The original author of the idea here. Thanks for improving my deck. I know it had a lot of issues, and thus I don't begrudge you the credit for the design. I'm just happy you liked the idea. Have a good day!
Many people are saying that this is a worse method of evolution. However, think about it. Evolving a 6 cost into a 7 cost is worth 1 mana. But because you retain the original minion until it dies, you are effectively getting 7 mana value rather than 1, with a delay.
-9
The original author of the idea here. Thanks for improving my deck. I know it had a lot of issues, and thus I don't begrudge you the credit for the design. I'm just happy you liked the idea. Have a good day!
0
I thought of this combo too, a while back. Wish I had the dust.
1
Many people are saying that this is a worse method of evolution. However, think about it. Evolving a 6 cost into a 7 cost is worth 1 mana. But because you retain the original minion until it dies, you are effectively getting 7 mana value rather than 1, with a delay.
0
The general consensus I get by reading this: Hakkar sucks. It really does. SO...
I'm featuring it on the first episode of Hearth Hoard, where we take bad but cool cards and design ways to make them more fun or playable!
Read it here: https://docs.google.com/document/d/1o_X52LZ59chv-YIAqooQVIeGNjO3Jmjark5OvOOZA9E/edit?usp=sharing