• 0

    posted a message on Why wasn't Mozaki Mage nerfed?

    The only time bug exploit I've ever heard them punish players for was Snip Snap lock and disabling animations...

    Posted in: Standard Format
  • 0

    posted a message on Shouldn't arena reset?

    Nothing in your already drafted deck rotated out, therefor your deck meets valid qualifications to continue going in its current meta.

    Posted in: General Discussion
  • 0

    posted a message on Sleeper OP Hero?

    The term is glass cannon and Alexstraza has been that since she was added, the only buff she got was the tier 6 amalgam being added to her minion line up and discover pool.

    Posted in: Battlegrounds
  • 0

    posted a message on New Demon Hunter Rare Card Revealed - Glide

    Now that i think about it -- Turn 3 Mana Bloomx2, Kealthas, Eye of the Storm shaman might not hate you for playing this.

    Posted in: News
  • 0

    posted a message on New Demon Hunter Rare Card Revealed - Glide

    I agree that this card is crazy, but in standard there aren't any good combo decks at the moment(maybe spell druid), so this card mainly punishes the created by Meta(Priest/rogue/kinda warrior/kinda paladin). It will probably hurt wild quite a bit, but they rarely nerf cards for wild so I'm not sure how hard this will hit standard to merit how hard it might get nerfed. Part of aggro's game plan is not spending mana on drawing cards(which Skull of Guldan does) and here you do spend the 4 mana...  Running this in your deck will make you a counter control deck which makes you weaker to aggro so it has a downside. I do wanna see this card in action, I do wanna see how it affects the Meta... I'm tired of some things just being flat uncounterable.

    but on the other hand I'm a control player so I hope there are some powerful cards to help make it not an all aggro meta.

    Posted in: News
  • -1

    posted a message on New Priest/Warlock Rare Card Revealed - Brittlebone Destroyer

    Sure this is good.. its not a 5 mana 7/4(highly aggressive statline) deal 4 damage to minion or face(flexible)... but its decent. I don't foresee this getting nerfed nor does it need to be a Legendary...

    Posted in: News
  • 4

    posted a message on New Rogue Legendary Card Revealed - Infiltrator Lilian

    Just feel a little lack luster as a legendary when paladin has that new 3 mana 4/2 divine shield rare with spellburst, regain divine shield.. which means it can technically perform 3 value trades while this 4 mana legendary can only perform 2 trades, the 2nd one being RNG. Even if it gets support, I don't really think I would want to support this.

    Posted in: News
  • 2

    posted a message on The Outlandish Burndown is This Week's Tavern Brawl

    Welp, this is extremely unbalanced... When a hero power can solo you in 5 turns...

    Posted in: News
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    BT: Done so removed

    Region: NA

    Trade only: Yes

    Posted in: Players and Teams Discussion
  • 1

    posted a message on So we are back to single player content you clear in a few hours tops?

    I'm fairly sure it was only 3 different hero powers throughout the 21 different fights? For me that's really disappointing. And it once again proved that demon hunter cards feel like adventure cards... I don't think I relied on those rescued minions at all. Overall very boring, they need to go back to dungeon runs but keep the flavor of the rare encounters and extra difficult enocunters...(the treasure room, the fishing boss, the trap room)

    Posted in: Adventures
  • 1

    posted a message on Why So Many Complains About Priest?

    I personally feel rogue is currently much more annoying, the amount of time they spend discovering things and taking long thought out turns is on average double the amount of time a priest takes in a turn. Constantly on the board with little minions and cheap removal, lasting til turn 7~9 with much more ease then most and then its swing turn after swing turn after swing turn with usually 7 zero cost cards.

    Posted in: Priest
  • 0

    posted a message on Patch 17.4 - Pirates in Battlegrounds, New Heroes, Shifting Minion Pools, Adventure!

    People would Continually retire decks to get insane drafts though^

    Posted in: News
  • 0

    posted a message on Patch 17.4 - Pirates in Battlegrounds, New Heroes, Shifting Minion Pools, Adventure!

    Its not the worse shape ever, powerful cards are more fun then playing neutralstone. The 2 major things I hate are they that have admitted to balancing by increasing twin tyrant offering rates to classes that aren't doing well, and Warrior is offered way to many Imprisoned Gan'arg's which is way to good for early tempo into late control.

    Posted in: News
  • 1

    posted a message on New expansion?

    Good= They tried something new and showed they could be responsive in much better time than in the past

    Bad= They've made the classes reliant on having really strong base sets to be viable. Showing that Demon hunter(Especially, Rogue, Warrior and now Priest have better tools then other classes for control, tempo, and aggro. Some classes are now nonviable mainly due to no card draw or lack luster card generators. Most of the neutrals they introduced are boring and almost all classes are class cards unless highlander... And an Extreme lack of healing and almost all healing affects aren't worth their cost at all.

    Posted in: General Discussion
  • 4

    posted a message on Zephyrs Fail

    ^ Zephrys only knows the card text for doomsayer I believe and evaluates deathrattles based on the cost of the card its attached too. all other effects are completely unknown to Zephrys. So the 6 damage end of turn effect is not taken into calculation and therefor you do not have visible lethal.

    Posted in: Card Discussion
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