Not to mention kitting your deck out with a bunch of crap low cost minions is just a quick loss if you don't hit embiggen turn one or two. Course the same could have been said for Keleseth and people played that card so what do I know.
Side Note: From now on I think we should call this card embigly lol
People really don't know how to evaluate this card.
The only thing that's bad about it is something I didn't see anyone even mention. It costs you a card and does nothing until you draw the minions it buffed and then play them. Aggro decks are always in need of more cards and don't run a ton of draw so this is a bit of a setback.
As for the effect, it's an aggro deck's dream. It costs nothing, turns all your high tempo minions into even higher tempo minions, adds a bunch of value to your deck in the mid-to-late-ish game. You don't need to build around this card at all, just stick it in any decent aggro deck and it will make it better.
People really don't know how to evaluate this card.
The only thing that's bad about it is something I didn't see anyone even mention. It costs you a card and does nothing until you draw the minions it buffed and then play them. Aggro decks are always in need of more cards and don't run a ton of draw so this is a bit of a setback.
As for the effect, it's an aggro deck's dream. It costs nothing, turns all your high tempo minions into even higher tempo minions, adds a bunch of value to your deck in the mid-to-late-ish game. You don't need to build around this card at all, just stick it in any decent aggro deck and it will make it better.
Aggro druid's strength is moreso in its generated minion cards, which this doesn't support. Also, rising every card's mana cost by 1 might be way more impactful than one might think. Curves can get awkward without you realizing.
Here are all the 3 cost or below cards that are currently in standard, I picked that because it's usually in those first few turns that stat matters the most. Would you run a deck with only these cards and Embiggen? You can decide for yourself.
Okay so just think for 1 second okay? This turn a 1 drop like Dire Mole into Ornery Tortoise which is a 3 drop but now it costs 2 mana? And this will run true for a lot of cards, every card will be discounted 1 mana. I think this will be strong. Crystal Merchant is probably the one card paired in your opener that will help determine if you win a match or not. Run every other 2 mana draw a card cycle for value as well.
the +2/+2 part is irrelevant,if it hits minions that cost 10 mana is ok everything that's hit below that cost will upright lose you the game,Surrender to Madness never saw play neither will this
I disagree. The cost is 0, the penalty isn't anywhere near as bad, and Druid has the ability to ramp mana.
Rollback Post to RevisionRollBack
Dependable loan sharks since 1960. We sink our teeth into every deal we make.
Embiggen+Embiggen+Frizz = double Keleseth without the deck restriction.
-Have to run all dragons
-Have to run low curve
-No deck restriction
You're contradicting yourself. The last thing dragons want more of is more stats. This also leans on you actually drawing all of said cards. Keleseth is only one two drop that you can play super early for comparison.
You're contradicting yourself. The last thing dragons want more of is more stats. This also leans on you actually drawing all of said cards. Keleseth is only one two drop that you can play super early for comparison.
It's +2/+2, not +1/+1. The low curve isn't necessary and dragon decks predominately run minions. Emerald Explorer, Crowd Scorcher, Dragonmaw Scorcher, Scaleworm, Brightwing, all benefit hugely from playing this card.
People really don't know how to evaluate this card.
The only thing that's bad about it is something I didn't see anyone even mention. It costs you a card and does nothing until you draw the minions it buffed and then play them. Aggro decks are always in need of more cards and don't run a ton of draw so this is a bit of a setback.
As for the effect, it's an aggro deck's dream. It costs nothing, turns all your high tempo minions into even higher tempo minions, adds a bunch of value to your deck in the mid-to-late-ish game. You don't need to build around this card at all, just stick it in any decent aggro deck and it will make it better.
Aggro druid's strength is moreso in its generated minion cards, which this doesn't support. Also, rising every card's mana cost by 1 might be way more impactful than one might think. Curves can get awkward without you realizing.
Here are all the 3 cost or below cards that are currently in standard, I picked that because it's usually in those first few turns that stat matters the most. Would you run a deck with only these cards and Embiggen? You can decide for yourself.
You don't need to. This isn't Keleseth Rogue and it doesn't need to play the same way that token druid generally does. +2/+2 is a huge stat boost to pretty much anything.
The stat rise also doesn't matter on your early game plays because you don't start benefiting from it until you start drawing buffed minions. But you don't need to fill your deck with minions even. Getting the bonus on a few mid-range cards is great. And druid has the lasting power and card draw to make it work.
Like, the increased cost doesn't matter because anything with +2/+2 is worth way more than a 1 mana increase. Understated cards aren't understated anymore. Cards that are reasonably stated become overstated. The only concern is you lose a card from your hand to do it.
I'm still so frustrated that Surrender to Madness is so much worse. Priest really needs a good minion-based board control deck. The fact that they've been a spell-based class for so long is really a detriment to how it's designed overall.
Not to mention kitting your deck out with a bunch of crap low cost minions is just a quick loss if you don't hit embiggen turn one or two. Course the same could have been said for Keleseth and people played that card so what do I know.
I don't remember how anything but Keleseth rogue worked, but basically you ran a lot of minions that had immediate board impact (Vilespine Slayer, SI:7 agent) or that had pretty good on curve stats (like Fire Fly). You didn't just fill your deck with lots of cheap minions and card draw to flood the board with.
You're contradicting yourself. The last thing dragons want more of is more stats. This also leans on you actually drawing all of said cards. Keleseth is only one two drop that you can play super early for comparison.
It's +2/+2, not +1/+1. The low curve isn't necessary and dragon decks predominately run minions. Emerald Explorer, Crowd Scorcher, Dragonmaw Scorcher, Scaleworm, Brightwing, all benefit hugely from playing this card.
People really don't know how to evaluate this card.
The only thing that's bad about it is something I didn't see anyone even mention. It costs you a card and does nothing until you draw the minions it buffed and then play them. Aggro decks are always in need of more cards and don't run a ton of draw so this is a bit of a setback.
As for the effect, it's an aggro deck's dream. It costs nothing, turns all your high tempo minions into even higher tempo minions, adds a bunch of value to your deck in the mid-to-late-ish game. You don't need to build around this card at all, just stick it in any decent aggro deck and it will make it better.
Aggro druid's strength is moreso in its generated minion cards, which this doesn't support. Also, rising every card's mana cost by 1 might be way more impactful than one might think. Curves can get awkward without you realizing.
Here are all the 3 cost or below cards that are currently in standard, I picked that because it's usually in those first few turns that stat matters the most. Would you run a deck with only these cards and Embiggen? You can decide for yourself.
You don't need to. This isn't Keleseth Rogue and it doesn't need to play the same way that token druid generally does. +2/+2 is a huge stat boost to pretty much anything.
The stat rise also doesn't matter on your early game plays because you don't start benefiting from it until you start drawing buffed minions. But you don't need to fill your deck with minions even. Getting the bonus on a few mid-range cards is great. And druid has the lasting power and card draw to make it work.
Like, the increased cost doesn't matter because anything with +2/+2 is worth way more than a 1 mana increase. Understated cards aren't understated anymore. Cards that are reasonably stated become overstated. The only concern is you lose a card from your hand to do it.
I'm still so frustrated that Surrender to Madness is so much worse. Priest really needs a good minion-based board control deck. The fact that they've been a spell-based class for so long is really a detriment to how it's designed overall.
Not to mention kitting your deck out with a bunch of crap low cost minions is just a quick loss if you don't hit embiggen turn one or two. Course the same could have been said for Keleseth and people played that card so what do I know.
I don't remember how anything but Keleseth rogue worked, but basically you ran a lot of minions that had immediate board impact (Vilespine Slayer, SI:7 agent) or that had pretty good on curve stats (like Fire Fly). You didn't just fill your deck with lots of cheap minions and card draw to flood the board with.
You know what? A 7 mana 6/10 Emerald explorer taunt does indeed sound a bit scary, and I do forgot to consider druid's outlasting power, with oasis and anubisath also.
Spending more time thinking about this card, i'm actually thinking about how feasible a Mech druid would be since Mech's have Galvanizer to reduce the cost of a handful of buffed mechs. Even without the cost decrease from it, being able to toss +3/+7 and taunt onto a mech for 4 using a buffed Bronze Gatekeeper doesn't sound to bad on paper. Then again the 0 or 1 cost minions with low stats but decent abilities like charge, windfury, "enrage", taunt, etc might make for a nice deck idea.
This is very good besides Druid is the king of the ramp Against a deck control you automatically want, putting it in an aggro archetype does not sound so cheeky
This card looks strong to me. You obviously run it with ramp, card draw, and low cost minions. Cards such as Loot Hoarder and Novice Engineer become far stronger, too.
I think some seem to be underestimating this card, or fail to realize the synergies possible.
Just proves that half of these players don't know how to rate cards whatsoever.
This is a completely insane card. This is like Keleseth again but much better. And you guys even compared it to Surrender to Madness lol. I mean yeah the buffs are the same but do take NOTE that THIS CARD COSTS 0, so you can play other stuffs as well, whereas Surrender to Madness costs 3. That's a pretty big difference.
Now let's talk about the drawbacks. First, this card makes the minion in your deck cost 1 more. So basically it's like paying 1 mana give +2/+2 to the minions in your deck, and that's really good, the increased mana cost is negligible because 1 mana 2/2 is a pretty good statline. Remember Enchanted Raven ? How about Surrender to Madness ? You lose 3 mana crystal. Big tempo loss. Play it on curve/midgame and you're not really getting profit, it makes you more farther behind.
Overall, just plain insane. I predict that there will be a nerf on the upcoming patches/expansion about this one. I'm not a seer or a prophet but this one is pretty obvious.
Anyways, Goodluck to pack openings :)
P.S. this card will only fit to aggresive decks. Not sure about midrange, but 100% in aggro/token.
Could work in any low curve deck and also dragon druid since you can reduce the cost of your dragons anyway. Cost isn’t a big deal to druids though.
Man this card is such" i dont know", i mean i dont know, it can be good and also bad and i just dont know.
PRIEST
So you have a 1/1 on the board. Color me impressed!
(Embiggen doesn't affect cards in hand.)
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
better because surrender costs essentially 6 on play, while this costs zero.
Not to mention kitting your deck out with a bunch of crap low cost minions is just a quick loss if you don't hit embiggen turn one or two. Course the same could have been said for Keleseth and people played that card so what do I know.
Side Note: From now on I think we should call this card embigly lol
People really don't know how to evaluate this card.
The only thing that's bad about it is something I didn't see anyone even mention. It costs you a card and does nothing until you draw the minions it buffed and then play them. Aggro decks are always in need of more cards and don't run a ton of draw so this is a bit of a setback.
As for the effect, it's an aggro deck's dream. It costs nothing, turns all your high tempo minions into even higher tempo minions, adds a bunch of value to your deck in the mid-to-late-ish game. You don't need to build around this card at all, just stick it in any decent aggro deck and it will make it better.
Aggro druid's strength is moreso in its generated minion cards, which this doesn't support. Also, rising every card's mana cost by 1 might be way more impactful than one might think. Curves can get awkward without you realizing.
https://www.hearthpwn.com/cards/minion?filter-class=5&filter-cost-op=6&filter-cost-val=3&filter-premium=1&filter-show-standard=y&page=2
Here are all the 3 cost or below cards that are currently in standard, I picked that because it's usually in those first few turns that stat matters the most. Would you run a deck with only these cards and Embiggen? You can decide for yourself.
In a normal druid deck this is ok.
In a Dragon druid deck this is OP
Embiggen+Embiggen+Frizz = double Keleseth without the deck restriction.
Okay so just think for 1 second okay? This turn a 1 drop like Dire Mole into Ornery Tortoise which is a 3 drop but now it costs 2 mana? And this will run true for a lot of cards, every card will be discounted 1 mana. I think this will be strong. Crystal Merchant is probably the one card paired in your opener that will help determine if you win a match or not. Run every other 2 mana draw a card cycle for value as well.
I disagree. The cost is 0, the penalty isn't anywhere near as bad, and Druid has the ability to ramp mana.
Dependable loan sharks since 1960. We sink our teeth into every deal we make.
-Have to run all dragons
-Have to run low curve
-No deck restriction
You're contradicting yourself. The last thing dragons want more of is more stats. This also leans on you actually drawing all of said cards. Keleseth is only one two drop that you can play super early for comparison.
It's +2/+2, not +1/+1. The low curve isn't necessary and dragon decks predominately run minions. Emerald Explorer, Crowd Scorcher, Dragonmaw Scorcher, Scaleworm, Brightwing, all benefit hugely from playing this card.
You don't need to. This isn't Keleseth Rogue and it doesn't need to play the same way that token druid generally does. +2/+2 is a huge stat boost to pretty much anything.
The stat rise also doesn't matter on your early game plays because you don't start benefiting from it until you start drawing buffed minions. But you don't need to fill your deck with minions even. Getting the bonus on a few mid-range cards is great. And druid has the lasting power and card draw to make it work.
Like, the increased cost doesn't matter because anything with +2/+2 is worth way more than a 1 mana increase. Understated cards aren't understated anymore. Cards that are reasonably stated become overstated. The only concern is you lose a card from your hand to do it.
I'm still so frustrated that Surrender to Madness is so much worse. Priest really needs a good minion-based board control deck. The fact that they've been a spell-based class for so long is really a detriment to how it's designed overall.
I don't remember how anything but Keleseth rogue worked, but basically you ran a lot of minions that had immediate board impact (Vilespine Slayer, SI:7 agent) or that had pretty good on curve stats (like Fire Fly). You didn't just fill your deck with lots of cheap minions and card draw to flood the board with.
You know what? A 7 mana 6/10 Emerald explorer taunt does indeed sound a bit scary, and I do forgot to consider druid's outlasting power, with oasis and anubisath also.
2 so your chances of drawing it early are higher would seem like the right choice but im not the best at this game so who knows /
Spending more time thinking about this card, i'm actually thinking about how feasible a Mech druid would be since Mech's have Galvanizer to reduce the cost of a handful of buffed mechs. Even without the cost decrease from it, being able to toss +3/+7 and taunt onto a mech for 4 using a buffed Bronze Gatekeeper doesn't sound to bad on paper. Then again the 0 or 1 cost minions with low stats but decent abilities like charge, windfury, "enrage", taunt, etc might make for a nice deck idea.
Surrender to Madness is crying in a corner
This is very good besides Druid is the king of the ramp
Against a deck control you automatically want, putting it in an aggro archetype does not sound so cheeky
This also costs 0 so you can play it on any turn
This card looks strong to me. You obviously run it with ramp, card draw, and low cost minions. Cards such as Loot Hoarder and Novice Engineer become far stronger, too.
I think some seem to be underestimating this card, or fail to realize the synergies possible.
Just proves that half of these players don't know how to rate cards whatsoever.
This is a completely insane card. This is like Keleseth again but much better. And you guys even compared it to Surrender to Madness lol. I mean yeah the buffs are the same but do take NOTE that THIS CARD COSTS 0, so you can play other stuffs as well, whereas Surrender to Madness costs 3. That's a pretty big difference.
Now let's talk about the drawbacks. First, this card makes the minion in your deck cost 1 more. So basically it's like paying 1 mana give +2/+2 to the minions in your deck, and that's really good, the increased mana cost is negligible because 1 mana 2/2 is a pretty good statline. Remember Enchanted Raven ? How about Surrender to Madness ? You lose 3 mana crystal. Big tempo loss. Play it on curve/midgame and you're not really getting profit, it makes you more farther behind.
Overall, just plain insane. I predict that there will be a nerf on the upcoming patches/expansion about this one. I'm not a seer or a prophet but this one is pretty obvious.
Anyways, Goodluck to pack openings :)
P.S. this card will only fit to aggresive decks. Not sure about midrange, but 100% in aggro/token.
good for new token druid
bad for quest druid