Exactly. It isn't restricted to a single or specific turn. I can play it this turn, I can play it the turn after or I can wait 5 turns and play a Choose One card there.
Both versions do specify "this turn" (I made a wording mistake on the second version).
That's why. Also edited my post to ask you that ;)
EDIT: That said, I would lower the stats and make it do it next turn in order to fit the curve. Feels like a bit of a clumsy card if you have to wait for a turn where you can combo it. Fandral already does that ;)
Just before I go to bed, I just want to post he ideas I'm currently having. Be glad to get some feedback. I'm not sure that Unstable Flesh Beast fits the rules? I'm pretty sure the cards are a bit OP, but as said, let me know what you think.
Cleric of Exodar: Seems okay balance-wise, usable both early and late in the game, I like it
Unstable Flesh Beast: How would this work if you heal it? It wouldn't destroy itself, right? Kinda OP in Priest?
Warp Stalker: Barring Taunt minions, 8 damage to the face over 2 turns for 4 mana, unless you AoE it :S (Might be comparable to Argent Commander, but Divine Shield is more easily removed than Stealth, so I guess this is undervalued?)
This here is one of my ideas for the week (haven't had much time to think of more, so they'll probably come later) what do you guys think about it?
Essentially, it either lets you protect your hero using a Divine Shield, or you can get some extra burst damage from the Windfury if you happen to boost your hero's attack beyond the 1 damage provided by the hero power.
Just before I go to bed, I just want to post he ideas I'm currently having. Be glad to get some feedback. I'm not sure that Unstable Flesh Beast fits the rules? I'm pretty sure the cards are a bit OP, but as said, let me know what you think.
Cleric of Exodar: Seems okay balance-wise, usable both early and late in the game, I like it
Unstable Flesh Beast: How would this work if you heal it? It wouldn't destroy itself, right? Kinda OP in Priest?
Warp Stalker: Barring Taunt minions, 8 damage to the face over 2 turns for 4 mana, unless you AoE it :S (Might be comparable to Argent Commander, but Divine Shield is more easily removed than Stealth, so I guess this is undervalued?)
Thank you. Warp Stalker is kind of boring actually.. and OP. It's out. I'm not really sure why the Unstable Flesh Beast has 3 attack, was supposed to be 2. I actually don't think it's too OP when you compare it to Deathlord. Has pretty similar mechanic both with a drawback. If playing against a priest, you pretty much want to kill both minions in one turn. If they can heal up the Unstable Flesh Beast to full health, they could've done so with Deathlord. Obviously, there's no drawback when it's actually killed (if by hard removal or such), so that might be a considderation ;) ? Cleric of Exodar is simple, but I'm not sure if it's too simple?
I've also posted this card before, but I'm not sure if it's too dull to post something I've done before :P ?
Oh yeah, for the Demonxz95 thing, a 3/3 and the thing Lathy suggested its fine, comparable to Fandral Staghelm, seems too powerfull for beign a non-legendary.
Oh and also I want some feedback or thoughts on my card (Page 2 last post)
Oh yeah, for the Demonxz95 thing, a 3/3 and the thing Lathy suggested its fine, comparable to Fandral Staghelm, seems too powerfull for beign a non-legendary.
Oh and also I want some feedback or thoughts on my card (Page 2 last post)
Thank you for the feedback. I think I'll wait for more opinions before I make any changes though.
As for your card, I think the card is a bit weird and raises a few questions. Do the minions cost 1 less with a Sorcerer's Apprentice on the field? That could cause some problems. Does it add to the spell count of Yogg-Saron? The answer to both of these questions is probably yes, but that's why I bring it up. Although the card seems a bit gimmicky, I think there are some situations where this card might be a bit on the OP side (such as my Sorcerer's Apprentice example).
Sorry if I sound a bit rude. I do like the idea of the card, but I don't know if there's really a good way to design it without it sounding weird and a bit broken in some scenarios.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
This here is one of my ideas for the week (haven't had much time to think of more, so they'll probably come later) what do you guys think about it?
Essentially, it either lets you protect your hero using a Divine Shield, or you can get some extra burst damage from the Windfury if you happen to boost your hero's attack beyond the 1 damage provided by the hero power.
Balance wise, it should probably cost 4? (compared with Windspeaker?). I think there could be problems with justifying Divine Shield in Druid? Or Windfury? (I'm not a WoW player so I don't really care about it, but I think that's the biggest problem your card could have).
Just before I go to bed, I just want to post he ideas I'm currently having. Be glad to get some feedback. I'm not sure that Unstable Flesh Beast fits the rules? I'm pretty sure the cards are a bit OP, but as said, let me know what you think.
Cleric of Exodar: Seems okay balance-wise, usable both early and late in the game, I like it
Unstable Flesh Beast: How would this work if you heal it? It wouldn't destroy itself, right? Kinda OP in Priest?
Warp Stalker: Barring Taunt minions, 8 damage to the face over 2 turns for 4 mana, unless you AoE it :S (Might be comparable to Argent Commander, but Divine Shield is more easily removed than Stealth, so I guess this is undervalued?)
Thank you. Warp Stalker is kind of boring actually.. and OP. It's out. I'm not really sure why the Unstable Flesh Beast has 3 attack, was supposed to be 2. I actually don't think it's too OP when you compare it to Deathlord. Has pretty similar mechanic both with a drawback. If playing against a priest, you pretty much want to kill both minions in one turn. If they can heal up the Unstable Flesh Beast to full health, they could've done so with Deathlord. Obviously, there's no drawback when it's actually killed (if by hard removal or such), so that might be a considderation ;) ? Cleric of Exodar is simple, but I'm not sure if it's too simple?
I've also posted this card before, but I'm not sure if it's too dull to post something I've done before :P ?
Yeah, Cleric could be too simple to catch people's eye, but then again, there's been plenty of competitions where simple, clean-cut cards won, right? :)
I don't see a problem with posting something you've made earlier again, as long as it's by the rules. OP in Arena when your opponent topdecks a 1-drop :D
Oh yeah, for the Demonxz95 thing, a 3/3 and the thing Lathy suggested its fine, comparable to Fandral Staghelm, seems too powerfull for beign a non-legendary.
Oh and also I want some feedback or thoughts on my card (Page 2 last post)
Thank you for the feedback. I think I'll wait for more opinions before I make any changes though.
As for your card, I think the card is a bit weird and raises a few questions. Do the minions cost 1 less with a Sorcerer's Apprentice on the field? That could cause some problems. Does it add to the spell count of Yogg-Saron? The answer to both of these questions is probably yes, but that's why I bring it up. Although the card seems a bit gimmicky, I think there are some situations where this card might be a bit on the OP side (such as my Sorcerer's Apprentice example).
Sorry if I sound a bit rude. I do like the idea of the card, but I don't know if there's really a good way to design it without it sounding weird and a bit broken in some scenarios.
Nope, their cost won´t decrease because its minions "played" not minions in your hand, so it doesn´t affects, however it adds 1 more chaos counter spell to Yogg.
However, it is balaced as it is? That´s my problem, I almost always do an unbalanced card, so... how should I change it (Additionaly the text, but I think is understood)
Here is my idea for this, it is actually a card i made for the 'make a card' thread but it has been one of my favourites and it actually fits this breif (i think). Let me know what you think.
It's just the effect of Commanding Shout on a windfury minion. Could be very strong but Windfury minions don't see play out of OTK worgen or mid-range Shaman. The idea of this is it's able to trade better than a normal windfury minion. Maybe it should be a 3/4 or 4/3 but i feel windfury is a little overcosted currently in the game. #windfurymatters
Too broken, its by a total of 8 damage in a single turn, totally better and power creep of Windfury Harpy, additionaly of beign a neutral card.
Oh, and it doesn´t fits into the competition, because it must be 1 turn or your next turn, not permanent.
Thank you for that feedback, I should of read the rules a bit better. In light of this I have came up with a new little mechanic which could be really interesting. I have 3 idea's so far; any feedback (especially bad) is appreciated.
Whizzblade Agent - So its a 3 mana 4/5 on the turn you draw it. Obviously this has anti-synergy with cards like Acolyte of Pain and Mana Tide Totem that can draw on your opponents turn (or at the end of your turn). Could be great in fast draw tempo decks or deck that play on curve, if drawn a the correct time.
Argent Lightweaver - A Spell-centric version. Like Flame Leviathan this will be shown to your opponent when it is drawn too. In terms of this card, the mulligan also counts as drawing. Could be very good in secret Paladin.
Here is my idea for this, it is actually a card i made for the 'make a card' thread but it has been one of my favourites and it actually fits this breif (i think). Let me know what you think.
It's just the effect of Commanding Shout on a windfury minion. Could be very strong but Windfury minions don't see play out of OTK worgen or mid-range Shaman. The idea of this is it's able to trade better than a normal windfury minion. Maybe it should be a 3/4 or 4/3 but i feel windfury is a little overcosted currently in the game. #windfurymatters
Too broken, its by a total of 8 damage in a single turn, totally better and power creep of Windfury Harpy, additionaly of beign a neutral card.
Oh, and it doesn´t fits into the competition, because it must be 1 turn or your next turn, not permanent.
Thank you for that feedback, I should of read the rules a bit better. In light of this I have came up with a new little mechanic which could be really interesting. I have 3 idea's so far; any feedback (especially bad) is appreciated.
Whizzblade Agent - So its a 3 mana 4/5 on the turn you draw it. Obviously this has anti-synergy with cards like Acolyte of Pain and Mana Tide Totem that can draw on your opponents turn (or at the end of your turn). Could be great in fast draw tempo decks or deck that play on curve, if drawn a the correct time.
Argent Lightweaver - A Spell-centric version. Like Flame Leviathan this will be shown to your opponent when it is drawn too. In terms of this card, the mulligan also counts as drawing. Could be very good in secret Paladin.
Ensalved Dreadlord - For Memes - 4 mana 7/7.
Can't wait to hear you thoughts.
I like more Argent Lightweaver, at least for what is gonna say the others and votes, seems pretty interesting though, hard to do, but deserved. Nice meme on the Enslaved Dreadlord, haha. Whizzblade Agent I am not very sure, but these mechanics feel interesting. Enslaved Demonlord seems a bit OP, but not enough as the 4 mana 7/7.
You should submit Argent Lightweaver, seems a pretty fun card (idk if should be for mage, but its nice for Paladin too)
Very good and very powerful, its a 'dig for answers' card. Maybe it should be a little more punishing, like .."draw 3 cards, at the end of this turn discard your hand." Tat way its only useful when you're in topdeck mode. As it it's VERY good for tempo mage if you are looking for that board clear or finisher. Maybe a bit strong but very well designed. For me the cost and card amount is balanced but the effect could be more punishing.
Very good and very powerful, its a 'dig for answers' card. Maybe it should be a little more punishing, like .."draw 3 cards, at the end of this turn discard your hand." Tat way its only useful when you're in topdeck mode. As it it's VERY good for tempo mage if you are looking for that board clear or finisher. Maybe a bit strong but very well designed. For me the cost and card amount is balanced but the effect could be more punishing.
I really like it.
It makes me remember about this card of HEX:
Very interesting card, probably should cost 2, but seems fairly nice!
I think I'm going to make this my card for the comp. Any balancing issues pop out to anyone?
You forgot the Battlecry
For the balancing issues, make it a 6/4 or 4/6, y´know that discard warlock got famous now, additionaly that is annoying see your cards discarded, idk about this one on concept though.
Here is my idea for this, it is actually a card i made for the 'make a card' thread but it has been one of my favourites and it actually fits this breif (i think). Let me know what you think.
It's just the effect of Commanding Shout on a windfury minion. Could be very strong but Windfury minions don't see play out of OTK worgen or mid-range Shaman. The idea of this is it's able to trade better than a normal windfury minion. Maybe it should be a 3/4 or 4/3 but i feel windfury is a little overcosted currently in the game. #windfurymatters
Too broken, its by a total of 8 damage in a single turn, totally better and power creep of Windfury Harpy, additionaly of beign a neutral card.
Oh, and it doesn´t fits into the competition, because it must be 1 turn or your next turn, not permanent.
Thank you for that feedback, I should of read the rules a bit better. In light of this I have came up with a new little mechanic which could be really interesting. I have 3 idea's so far; any feedback (especially bad) is appreciated.
Whizzblade Agent - So its a 3 mana 4/5 on the turn you draw it. Obviously this has anti-synergy with cards like Acolyte of Pain and Mana Tide Totem that can draw on your opponents turn (or at the end of your turn). Could be great in fast draw tempo decks or deck that play on curve, if drawn a the correct time.
Argent Lightweaver - A Spell-centric version. Like Flame Leviathan this will be shown to your opponent when it is drawn too. In terms of this card, the mulligan also counts as drawing. Could be very good in secret Paladin.
Ensalved Dreadlord - For Memes - 4 mana 7/7.
Can't wait to hear you thoughts.
I like more Argent Lightweaver, at least for what is gonna say the others and votes, seems pretty interesting though, hard to do, but deserved. Nice meme on the Enslaved Dreadlord, haha. Whizzblade Agent I am not very sure, but these mechanics feel interesting. Enslaved Demonlord seems a bit OP, but not enough as the 4 mana 7/7.
You should submit Argent Lightweaver, seems a pretty fun card (idk if should be for mage, but its nice for Paladin too)
Thanks for the great Feedback. Yeah Couldn't resist the meme on the Dreadlord, not atall balanced but meme-heavy. Whizzblade agent is a little boring I guess, though its simple enough for it to be effect, I feel you're right in saying Argent lightweaver is interesting enough to be voted for, it could be a mage card but the already have a simular effect with sorcerers apprentice. The art is more paladin based too..
Swift Counter, this card is a card that help Rogue to have a defensive tool. With an active weapon this means your hero has an Attack value so it will deal its damage to any minion attacking it. The combo effect is an addition to make the Rogue can stand against any other damage.
Demon Spider, this card is a card that have a strong stat when you can provide a demon for it to feed and gain its power. You can activate the effect more than once using an inspire mechanic.
What do you guys think of those card? Any comment? All feedback are appreciated.
You can't stop the signal.
This here is one of my ideas for the week (haven't had much time to think of more, so they'll probably come later) what do you guys think about it?
Essentially, it either lets you protect your hero using a Divine Shield, or you can get some extra burst damage from the Windfury if you happen to boost your hero's attack beyond the 1 damage provided by the hero power.
Why Rogue is my favourite class:
My submission for this week's card design competition.
I'm not really sure why the Unstable Flesh Beast has 3 attack, was supposed to be 2. I actually don't think it's too OP when you compare it to Deathlord. Has pretty similar mechanic both with a drawback. If playing against a priest, you pretty much want to kill both minions in one turn. If they can heal up the Unstable Flesh Beast to full health, they could've done so with Deathlord. Obviously, there's no drawback when it's actually killed (if by hard removal or such), so that might be a considderation ;) ?
Cleric of Exodar is simple, but I'm not sure if it's too simple?
Oh yeah, for the Demonxz95 thing, a 3/3 and the thing Lathy suggested its fine, comparable to Fandral Staghelm, seems too powerfull for beign a non-legendary.
Oh and also I want some feedback or thoughts on my card (Page 2 last post)
The joke is you.
Click the image to go to my custom Time Traveler class.
You can't stop the signal.
The joke is you.
>>>Check out my Latest Card Design Competition Entry<<<
The joke is you.
>>>Check out my Latest Card Design Competition Entry<<<
The joke is you.
I think I'm going to make this my card for the comp. Any balancing issues pop out to anyone?
The joke is you.
>>>Check out my Latest Card Design Competition Entry<<<
Here is one of my ideas. I need help with the wording though.
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
My card Idea so far for this week:
Shadow Word: Bind, this card make a good combo as a removal with many card in Priest arsenal such as Shadow Word: Horror, Shadow Word: Pain, and Confuse.
Swift Counter, this card is a card that help Rogue to have a defensive tool. With an active weapon this means your hero has an Attack value so it will deal its damage to any minion attacking it. The combo effect is an addition to make the Rogue can stand against any other damage.
Demon Spider, this card is a card that have a strong stat when you can provide a demon for it to feed and gain its power. You can activate the effect more than once using an inspire mechanic.
What do you guys think of those card? Any comment? All feedback are appreciated.
Here's two of my ideas. Are people put off by a Warlock weapon used to attack? Which one would you vote for/do you like better?
What do you think of these ideas?
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.
His entrance animation is applying a curse to the enemy hero, binding his life force with yours. Effect still persists even when you change your Hero.
Think of Pit Lord, Cho' Gall + DOOM!, Flame Imp, Wrath Guard, Lifetap, Hellfire, Swinging with a weapon, Yogg.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6