I don't get it. How is this not almost strictly worse than Ancestral Spirit.
Because you can run it in a battlecry (shudderwock) deck. Imagine you have a weak stat minion with big battlecry and it sticks. You drop this on it and trade.
most of the time targeted and/or adjacent minions will be totems so for 8 mana you get 3 or less random minions costed 3 mana and higher
But anyway getting this from hagtha would be nice
Zentimo and Electra Stormsurge both cost 3 , you're guaranteed to get two 4 costed minions. at least.
These two into 5costed minions and totem into 3 costed, thats the basic. Anyway you still need to put these cards into your deck, gather them and spend 8 mana, whitch with overloading might be troublesome. So now go and look what precious minions you can get for that basic set.
I don’t think it’s fair to compare this to Ancestral Spirit. With Ancestral Spirit, you always know what minion you’re going to get back and you have to have a good minion to play it on. With this, first of all, there’s high roll potential, as you are getting a minion that costs (1) more than the minion that died, so playing this on Corridor Creeper for example is a lot better than Ancestral Spirit, which brings me to my second point of using it as an evolve that only triggers after the minion’s died. In other words, with evolve you replace the minion you’re evolving, whereas this allows you to keep the minion and still get the evolve after it’s died. This means you could place this on something like the Curator, a high cost taunt, and when it dies from the opponent attacking into it, you get a potentially even better 8 cost minion.
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Why are people comparing this to Ancestral Spirit? You put Ancestral Spirit on a good minion. You put Big Bad Voodoo on a bad minion. Ancestral Spirit turns your big cards into a field day for Polymorph, Spellbreaker, ect. For this, why would I waste my time silencing a 1/1 totem?
A last try to make DK Thrall look somewhat "playable" I guess.
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Uninteresting and weak epic. Such cards shouldn't exist.
If that was with discover or costed 0 mana or was a weak minion with that battlecry to be recastable by Shuder.. ... Sure, deathrattle is a delayed effect that creates some resilience to the board (if opponent wipes your board with AOE you get a minion, doesn't work that way with immediate evolutions) but it is just too weak comparing to all other evolve effects that exist in the game.
Many people are saying that this is a worse method of evolution. However, think about it. Evolving a 6 cost into a 7 cost is worth 1 mana. But because you retain the original minion until it dies, you are effectively getting 7 mana value rather than 1, with a delay.
most of the time targeted and/or adjacent minions will be totems so for 8 mana you get 3 or less random minions costed 3 mana and higher
But anyway getting this from hagtha would be nice
Zentimo and Electra Stormsurge both cost 3 , you're guaranteed to get two 4 costed minions. at least.
These two into 5costed minions and totem into 3 costed, thats the basic. Anyway you still need to put these cards into your deck, gather them and spend 8 mana, whitch with overloading might be troublesome. So now go and look what precious minions you can get for that basic set.
Maybe someone’s mentioned this but I didn’t see it, but you know with Electra being there this casts twice on preferably 3 minions because of zentimo. So each of the minions with summon 2 minions of higher cost when they die. That’s 6 minions. Just thought I’d mention that.
I'm pretty sure i did use ancestral twice on a minion and got it only once back. So while having 2 deathrattles the first one will trigger and the second one will do nothing.
It's a weird card to be sure, but I think the niche it serves is relevant enough that it might see play in a minion-based Spirit of the Frog deck to cycle into Haunted Visions/Lava Burst/Lightning Storm depending on the build. Pairs well with Zentimo, and unlike traditional evolve effects, you get the full value of the minion before it evolves. Ancestral Spirit's niche was double-dipping on a large/signficant minion, so you'd try to play it proactively. This has the flexibility to be played on a minion that's stuck to the board.
I was thoroughly confused when I first saw the card, but now that I've thought of the implications, I like it.
I voted “playable”, so not overly hyped, but someone explain to me why ancestral recall is better than this? There are many situations where a battlecry minion could be improved by a +1 mana replacement.
This with Electra stormrage and Entimo with say one other 3 cost minion on the board gives all of them deathrattle summon 2 minions that cost 1 more. So essentially 6 minions that cost 4. I think in situations this is a good way to avoid a hard board clear, and you might get lucky with some of the upgraded minions.
Electra Stormsurge + Zentimo + Big Bad Voodoo
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most of the time targeted and/or adjacent minions will be totems so for 8 mana you get 3 or less random minions costed 3 mana and higher
But anyway getting this from hagtha would be nice
Because you can run it in a battlecry (shudderwock) deck. Imagine you have a weak stat minion with big battlecry and it sticks. You drop this on it and trade.
Zentimo and Electra Stormsurge both cost 3 , you're guaranteed to get two 4 costed minions. at least.
These two into 5costed minions and totem into 3 costed, thats the basic. Anyway you still need to put these cards into your deck, gather them and spend 8 mana, whitch with overloading might be troublesome. So now go and look what precious minions you can get for that basic set.
I don’t think it’s fair to compare this to Ancestral Spirit. With Ancestral Spirit, you always know what minion you’re going to get back and you have to have a good minion to play it on. With this, first of all, there’s high roll potential, as you are getting a minion that costs (1) more than the minion that died, so playing this on Corridor Creeper for example is a lot better than Ancestral Spirit, which brings me to my second point of using it as an evolve that only triggers after the minion’s died. In other words, with evolve you replace the minion you’re evolving, whereas this allows you to keep the minion and still get the evolve after it’s died. This means you could place this on something like the Curator, a high cost taunt, and when it dies from the opponent attacking into it, you get a potentially even better 8 cost minion.
Check out my Earth, Wind, and Fire - Elemental Shaman deck!
Why are people comparing this to Ancestral Spirit? You put Ancestral Spirit on a good minion. You put Big Bad Voodoo on a bad minion. Ancestral Spirit turns your big cards into a field day for Polymorph, Spellbreaker, ect. For this, why would I waste my time silencing a 1/1 totem?
A last try to make DK Thrall look somewhat "playable" I guess.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
On second thought it's a deathrattle so Electra won't do a thing to it
Seems like it could be a pretty solid value card in Overload Shaman.
it's very good used with Zentimo
Uninteresting and weak epic. Such cards shouldn't exist.
If that was with discover or costed 0 mana or was a weak minion with that battlecry to be recastable by Shuder.. ... Sure, deathrattle is a delayed effect that creates some resilience to the board (if opponent wipes your board with AOE you get a minion, doesn't work that way with immediate evolutions) but it is just too weak comparing to all other evolve effects that exist in the game.
Many people are saying that this is a worse method of evolution. However, think about it. Evolving a 6 cost into a 7 cost is worth 1 mana. But because you retain the original minion until it dies, you are effectively getting 7 mana value rather than 1, with a delay.
Maybe someone’s mentioned this but I didn’t see it, but you know with Electra being there this casts twice on preferably 3 minions because of zentimo. So each of the minions with summon 2 minions of higher cost when they die. That’s 6 minions. Just thought I’d mention that.
I'm pretty sure i did use ancestral twice on a minion and got it only once back. So while having 2 deathrattles the first one will trigger and the second one will do nothing.
It's a weird card to be sure, but I think the niche it serves is relevant enough that it might see play in a minion-based Spirit of the Frog deck to cycle into Haunted Visions/Lava Burst/Lightning Storm depending on the build. Pairs well with Zentimo, and unlike traditional evolve effects, you get the full value of the minion before it evolves. Ancestral Spirit's niche was double-dipping on a large/signficant minion, so you'd try to play it proactively. This has the flexibility to be played on a minion that's stuck to the board.
I was thoroughly confused when I first saw the card, but now that I've thought of the implications, I like it.
Take a drink everytime you read "worse than Ancestral Spirit"!
I voted “playable”, so not overly hyped, but someone explain to me why ancestral recall is better than this? There are many situations where a battlecry minion could be improved by a +1 mana replacement.
This with Electra stormrage and Entimo with say one other 3 cost minion on the board gives all of them deathrattle summon 2 minions that cost 1 more. So essentially 6 minions that cost 4. I think in situations this is a good way to avoid a hard board clear, and you might get lucky with some of the upgraded minions.
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