Is this actually good? I feel like its being insanely overrated. In most decks, this is just worse than The Lich King. And a LOT worse unless you're a Hunter and you Play Dead on this thing it doesn't do jack. And even when you do that, the Hunter deathrattles aren't super impressive. You're getting maybe a 5/5 and killing a random enemy I guess? But for 9 mana and two cards is that really the best you can do? At 8 or 9 as a Hunter you're playing Kathrena Winterwisp or Oondasta or trying to pull of Cube Combos. You're really sad if this hits Carnivorous Cube. And here's another thing, Hunter doesn't even play The Lich King! And this is just worse! Why would you ever play this?
Revolutionary idea here, but you could just......not play it until you get value with it. Not every card must be played on curve or do something huge when played.
Yeah my point is I don’t see how you EVER get value with this. Getting a 5/5 and killing a random enemy on an 8/6 isn’t worth 8 mana. Plus every one of those there cards I mentioned are STILL really good later AND you can play them on curve.
I really feel like i’m missing something because I don’t even see what the ideal situation is for this card. Any Play Dead combos you do with this are just worse than Play Dead combos with other cards.
Im pretty sure his deathrattles will trigger in order, so if he gains the Weasel's first then it goes to your opponent's deck and stops triggering the other deathrattles, if it gets Malorne 's first, your deck. I think with Astral Tiger and Pyros you should get him back, because the wording says copy of this minion, not copy of Tiger/Pyros. So infinite Undatakah for mages I guess...
Very interesting. It feels like there could well be combo potential with a card like this.
The first one I thought of would be Mecha'thun. Hard control warlock plays Mechathun earlier in the game (and only 2 other deathrattles max), then once their deck and hands are empty, drop this + Doom Pact. The obvious issue with that is that any hard control warlock is going to, at the very least, be running 2x Doomlord and Bloodreaver, so there's never going to be a guarantee of hitting C'Thun. Next!
Hadronox druid, perhaps? Amazingly powerful deathrattle, but unfortuantely the issue on that end is that the Carnivorous Cube deathrattle is useless. Having said that, you only care about getting one Hadronox deathrattle, and with how many you try to spawn during the match it's likely to come up.
Also in druid, it could be a cute bigger Astral Tiger. I don't think that's very good, you're not going to be super happy playing an 8/5 for 8 each turn, but it could make for a fun build.
Sherazin is pretty cool. Late game could be tough to have 4 cards in hand, but getting a free 8/5 after playing them is nice (and a 5/3, assuming you still have the Sherazin out).
Ultimately there could be some fun ideas built around it - and you could do much worse than just putting it in a deck that already contains some good/great deathrattles (ie. deathrattle hunter, quest priest).
Hm.. I feel like the card is a bit overrated because most decks will probably still prefer to run Carnivorous Cube instead of it. And you can't really use them both in the same deck because the Cube's deathrattle does nothing when copied.