That's a cool idea, really bad, but fun. I'll try pulling this off atleast once. Will build that completely different through.
I don't see a reason for it to be a highlander deck and it lacks defensive options. You have to survive till they are close to fatigue as well, so this deck should focus purely on surviving. Might cut the quest as well, makes the starting hand worse (but could be useful for comebacks). I think a big Zul'Jin might be useful.
Anyway, thanks for the idea! :)