This spell would work exactly like Ysera's card effect (only a one time mechanic).
It would change every minion on the board into one of the random cards listed below.
I wanted to select a wide variety of cards transformations that we simply do not see in constructed play anymore. I also want "costume" cards! These specific cards have all been popular costumes by fans at Blizzcon and such events (and in game).
5 mana seems to be a perfect spot to balance this out in a Priest deck. This card carries a high risk/ high reward theme. Change those threatening board enemies into Leper Gnomes? Transform your damaged minions (or crap minions) into Stormwind Champions? The RNG will be fun.
Not the most playable card of all (especially because it's not a Pirate itself), but I think it's a fun concept and pretty flavorful. Could probably see play if we ever got a somewhat slower Pirate deck, maybe even in Pirate Warrior in place of Execute. I could also see this in Rogue, maybe when Pillager rotates out, if they ever decide to run Squidface (or Deckhands again).
This cards work like Conceal but when your minions lose their Stealth on your next turn, each of your minion will have a chance to become a minion your opponent control. So it can prevent your opponent to drop a major threat like Doomsayer because of the possibility that it can be copied by your Stealth minions.
The skeletons of your minions rise from the dead to fight once more... and they keep coming back, like pesky skeletons do. It has potentially infinite value along the lines of Anub'arak, and can fit well into a control or Reno lock (and would be sweet with Cho'gall). However it requires you to have a board presence, you spend most of a turn doing nothing, your minions have to die, then you can play the skeletons, and finally you start getting some value. Slow, yet powerful and spoooooooky.
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A fun Priest Spell in the spirit of Hollow's End!
This spell would work exactly like Ysera's card effect (only a one time mechanic).
It would change every minion on the board into one of the random cards listed below.
I wanted to select a wide variety of cards transformations that we simply do not see in constructed play anymore. I also want "costume" cards! These specific cards have all been popular costumes by fans at Blizzcon and such events (and in game).
5 mana seems to be a perfect spot to balance this out in a Priest deck. This card carries a high risk/ high reward theme. Change those threatening board enemies into Leper Gnomes? Transform your damaged minions (or crap minions) into Stormwind Champions? The RNG will be fun.
Costume Cards are: Leper Gnome, Unstable Ghoul, Scarlet Crusader, Ogre Magi, and Stormwind Champion
Vote for this fun card NOW!
http://www.hearthcards.net/cards/00367b92.png
The effect Fear means that the turn after this one , the minion returned to the hand from this effect cannot be played ,cause he was spooped.
Flavor text : He has major back pains , standing on a building all day doesnt help him that much.
imgur profile : http://trostanium.imgur.com/all/
Discussion topic kinda died before I got enough feedback, but here we go:
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
Gahz'rilla
RAWR!
"Elephants guide me." -Thrall
My submission for the week:
This allow Rogue to curve perfectly into Ethereal Peddler in turn 5 and have more tempo to play those pesky Neutral cards.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Not the most playable card of all (especially because it's not a Pirate itself), but I think it's a fun concept and pretty flavorful. Could probably see play if we ever got a somewhat slower Pirate deck, maybe even in Pirate Warrior in place of Execute. I could also see this in Rogue, maybe when Pillager rotates out, if they ever decide to run Squidface (or Deckhands again).
This cards work like Conceal but when your minions lose their Stealth on your next turn, each of your minion will have a chance to become a minion your opponent control. So it can prevent your opponent to drop a major threat like Doomsayer because of the possibility that it can be copied by your Stealth minions.
I hope you like my card.
REMOVED
Dungeon Crawl Player
Hearthstone Player
THERE IS NO GAME.
Can be used both defensively and offensively:
1) Board cleaner + self-heal
2) Way to kill enemy hero using Embrace the Shadow or Auchenai Soulpriest transforming own minions
Also could bring Shadow Word: Horror into meta
I was working on the balance and I think that in Paladin there are only a few Demons that this can hit.
legend is like a marriage, one day it'll actually be there.
A fun card for Agro Shaman with a massive risk behind it.
Always wanted to make a card based on one of my favorite WoW characters! Hope you enjoy
"Science isn't about why! Its about why not!"
EDIT: Didn't want to make is as Violet Illusionist, cause immediate effect would be way too powerful.
REMOVED
This minion serves like a Silverware Golem in Discardlock. When it is discarded, it gives you a Succubus summoned without the negative effect!
Anyway, i really like the art i browse from Yu Gi Oh. Enjoy it and happy Halloween!
The skeletons of your minions rise from the dead to fight once more... and they keep coming back, like pesky skeletons do. It has potentially infinite value along the lines of Anub'arak, and can fit well into a control or Reno lock (and would be sweet with Cho'gall). However it requires you to have a board presence, you spend most of a turn doing nothing, your minions have to die, then you can play the skeletons, and finally you start getting some value. Slow, yet powerful and spoooooooky.