Bummer. Dungeon run is great - finally expanded with duels! And patches was cool! Hope they have some new great talent in hearthstone. They need to start giving raises for better retention!
When that happens switch to casual mode. Complete a non win condition quest. Play decks that have fun plays even if you lose. And don’t feel you have to play. It’s just a game . If it’s not fun right now, do something else , something productive. Better yet only play when you are at the gym on bikes or ellipticalls so you have something to be happy about after regardless if you win or lose and spend the rest of your time in meaningful pursuits
I don't get it. How is this not almost strictly worse than Ancestral Spirit.
Because you can run it in a battlecry (shudderwock) deck. Imagine you have a weak stat minion with big battlecry and it sticks. You drop this on it and trade.
Seems good. The most versatile card! You lose about 1/2 a mana in value on any form, but you get all of those choices.
What if you had something like that which changed form at the end of every turn, fully healing? But then you'd have to remember what was next.
I guess I agree that this would make more sense as an epic. For a legendary, they should have gone ahead and added 1 health or 1 attack to each form, since you can only have 1 of these guys.
Seems really good especially with its paired spirit card. Hoping this is indicative of a strong power level for the other cards/classes and lots of new strong decks for the expansion. Last expansion was lacking in power, with pretty much just dr boom 2 being a great new deck introducing card.
It’s a bummer because the effect could be fun but it’s far too expensive. Doesn’t have to be quite as good as geosculpter but should be close to ever be playable.
a fix could be summons 2 minions at the armor level cost. Maybe the card costs 7
Rather disappointing. He's a low-cost card. But you don't need healing in the early turns, you probably haven't taken any damage. That's one of the difficulties in blackguard decks against combo decks. Sometimes you don't have any face damage while the opponent sets up a combo and steamrolls you. I thin the card would be ok if it was higher cost with higher stats. I suppose it could be used at the same time as a chillblade for a combo. But that means hanging onto a low cost card and not playing it till jus the right time, and you will probably lose by then for not having a different card to play that can contest the board or taunt.
Cool card! I like it. Hope the other classes get some good cards too, except for Warlock as I don't like Warlocks and they have enough powerful cards already.
Blizzard, Hearthstone needs more legendaries like this, that really feel special. It has a potentially strong ability, whose strength varies widely depending on the deck construction, and those decks it would be best in are not the currently most powerful priest decks, which prevents this from being oppressive. It also makes some formerly useless cards interesting to consider.
Very weak. What a shameful waste of great artwork.
Would have been really cool if the text read something like "Deals 3 damage to an random enemy minion whenever an enemy minion is played". That would give it a more turret feeling, and open a new design space.
3
Bummer. Dungeon run is great - finally expanded with duels! And patches was cool! Hope they have some new great talent in hearthstone. They need to start giving raises for better retention!
1
When that happens switch to casual mode. Complete a non win condition quest. Play decks that have fun plays even if you lose. And don’t feel you have to play. It’s just a game . If it’s not fun right now, do something else , something productive. Better yet only play when you are at the gym on bikes or ellipticalls so you have something to be happy about after regardless if you win or lose and spend the rest of your time in meaningful pursuits
0
Because you can run it in a battlecry (shudderwock) deck. Imagine you have a weak stat minion with big battlecry and it sticks. You drop this on it and trade.
2
Seems good. The most versatile card! You lose about 1/2 a mana in value on any form, but you get all of those choices.
What if you had something like that which changed form at the end of every turn, fully healing? But then you'd have to remember what was next.
I guess I agree that this would make more sense as an epic. For a legendary, they should have gone ahead and added 1 health or 1 attack to each form, since you can only have 1 of these guys.
0
Seems really good especially with its paired spirit card. Hoping this is indicative of a strong power level for the other cards/classes and lots of new strong decks for the expansion. Last expansion was lacking in power, with pretty much just dr boom 2 being a great new deck introducing card.
1
It’s a bummer because the effect could be fun but it’s far too expensive. Doesn’t have to be quite as good as geosculpter but should be close to ever be playable.
a fix could be summons 2 minions at the armor level cost. Maybe the card costs 7
1
Pandera Island. Expansion will be martial arts panda bears, with a panda bear hero card.
0
Rather disappointing. He's a low-cost card. But you don't need healing in the early turns, you probably haven't taken any damage. That's one of the difficulties in blackguard decks against combo decks. Sometimes you don't have any face damage while the opponent sets up a combo and steamrolls you. I thin the card would be ok if it was higher cost with higher stats. I suppose it could be used at the same time as a chillblade for a combo. But that means hanging onto a low cost card and not playing it till jus the right time, and you will probably lose by then for not having a different card to play that can contest the board or taunt.
0
Its not good enough to put into a deck, but with 7/7 stats, it's pretty solid to pull from the cards that can summon a random 7 cost minion.
0
[DELETED]
0
The worst one :(
Aviana Duskfallen
0
Its Wimpy McHedgehog!
0
Cool card! I like it. Hope the other classes get some good cards too, except for Warlock as I don't like Warlocks and they have enough powerful cards already.
0
Blizzard, Hearthstone needs more legendaries like this, that really feel special. It has a potentially strong ability, whose strength varies widely depending on the deck construction, and those decks it would be best in are not the currently most powerful priest decks, which prevents this from being oppressive. It also makes some formerly useless cards interesting to consider.
2
Very weak. What a shameful waste of great artwork.
Would have been really cool if the text read something like "Deals 3 damage to an random enemy minion whenever an enemy minion is played". That would give it a more turret feeling, and open a new design space.