happens to my computer and so i can maybe hopefully get some feedback on them.
Rarities: 24 commons, 23 rares, 14 epics and 2 legendaries.
Update 1 (8.11.) - Added 14 new cards.
Update 2 (15.11.) - Added 22 new cards.
Warrior: (8)
Explorer is just a vanilla minion.
Shaman: (6)
Grounding Totem is missing its Totem tag, but i'm not bothering to redo it just for that until i hear opinions on the card itself. If something else should be changed, its better to just change it all on one go.
Most of these cards are very well done. A few minor text errors, such as Rooted Guardian missing a semi-colon in the text. The only card I really dislike is Corrupted Summoner. I love the flavor on it, but the chance to summon so many different legendaries for 3 mana is baffling. Only two of the summoned cards are 2 drops, rest are 3 or better. However, you did state it was a joke card so I suppose that's forgivable.
Most of these cards are very well done. A few minor text errors, such as Rooted Guardian missing a semi-colon in the text. The only card I really dislike is Corrupted Summoner. I love the flavor on it, but the chance to summon so many different legendaries for 3 mana is baffling. Only two of the summoned cards are 2 drops, rest are 3 or better. However, you did state it was a joke card so I suppose that's forgivable.
TLDR: You're a good designer
Wow man, thanks a lot. Btw, Corrupted Summoner adds the minion to your hand rather than summoning, you must've misread maybe because of its name lol. It did originally summon the minion, but even for a joke card i didn't wanna make it so broken lol. And yeah i actually noticed that Rooted Guardian text error, but as with Grounding Totem didn't really want to make the whole card again just for that until i get feedback on the card itself. Forgot to mention it in the post though.
The one problem I have is that the Grounding Totem is suuuper OP. Maybe make it only affect adjacent minions? Still a great idea.
Wee Spellstopper doesn't see any play, which is why i decided to make Grounding Totem like that instead. Maybe just lower the totems health to 4 so its easier to remove?
Added 1 shaman, druid and mage card, 2 warlock cards, 3 priest cards, 4 paladin cards and 5 warrior and neutral cards. Added cards include my take on the fan favorite WoW villain Lich King.
Most of the warrior cards are actually pretty cool. I just feel like Molten Rager is too powerful even with that "drawback". A 3 mana 6/6 is insane, and giving your opponent a 3/3 doesn't really negate the power. Perhaps if the 3/3 had taunt or something, it could level the playing field, but as it is the drawback does not really justify the power. Just my two cents.
Explorer is just a vanilla minion.
Shaman: (6)
Shaman cards are pretty good, just two concerns: 1: Grounding Totem might be a bit too powerful, especially with 5 health. The fact that nothing you control can be targeted would just get out of hand to fast. 2) Murloc Totemcarver is kind of weird, it's murloc that requires a Dragon to summon a basic totem. Huh? Just seems too clunky and an attempt to combine three archetypes into one. I guess my opinion would be keep the totem summoning, but make it require a Murloc in hand, just to keep that theme going.
Grounding Totem is missing its Totem tag, but i'm not bothering to redo it just for that until i hear opinions on the card itself. If something else should be changed, its better to just change it all on one go.
Rogue: (7)
Interesting ideas here. I'm guessing Arsenal Robber's effect wouldn't trigger deathrattles. Otherwise, maybe Knife Flurry could use a better name and Butcher's knife might be a tad powerful. Other than that not too bad here.
Paladin: (5)
Well...Silver Hand Commander is really powerful for its cost. First off, as a common that's far too cheap for something like this. I'd say make it an epic. Second, I think maybe it shouldn't be an ongoing effect, maybe instead something like a battlecry that gives charge or summons Recruits with charge. As it is it's a bit much. Share the light seems all right compared to something like Circle of Healing. Unforger is a bit weird, the anti-mech thing is unusual, but it's an interesting card.
Hunter: (5)
Well Hunter could be quite powerful with these additions, especially that weapon. They're OK, and fit with the whole Hunter theme, but still some of these cards could be problematic. Though Beast Tracker is something I wouldn't be against.
Druid: (3)
Well we go from meh to holy hell...The Starshooter is all right, maybe overstatted (Knife Juggler is a 2/2 anyway). The two choose one minions don't really seem to have a really good side to them outside of self-silence. They're cool ideas, just hard to really work with.
Warlock: (9)
I mean, other than a little wording problem on Soul Crush these don't seem too crazy. Although Healthstone's effect might be a bit powerful as a 2 mana inspire minion.
The Demon token summoned by Inner Demon is just a vanilla.
Enslave Demon is the only card not made by me, but my friend (username Boggerino here). Asked me to just add it here as well, so there it is.
Mage: (3)
Arcane Seal is a bit confusing for me. I'm guessing if you have Spell Damage +2 on the board it will deal 2 damage? It just seems a bit odd to me. The other two cards are interesting additions and could get pretty friggin' powerful. Interesting.
Priest: (5)
I'm going to be a bit biased here cause I'm a Priest main. I honestly love these Priest cards. Definitely provides incentive to go into Shadowform. Soulwebber might be a bit too OP though, especially with how much silencing tech Priest has access to. Otherwise I'm impressed with these Priest cards!
Neutral: (12)
I mean other than the odd Murloc/Dragon synergy you seem to love, the neutral minions seem solid. Though that two turn sleeping minion...man is he tired! Big Nerf Hunter aside (I'm guessing he's a joking card), these are a decent selection of neutral minions.
Fancytron 300 is supposed to have a Mech tag, but i'll get around fixing that someday.
Molten Rager, Grounding Totem and Silverhand Commander i will most likely be changing as i also do feel they might be too powerful.
Arsenal Robber and Arcane Seal you did indeed understand correctly.
Shadowform is a card i always hoped would get more support, so I'm really glad you like my ideas for a deck around that card.
Big Nerf Hunter and Fancytron are indeed both jokes (Slacking Roadworker too kind of), and the whole Murloc Dragon thingy I'm building up is kind of meant to be a bit support for The Curator archetype. I also think it's fun to imagine small meth frogs hanging around with gigantic dragons, so there's that too lol.
I truly don't see the significance of the Gnomish Stalker. It just seems like a bad card, unless I'm missing something. It's a Stonetusk Boar without the beast tag that has a downside. What purpose does it serve that the boar couldn't?
Impaling Berserker's text should read "Whenever this minion is damaged" unless it is meant to trigger whenever it is attacked and damaged, in which case it would just read "Whenever this minion is dealt damage."
Molten Rager is totally broken. Summoning a 3/3 is not enough or the 6/6 statline is too high. It's a huge tempo card and the opponent must have compensation greater than the stat difference. Compare this card to The Beast. A 6 mana, 9/7 with the same deathrattle. Simply based on this card's statline versus The Beast's, Molten Rager is clearly superior with the exception being the beast tag. The Beast is 3 more mana for +3/+1, which are essentially stats worthy of a little more than 1 mana.
I really like the Stormbound Drake. It's balanced because it has a 2 mana effect attached to it for the cost of 1 mana, but the fact that it's a big minion means that it's fair enough. The stat-line is probably what makes it slightly overpowered if it is to be considered as such. It's also essentially two cards in one which gives it extreme value.
Silver Hand Commander has a typo (it says "you" instead of "your")
The rest of the cards are pretty cool and I see a place for all of them. Nicely done :)
I truly don't see the significance of the Gnomish Stalker. It just seems like a bad card, unless I'm missing something. It's a Stonetusk Boar without the beast tag that has a downside. What purpose does it serve that the boar couldn't?
Impaling Berserker's text should read "Whenever this minion is damaged" unless it is meant to trigger whenever it is attacked and damaged, in which case it would just read "Whenever this minion is dealt damage."
Molten Rager is totally broken. Summoning a 3/3 is not enough or the 6/6 statline is too high. It's a huge tempo card and the opponent must have compensation greater than the stat difference. Compare this card to The Beast. A 6 mana, 9/7 with the same deathrattle. Simply based on this card's statline versus The Beast's, Molten Rager is clearly superior with the exception being the beast tag. The Beast is 3 more mana for +3/+1, which are essentially stats worthy of a little more than 1 mana.
I really like the Stormbound Drake. It's balanced because it has a 2 mana effect attached to it for the cost of 1 mana, but the fact that it's a big minion means that it's fair enough. The stat-line is probably what makes it slightly overpowered if it is to be considered as such. It's also essentially two cards in one which gives it extreme value.
Silver Hand Commander has a typo (it says "you" instead of "your")
The rest of the cards are pretty cool and I see a place for all of them. Nicely done :)
Thanks a lot for the feedback. And yes, Molten Rager really does require a rebalance, will figure something out for that.
Gnomish Stalker does not really have a point, it's just a joke card like Corrupted Summoner, Fancytron and Big Nerf Hunter. He's just this random gnome that keeps stalking both players no matter what, since it'll just keep respawning indefinitely. Its biggest purpose is probably to make players lol when Maelstrom Portal or Hungry Dragon give it.
Also thanks for notifying the typos, as i'm going to be fixing those at the same time when i rebalance some of the cards.
Gave it a glance, pretty good artwork on most of these! I don't have the time now, but I'll be sure to check them out more in-depth, and give my thoughts :)
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Okay, so im just pretty much just dumping some of my cards here so i don't have to worry about losing them if something happens to my computer and so i can maybe hopefully get some feedback on them.
Rarities: 24 commons, 23 rares, 14 epics and 2 legendaries.
Update 1 (8.11.) - Added 14 new cards.
Update 2 (15.11.) - Added 22 new cards.
Warrior: (8)
Explorer is just a vanilla minion.
Shaman: (6)
Grounding Totem is missing its Totem tag, but i'm not bothering to redo it just for that until i hear opinions on the card itself. If something else should be changed, its better to just change it all on one go.
Rogue: (7)
Paladin: (5)
Hunter: (5)
Druid: (3)
Warlock: (9)
Corrupted Summoner can give you Bog Creeper, Evolved Kobold, Am'gam Rager, Bilefin Tidehunter, Deathwing, Dragonlord, Twisted Worgen, Psych-o-Tron, Polluted Hoarder, Aberrant Berserker, Infested Tauren, Duskboar, Grotesque Dragonhawk, Corrupted Healbot, Corrupted Seer, Ravaging Ghoul, Mire Keeper, Midnight Drake, Nat, the Darkfisher, Mukla, Tyrant of the Vale or Hogger, Doom of Elwynn. Yeah, try remembering all of that when playing him lol. More of a joke card anyway.
The Demon token summoned by Inner Demon is just a vanilla.
Enslave Demon is the only card not made by me, but my friend (username Boggerino here). Asked me to just add it here as well, so there it is.
Mage: (3)
Priest: (5)
Neutral: (12)
Fancytron 300 is supposed to have a Mech tag, but i'll get around fixing that someday.
As already stated, feedback is welcome. Please do give a vote to the poll atleast.
My custom cards thread here (53 cards)
Added 2 warrior cards, 1 shaman and priest card, 3 hunter and warlock cards and 4 neutrals.
My custom cards thread here (53 cards)
Most of these cards are very well done. A few minor text errors, such as Rooted Guardian missing a semi-colon in the text. The only card I really dislike is Corrupted Summoner. I love the flavor on it, but the chance to summon so many different legendaries for 3 mana is baffling. Only two of the summoned cards are 2 drops, rest are 3 or better. However, you did state it was a joke card so I suppose that's forgivable.
TLDR: You're a good designer
RedneckBudha
Great job! There are a lot of great ideas here.
The one problem I have is that the Grounding Totem is suuuper OP. Maybe make it only affect adjacent minions? Still a great idea.
Other than that, these cards are pretty sweet. Especially the Big Nerf Hunter. When can I get one of those?
In all seriousness, cards like Soulwebber and Gnomish Stalker sound super fun. GG WP.
King of 4 common 1 rare card packs
All excellently designed cards, except for Molten Rager - that card is SOOOO broken with turn 2 FWA. Great job!
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The Art is the Way.
My custom cards thread here (53 cards)
Added 1 shaman, druid and mage card, 2 warlock cards, 3 priest cards, 4 paladin cards and 5 warrior and neutral cards. Added cards include my take on the fan favorite WoW villain Lich King.
My custom cards thread here (53 cards)
Thanks for the feedback Connor!
Molten Rager, Grounding Totem and Silverhand Commander i will most likely be changing as i also do feel they might be too powerful.
Arsenal Robber and Arcane Seal you did indeed understand correctly.
Shadowform is a card i always hoped would get more support, so I'm really glad you like my ideas for a deck around that card.
Big Nerf Hunter and Fancytron are indeed both jokes (Slacking Roadworker too kind of), and the whole Murloc Dragon thingy I'm building up is kind of meant to be a bit support for The Curator archetype. I also think it's fun to imagine small meth frogs hanging around with gigantic dragons, so there's that too lol.
My custom cards thread here (53 cards)
Forgot about The Curator. With that in mind those cards I originally thought were odd make sense now.
I truly don't see the significance of the Gnomish Stalker. It just seems like a bad card, unless I'm missing something. It's a Stonetusk Boar without the beast tag that has a downside. What purpose does it serve that the boar couldn't?
Impaling Berserker's text should read "Whenever this minion is damaged" unless it is meant to trigger whenever it is attacked and damaged, in which case it would just read "Whenever this minion is dealt damage."
Molten Rager is totally broken. Summoning a 3/3 is not enough or the 6/6 statline is too high. It's a huge tempo card and the opponent must have compensation greater than the stat difference. Compare this card to The Beast. A 6 mana, 9/7 with the same deathrattle. Simply based on this card's statline versus The Beast's, Molten Rager is clearly superior with the exception being the beast tag. The Beast is 3 more mana for +3/+1, which are essentially stats worthy of a little more than 1 mana.
I really like the Stormbound Drake. It's balanced because it has a 2 mana effect attached to it for the cost of 1 mana, but the fact that it's a big minion means that it's fair enough. The stat-line is probably what makes it slightly overpowered if it is to be considered as such. It's also essentially two cards in one which gives it extreme value.
Silver Hand Commander has a typo (it says "you" instead of "your")
The rest of the cards are pretty cool and I see a place for all of them. Nicely done :)
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My custom cards thread here (53 cards)
Pretty awesome cards. Love the last three cards so much. Omg insane. Also cards were very balanced.
Gave it a glance, pretty good artwork on most of these! I don't have the time now, but I'll be sure to check them out more in-depth, and give my thoughts :)
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