But even so, no one runs Justicar in Shaman because of how lackluster the upgrade is compared to Warrior, Priest, and Paladin's hero powers being essentially doubled. (Also note those three classes are the ones that run Justicar)
I agree on the viability in Shaman. Not very good. My opinion is just doubling the Shaman hero power may have been too strong which may be why it was not done that way. You could potentially YOLO 2 Wrath of Air Totems for a critical board clear.
(Side note: Druid was also doubled but not widely used)
It could just make totems with double the effect: a 2/2, healing for 2, Spell Damage + 2, or 0/4 Taunt. They would also have the same names so you can't get them in addition to the weaker versions.
Might be pretty OP but so is 4 armor a turn.
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Its fangs are in your flesh before its hiss leaves your ears.
problem with shaman's totem's is that you max out at the basic four, you can't get a duplicate hero powering. try to hero power with all four on board and thrall will tell you he can't do that
I actually would like to see the nerf to 3 armor. 4 armor every single turn is extremely exhausting. Hunters only get 3 dmg, why should warriors get more? Priest also gets 4 heal, but at least they can't heal away every turn in the same way warriors can.
i hate this thread and every whiney child who creates these sort of posts , why does every time something become popular or strong i gotta hear about some dingus crying for a nerf..... why cant people plan around strategies like justicar.... like dont flood, or throw all your combos in one basket (turn)......... (this game is like math learn to add divide or multiply), in other words stop getting pissed off that HS has rng and effects you dislike. Learn and or plan your counters... jesus its only a game, stop ruining it for the rest of the million players out there
Not looking for a fight here but why do people compare cards to freaking hero powers. They are two pretty different things.
because the the concept around the rational is the same for cards and hero powers think of mage(1) and priest(2) it is found that dealing damage is more valuable then gaining health/armor. Think of how stupid it would be if you were at 10 health and a hunter did 12 damage in 3 turns without using any cards, while if a warrior gains 12 armor that doesn't bring him any closer to killing you.
My opinion is just doubling the Shaman hero power may have been too strong which may be why it was not done that way. You could potentially YOLO 2 Wrath of Air Totems for a critical board clear.
It should double the totem's health. As it double all other classes.
Great art can never be created without great suffering.
It could just make totems with double the effect: a 2/2, healing for 2, Spell Damage + 2, or 0/4 Taunt. They would also have the same names so you can't get them in addition to the weaker versions.
Might be pretty OP but so is 4 armor a turn.
Its fangs are in your flesh before its hiss leaves your ears.
Golden Heroes: Druid -> Rogue -> Shaman -> Hunter -> Warlock
problem with shaman's totem's is that you max out at the basic four, you can't get a duplicate hero powering. try to hero power with all four on board and thrall will tell you he can't do that
just wait 2 years for her to be cycled out : )
Looks like someone is satly at control warrior. With your reasoning any minion with 4 attack or more is OP because it can do 4 damage a turn.
Honestly, your paying 6 mana for a 6/3 that will help you survive longer. However you still need to build your deck to be able to fit her in properly.
I actually would like to see the nerf to 3 armor. 4 armor every single turn is extremely exhausting. Hunters only get 3 dmg, why should warriors get more? Priest also gets 4 heal, but at least they can't heal away every turn in the same way warriors can.
Don't necro threads kids.
Not looking for a fight here but why do people compare cards to freaking hero powers. They are two pretty different things.
because the the concept around the rational is the same for cards and hero powers think of mage(1) and priest(2) it is found that dealing damage is more valuable then gaining health/armor. Think of how stupid it would be if you were at 10 health and a hunter did 12 damage in 3 turns without using any cards, while if a warrior gains 12 armor that doesn't bring him any closer to killing you.
A higher mana cost, but higher stats