I thought this would be a pretty fair card. Here; a balanced rescue card to grab your divine shield-less Tirion or bounce for battlecrys like the new card Nightbane Templar! (I bet C'Thun players would love this.)
Firstly about the theme, i have two arguments for it:
1) One of the Halloween themes is costumes and disguises, Sara herself is also just a facade, an illusion, a "lucid dream, the monster in your nightmares, the Fiend of a Thousand Faces"
2) The second theme it touches is the horror aspect and what can be more horrifying than a Lovecraftian creature that that wants to drive you insane?
Secondly the mechanics; like i already mentioned i know Immune minions are frowned upon but i believe this keyword can be used in interesting ways. As stated in the description Immune minions can not be targeted by spells and hero powers AND battlecries, but can be affected by random effects. You can apply taunt on them but creatures aren't forced to attack them although i suspect they get buffed by Bolster.
Initially i wanted to make her a 3/3 but it can be too easy to keep up with a Blood Imp, i want synergiers and clever interactions but it should require some risk and effort (think Anubisath Sentinel). Also her MAXIMUM health is reduced so this means heals like Holy nova or Circle of Healing don't work.
Tinkmaster is a dead card, but for Hallows End he's an UNdead card! I give you Tinkmaster OverSPOOK!
Massive tempo gain is balanced by murdering any chance you have of using a combo or using a specific card as a win condition and your deck quality goes down the drain. By the time there's something worth using him on you may only have 15-10 cards left in your deck so that's 33-50% of your deck transformed into Skeletons. Would be great to get that last bit of temp you need for lethal but don't use him lightly for the night is dark and full of spooks!
A pretty straight forward flavor. To kill the Horseman, you need to kill his head, so when he's missing his head, he's Immune! Also staying true to hearthstone's theme where most neutral minions with Charge are mounted or knights.
We have cards that counter weapons, we have cards that counter secrets. But we don't have any cards that directly counters armor. Being able to go above the 30 health cap can be pretty significant. It's not uncommon to see control warriors get over 100 health over the course of the game, and we're seeing more and more druids rely on heavy armor through Feral Rage. This neutral minion, available to all classes, will wreak havoc on anyone that relies heavily on their armor to sustain them into the late game. Until their armor is chipped away to a manageable number (4 or less), this guy will be immune, killing minions and bringing that armor total down.
I know zoolock doesn't need any help, but I was playing some World of Warcraft on my warlock and the spell name inspired me. It's just a fun card for a fun competition, so I found some fun art to tie it all together. For those who have not played World of Warcraft, Impending Doom is a talent Demonology warlocks may pick to empower their "Doom" spells, allowing them to have an increased chance of summoning a demon to fight for them.
A situational hard removal (or a token buff) with Beast synergy. Your opponent's Ravens are too terrified to attack anything else than Scarecrow (unless there are other taunts, silence...but you get the flavor, don't you?).
I've chosen to go for the immune keyword. I loved it when The Headless Horseman came along and burnt villages in WoW, so I decided to focus on him.
To make his effect a bit more clear for those who need it: When you for instance fireball it, it stays at 5 health and gains stealth for a turn. When you trade some minions into it, you ''pop its block'' at 1 health, so it stays at 1 health and gains stealth for a turn.
Act as if this minion has Ice Block that can trigger on your turn.
Yes this would stack.
I thought this would be a pretty fair card. Here; a balanced rescue card to grab your divine shield-less Tirion or bounce for battlecrys like the new card Nightbane Templar! (I bet C'Thun players would love this.)
Flavor Text: We all need a break sometime.
Nooby, yet Pro.
Important notes!
Firstly about the theme, i have two arguments for it:
1) One of the Halloween themes is costumes and disguises, Sara herself is also just a facade, an illusion, a "lucid dream, the monster in your nightmares, the Fiend of a Thousand Faces"
2) The second theme it touches is the horror aspect and what can be more horrifying than a Lovecraftian creature that that wants to drive you insane?
Secondly the mechanics; like i already mentioned i know Immune minions are frowned upon but i believe this keyword can be used in interesting ways. As stated in the description Immune minions can not be targeted by spells and hero powers AND battlecries, but can be affected by random effects. You can apply taunt on them but creatures aren't forced to attack them although i suspect they get buffed by Bolster.
Initially i wanted to make her a 3/3 but it can be too easy to keep up with a Blood Imp, i want synergiers and clever interactions but it should require some risk and effort (think Anubisath Sentinel). Also her MAXIMUM health is reduced so this means heals like Holy nova or Circle of Healing don't work.
Tinkmaster is a dead card, but for Hallows End he's an UNdead card! I give you Tinkmaster OverSPOOK!
Massive tempo gain is balanced by murdering any chance you have of using a combo or using a specific card as a win condition and your deck quality goes down the drain. By the time there's something worth using him on you may only have 15-10 cards left in your deck so that's 33-50% of your deck transformed into Skeletons. Would be great to get that last bit of temp you need for lethal but don't use him lightly for the night is dark and full of spooks!
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
A pretty straight forward flavor. To kill the Horseman, you need to kill his head, so when he's missing his head, he's Immune! Also staying true to hearthstone's theme where most neutral minions with Charge are mounted or knights.
Totally RNG master as it can turn a 10 cost epic into a 1 cost legendary.
Nothing like a good old mass bounce, right?
Building Quirky Decks Every Week, Loving Life at Rank 15!
My entry for this week.
We have cards that counter weapons, we have cards that counter secrets. But we don't have any cards that directly counters armor. Being able to go above the 30 health cap can be pretty significant. It's not uncommon to see control warriors get over 100 health over the course of the game, and we're seeing more and more druids rely on heavy armor through Feral Rage. This neutral minion, available to all classes, will wreak havoc on anyone that relies heavily on their armor to sustain them into the late game. Until their armor is chipped away to a manageable number (4 or less), this guy will be immune, killing minions and bringing that armor total down.
Happy Halloween all.
I've had this idea for a card for a while and I'm excited to finally use it. It introduces a new keyword called Illusion.
Essentially this would "hide" your minion from the opponent and make them think it is another four drop, once it trades with it, surprise!
Note: Effects gained from impersonating a different minion wouldn't be gained like if you impersonated [card]frigidsnowbold[/card.
Disguising as Taunt minions would still let opponents attack past them.
Disguising as stealth minions would let opponents target the minion. After all it is only an illusion.
Good Luck to everyone this week.
VOTE FOR MY CARD in the Card Creation Competition of the week.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Because everybody hates enemy secrets and loves their own. <3
I know zoolock doesn't need any help, but I was playing some World of Warcraft on my warlock and the spell name inspired me. It's just a fun card for a fun competition, so I found some fun art to tie it all together. For those who have not played World of Warcraft, Impending Doom is a talent Demonology warlocks may pick to empower their "Doom" spells, allowing them to have an increased chance of summoning a demon to fight for them.
RedneckBudha
Enchanted Raven
A situational hard removal (or a token buff) with Beast synergy. Your opponent's Ravens are too terrified to attack anything else than Scarecrow (unless there are other taunts, silence...but you get the flavor, don't you?).
Shadow of Nothing
"He lost some parts, but he can still scare the little ones."
EDIT: Fixed missing trigger.I've chosen to go for the immune keyword. I loved it when The Headless Horseman came along and burnt villages in WoW, so I decided to focus on him.
To make his effect a bit more clear for those who need it: When you for instance fireball it, it stays at 5 health and gains stealth for a turn. When you trade some minions into it, you ''pop its block'' at 1 health, so it stays at 1 health and gains stealth for a turn.
Act as if this minion has Ice Block that can trigger on your turn.
Fuck cubelock