Is this actually good? I feel like its being insanely overrated. In most decks, this is just worse than The Lich King. And a LOT worse unless you're a Hunter and you Play Dead on this thing it doesn't do jack. And even when you do that, the Hunter deathrattles aren't super impressive. You're getting maybe a 5/5 and killing a random enemy I guess? But for 9 mana and two cards is that really the best you can do? At 8 or 9 as a Hunter you're playing Kathrena Winterwisp or Oondasta or trying to pull of Cube Combos. You're really sad if this hits Carnivorous Cube. And here's another thing, Hunter doesn't even play The Lich King! And this is just worse! Why would you ever play this?
Revolutionary idea here, but you could just......not play it until you get value with it. Not every card must be played on curve or do something huge when played.
Yeah my point is I don’t see how you EVER get value with this. Getting a 5/5 and killing a random enemy on an 8/6 isn’t worth 8 mana. Plus every one of those there cards I mentioned are STILL really good later AND you can play them on curve.
I really feel like i’m missing something because I don’t even see what the ideal situation is for this card. Any Play Dead combos you do with this are just worse than Play Dead combos with other cards.
It's not that stupid as a Mechathun Warrior card - instead of playing Boomship and Malygos (which is a dead card for the whole game) with a 6 card combo, you just play Da Undatakah, Iron Hide and Shield Slam after your Mecha'thun died - a 4 card combo and in Standard only 2-3 cards counter it - Hex and Polymorph (and, let's say, also Demonic Project)
Playing a vanilla 10/10, having it die and still being alive is pretty hard. Your opponent won’t want to trade into it for you.
It's not that stupid as a Mechathun Warrior card - instead of playing Boomship and Malygos (which is a dead card for the whole game) with a 6 card combo, you just play Da Undatakah, Iron Hide and Shield Slam after your Mecha'thun died - a 4 card combo and in Standard only 2-3 cards counter it - Hex and Polymorph (and, let's say, also Demonic Project)
Playing a vanilla 10/10, having it die and still being alive is pretty hard. Your opponent won’t want to trade into it for you.
Playing a vanilla 10/10 that your opponent ignores, must be nice.
Here's a pro tip from someone who has hit rank 5 a lot and legend a couple times - if your opponent has lethal next turn, perhaps playing a vanilla 10/10 isn't a good play.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
Im pretty sure his deathrattles will trigger in order, so if he gains the Weasel's first then it goes to your opponent's deck and stops triggering the other deathrattles, if it gets Malorne 's first, your deck. I think with Astral Tiger and Pyros you should get him back, because the wording says copy of this minion, not copy of Tiger/Pyros. So infinite Undatakah for mages I guess...
Very interesting. It feels like there could well be combo potential with a card like this.
The first one I thought of would be Mecha'thun. Hard control warlock plays Mechathun earlier in the game (and only 2 other deathrattles max), then once their deck and hands are empty, drop this + Doom Pact. The obvious issue with that is that any hard control warlock is going to, at the very least, be running 2x Doomlord and Bloodreaver, so there's never going to be a guarantee of hitting C'Thun. Next!
Hadronox druid, perhaps? Amazingly powerful deathrattle, but unfortuantely the issue on that end is that the Carnivorous Cube deathrattle is useless. Having said that, you only care about getting one Hadronox deathrattle, and with how many you try to spawn during the match it's likely to come up.
Also in druid, it could be a cute bigger Astral Tiger. I don't think that's very good, you're not going to be super happy playing an 8/5 for 8 each turn, but it could make for a fun build.
Sherazin is pretty cool. Late game could be tough to have 4 cards in hand, but getting a free 8/5 after playing them is nice (and a 5/3, assuming you still have the Sherazin out).
Ultimately there could be some fun ideas built around it - and you could do much worse than just putting it in a deck that already contains some good/great deathrattles (ie. deathrattle hunter, quest priest).
Hm.. I feel like the card is a bit overrated because most decks will probably still prefer to run Carnivorous Cube instead of it. And you can't really use them both in the same deck because the Cube's deathrattle does nothing when copied.
It's not that stupid as a Mechathun Warrior card - instead of playing Boomship and Malygos (which is a dead card for the whole game) with a 6 card combo, you just play Da Undatakah, Iron Hide and Shield Slam after your Mecha'thun died - a 4 card combo and in Standard only 2-3 cards counter it - Hex and Polymorph (and, let's say, also Demonic Project)
Playing a vanilla 10/10, having it die and still being alive is pretty hard. Your opponent won’t want to trade into it for you.
Playing a vanilla 10/10 that your opponent ignores, must be nice.
Here's a pro tip from someone who has hit rank 5 a lot and legend a couple times - if your opponent has lethal next turn, perhaps playing a vanilla 10/10 isn't a good play.
Yeah my point is I don’t see how you EVER get value with this. Getting a 5/5 and killing a random enemy on an 8/6 isn’t worth 8 mana. Plus every one of those there cards I mentioned are STILL really good later AND you can play them on curve.
I really feel like i’m missing something because I don’t even see what the ideal situation is for this card. Any Play Dead combos you do with this are just worse than Play Dead combos with other cards.
Playing a vanilla 10/10, having it die and still being alive is pretty hard. Your opponent won’t want to trade into it for you.
Playing a vanilla 10/10 that your opponent ignores, must be nice.
Here's a pro tip from someone who has hit rank 5 a lot and legend a couple times - if your opponent has lethal next turn, perhaps playing a vanilla 10/10 isn't a good play.
Kaladin's RoS Set Review
Join me at Out of Cards!
Cannot be played in the same turn and chances are, if this is not silenced the turn you play it, you probably were already going to win anyway.
Im pretty sure his deathrattles will trigger in order, so if he gains the Weasel's first then it goes to your opponent's deck and stops triggering the other deathrattles, if it gets Malorne 's first, your deck.
I think with Astral Tiger and Pyros you should get him back, because the wording says copy of this minion, not copy of Tiger/Pyros. So infinite Undatakah for mages I guess...
Im seeing some kind of crazy combo for endless value. Stuff like immortal prelate and astral tiger should be interesting
Very interesting. It feels like there could well be combo potential with a card like this.
The first one I thought of would be Mecha'thun. Hard control warlock plays Mechathun earlier in the game (and only 2 other deathrattles max), then once their deck and hands are empty, drop this + Doom Pact. The obvious issue with that is that any hard control warlock is going to, at the very least, be running 2x Doomlord and Bloodreaver, so there's never going to be a guarantee of hitting C'Thun. Next!
Hadronox druid, perhaps? Amazingly powerful deathrattle, but unfortuantely the issue on that end is that the Carnivorous Cube deathrattle is useless. Having said that, you only care about getting one Hadronox deathrattle, and with how many you try to spawn during the match it's likely to come up.
Also in druid, it could be a cute bigger Astral Tiger. I don't think that's very good, you're not going to be super happy playing an 8/5 for 8 each turn, but it could make for a fun build.
Sherazin is pretty cool. Late game could be tough to have 4 cards in hand, but getting a free 8/5 after playing them is nice (and a 5/3, assuming you still have the Sherazin out).
Ultimately there could be some fun ideas built around it - and you could do much worse than just putting it in a deck that already contains some good/great deathrattles (ie. deathrattle hunter, quest priest).
Does anyone know if its 3 different minions or if it could pull the same minion twice/three times?
Preparation disagrees. Undatakah + Prep + Necrium Vial = 10 mana.
Kaladin's RoS Set Review
Join me at Out of Cards!
I really hope I open this just to be able to (hopefully) have some fun with it, if I don't get swarmed by odd Paladins once the expansion hits...
Hm.. I feel like the card is a bit overrated because most decks will probably still prefer to run Carnivorous Cube instead of it. And you can't really use them both in the same deck because the Cube's deathrattle does nothing when copied.
hadronoxx druid says hi.
Rejoice, for even in death, you have become children of Thanos.
Oh no... I'll get more Deathrattle Hunters in ladder.
Need to make one, hahaa!
"With great power comes great responsibility."
"A gun is a liar's weapon."
If you only run Astral Tiger and Hadronox, does that mean infinite Hadronox deathrattles?
I'll try it in Wild with all the good deathrattles.
I think so.
Sergeant Sally synergy
I can't wait to add this to Dane's deathrattle hunter.
kind of my point. hence the "staying alive" part
Very exciting card, but very hard to use. 8 mana with no taunt is going to have to be played very carefully