First time that you play with 29 card's and 1 card's that read the opponent hand. In fact, it's uncounterable but when you will decide to play the enemy's card?
This card may seem OP, but consider this - every turn your opponent will draw at least one card - in other words, you may know what is he drawing, but you may never get to know his entire hand 'till fatigue if he plays good control with always at least 2 cards in hand. There is always place for surprise he may give you. Also card is not eternal - you may come to that moment you will need to use the tool which card is giving you (example - he threw at you some big ass minion as mage and you got fireball from his hand, and no other removal). Another thing is that if you have bad luck this may picture you two same cards entire game XD small chance but still a chance
EDIT: nonetheless it IS a strong information advantage tool in a class filled with similar tools. Only difference is that this won't cause overdraw and don't need mana to cast it so you get the info for free
I can't really see this card being that good. Hearthstone is not magic the gathering. Often the best play will not change by simply knowing some of your opponents cards. Furthermore, there is quite a lot of draw engines in hearthstone which means most decks have their hand change quite quickly. Also, do not forget you could have the same card revealed multiple times.
I can't really see this card being that good. Hearthstone is not magic the gathering. Often the best play will not change by simply knowing some of your opponents cards. Furthermore, there is quite a lot of draw engines in hearthstone which means most decks have their hand change quite quickly. Also, do not forget you could have the same card revealed multiple times.
You know, I was on the hype train and ready to disagree with you Ruegal, but your argument is a strong one. That being said, I don't think this is dust levels of bad. Here's why.
Let's break scenarios in which this card is played into aggro and not-aggro for now, since the use of this card against non-aggro is pretty uniform.
Against aggro, this card might show you that your opponent has a certain burn card, but most of the time will turn into some crappy early game minion. Still, you can always play that crappy early game minion in order to contest the board a little. Not garbage, but you could always just put an early game card into your deck instead of Chameleos, so I think we agree that against aggro this card is meh at best.
Against other decks: This card really shines when it reveals an answer your opponent is holding. If, for instance, you see that your opponent has a Shadow Word: Death or a Siphon Soul in their hand, then maybe you don't play a giant 7-cost minion. If you see that they have a Hellfire or Equality, maybe you play more conservatively on the board. In addition, since these cards tend to stay in your opponent's hand until the opportune turn, you will likely slowly reveal more of your opponent's hand until you have a good sense of what they're holding. In this scenario, you aren't likely to play Chameleos at all unless it turns into something amazing. This is a potent effect, but it's at its best in a more proactive, midrange-y Priest. Whether or not that exists, and whether or not it has a spare deck slot for Chameleos is yet to be seen.
I think this card is really overrated and will never see play. Against aggro it is nearly useless, it is a bad topdeck and against slower decks its not that great either. Experienced players usually consider the best play your opponent can do and a lot of other decent moves aswell so this card doesnt add much. There will be very few moments where it happens to turn into a card you fear your opponent might have so you can play around it.
An example: It is your turn 3 against a paladin and he has 4 cards in his hands. His next turn will be turn 4 and you want to play around either blessing of kings or call to arms. What if you dont see either of them, does that mean he doesnt have them? You would do the same as now and play around whatever is more dangerous to you and completely ignore this cards effect. There will be times where you get the right card and succesfully play around it but that will happen too rarely to justify using this card. And that is just with 4 cards in his hands, what about control decks with around 8 cards? You would rarely see what you want to see.
Having this card in your hand over multiple turns is not that much better. You get to see a bit more but you dont know if you see the same card multiple times or if they have 2 copies of it in their hands. It will also be very dangerous to assume an opponent doesnt have a specific card just because you didnt see it after 3-4 turns.
Lastly, drawing this card early can be really bad since you might see a strong card in advance but you have -1 card of your deck in your hand, a card that could have dealt with the problem that a lot of players would have expected at a certain turn anyway.
The only reason why I wont dust this card is so that I dont open another copy.
Of course.
hearthstone reveals one of the best priest card (if not the best) they never printed and you always have that guy who really needs attention obviously.
if the spy hand thing doesn’t convince you, probably using the card at the good moment should do it.
Against aggro. You’ll use it quickly as an answer.
man this card has no downside seriously
There is no way this is anywhere close to the best priest card ever printed. That goes to Drakanoid Operative. However Ruegel has some fair points in that Chameleos can be quite useless as a card. If it doesn't hit the right card then you don't learn what you might need to make an informed guess which makes the spying part of this card more often than not weak.
You do have some flexibility in what you play it as but then again its randomly a card your opponent has and generates no card value compared to something like operative and netherspite which means it can be very weak-average more often than not. Now does that mean you don't run it? I'm not sure but I would never call this meta defining simply because the variance is to high for it to be that strong that more often than not you probably would want something like Shadow Visions to get what you need when you need it.
So you REALLY REALLY hate the card, but you wish we’d get more like it? Lol what?
More 1-3 mana legendaries.
I wouldn’t consider a vanilla 1 mana 1/1 the legendary though, if you’re not taking advantage of it costing 1 then it would be all the same if it cost 10
People are getting hung up about not knowing the full hand? Seriously? This card is not intended to do that. I doubt there will every be a spy card that strong.
But knowing that your opponent definitely does have the card revealed ... that will make a huge difference at least once per game, which totally justifies the deck slot.
This is why there's so much negativity during spoiler season. It's all the people who focus so intently on what a card can't do and don't bother to consider the importance of what it's actually intended to do.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
After reading many of the responses, I do think this card is a bit overhyped. It is a good card, no doubt but I'm curious if it will actually make the cut as one of your 30 cards.
PROS:
Allows you to scout your opponent's hand, which can lead to informed plays (always useful and very powerful)
Allows you to play a key card your opponent is holding
CONS:
Tremendously bad top-deck
You have no control over what the card will become, making is less reliable
Useless against an opponent with an empty hand
You have to cut something else from your deck to make room for this
Looking at the pros and cons, I do think some people will play this, but ultimately I don't really believe this will see much high end play. I'm voting Playable because I do believe it is playable but I honestly do think it's being somewhat overhyped. It's the fact that you have 0 control over what it will be that bothers me and while this may be the best implementation of such a mechanic, history has shown that those types of cards don't have a great track record for making the cut.
This is absolutely insane. Must have for every priest archetype.
What? Why?
The card is like mehhhh. It's a better mind vision but mind vision never saw play. It doesn't actually help you do anything. Why wouldn't you play a strong card that syerngizes with your own deck instead?
In what fucking world does shaman play that shitty Hagatha hero card? Well I won't be putting that garbage in my shaman deck. I'm playing priest now, shaman is trash tier.
In what fucking world does shaman play that shitty Hagatha hero card? Well I won't be putting that garbage in my shaman deck. I'm playing priest now, shaman is trash tier.
Yep, if you can't beat em, join em and I have plenty of worthless Hunter, Warrior, and Shaman cards to dust so no need to buy even a single pack.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
just explained the card perfectly and you deny the obvious facts. YOU ARE OVERATING THE CARD by a lot.
Against aggro decks you care about gaining board control, aka mulliganing hard for having AOEs and removals, taunts and heals and you only need to stop their aggression to gain victory. You don't have the time to scout their hand, guys. Sometimes you won't have the needed AoE... just because this card replaced it in your deck. And don't forget, that priests losses a lot of good removals post the rotation, so their arsenal is narrowed - you will have a hard time finding them. And what do you think will happen, when you happen to see a specific card from the opponent's face - do you think, that you will miraculously get the perfect answer out of nowhere? If you see Pyroblast, but you can't heal yourself enough, can you deny it? If you see a charger, but you don't have a taunt or you see something like Living Mana, which is a turn 5-7 play from druids, but you don't have the answer, do you think, that you will somehow counter them by knowing the cards? You are underestimating the rest of the contents in your hand - you won't always have the needed cards at the right time, so even if you happen to know what to expect, you won't be able to answer it properly.
This guy is telling the truth (I also posted a huge text some pages ago). People can play around stuff w/o this card. Some plays can be foreseen w/o the help of some cards.
Love this card. Really interesting design and so much hand reading potential. Probly not broken or even super powerful, but it can tell you a lot about what to play around.
This is better than Zerus. Your opponent won't play anything unplayable and you'll be able to see what they're playing and play around it. It's not a bad card, but it's a meme card. Bad topdeck, but a fun card.
It's pretty good in a control matchup actually. But this is seriously bad against an aggro.
Rollback Post to RevisionRollBack
It's not that hard: control wins aggro and loses to midrange. Combo should never be included in this equation.
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GENERATION 39: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a social experiment.
Btw, we can discover this with Deathstalker Rexxar
Nice! Also the artwork is really pretty. Approved!
For what profit is it to a man, if he gains the world and loses his own soul?
First time that you play with 29 card's and 1 card's that read the opponent hand. In fact, it's uncounterable but when you will decide to play the enemy's card?
Wow. This will be an auto-include in every priest deck for the next two years, unless the meta is SUPER aggro
Unique card! Just keep it in your hand, don't play it, it's gonna work really well showing what your opponent has in his hand!
This card may seem OP, but consider this - every turn your opponent will draw at least one card - in other words, you may know what is he drawing, but you may never get to know his entire hand 'till fatigue if he plays good control with always at least 2 cards in hand. There is always place for surprise he may give you. Also card is not eternal - you may come to that moment you will need to use the tool which card is giving you (example - he threw at you some big ass minion as mage and you got fireball from his hand, and no other removal). Another thing is that if you have bad luck this may picture you two same cards entire game XD small chance but still a chance
EDIT: nonetheless it IS a strong information advantage tool in a class filled with similar tools. Only difference is that this won't cause overdraw and don't need mana to cast it so you get the info for free
I can't really see this card being that good. Hearthstone is not magic the gathering. Often the best play will not change by simply knowing some of your opponents cards. Furthermore, there is quite a lot of draw engines in hearthstone which means most decks have their hand change quite quickly. Also, do not forget you could have the same card revealed multiple times.
You know, I was on the hype train and ready to disagree with you Ruegal, but your argument is a strong one. That being said, I don't think this is dust levels of bad. Here's why.
Let's break scenarios in which this card is played into aggro and not-aggro for now, since the use of this card against non-aggro is pretty uniform.
Against aggro, this card might show you that your opponent has a certain burn card, but most of the time will turn into some crappy early game minion. Still, you can always play that crappy early game minion in order to contest the board a little. Not garbage, but you could always just put an early game card into your deck instead of Chameleos, so I think we agree that against aggro this card is meh at best.
Against other decks: This card really shines when it reveals an answer your opponent is holding. If, for instance, you see that your opponent has a Shadow Word: Death or a Siphon Soul in their hand, then maybe you don't play a giant 7-cost minion. If you see that they have a Hellfire or Equality, maybe you play more conservatively on the board. In addition, since these cards tend to stay in your opponent's hand until the opportune turn, you will likely slowly reveal more of your opponent's hand until you have a good sense of what they're holding. In this scenario, you aren't likely to play Chameleos at all unless it turns into something amazing. This is a potent effect, but it's at its best in a more proactive, midrange-y Priest. Whether or not that exists, and whether or not it has a spare deck slot for Chameleos is yet to be seen.
People are getting hung up about not knowing the full hand? Seriously? This card is not intended to do that. I doubt there will every be a spy card that strong.
But knowing that your opponent definitely does have the card revealed ... that will make a huge difference at least once per game, which totally justifies the deck slot.
This is why there's so much negativity during spoiler season. It's all the people who focus so intently on what a card can't do and don't bother to consider the importance of what it's actually intended to do.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
After reading many of the responses, I do think this card is a bit overhyped. It is a good card, no doubt but I'm curious if it will actually make the cut as one of your 30 cards.
PROS:
CONS:
Looking at the pros and cons, I do think some people will play this, but ultimately I don't really believe this will see much high end play. I'm voting Playable because I do believe it is playable but I honestly do think it's being somewhat overhyped. It's the fact that you have 0 control over what it will be that bothers me and while this may be the best implementation of such a mechanic, history has shown that those types of cards don't have a great track record for making the cut.
I eat Kingsbane rogues for breakfast.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Are you kidding me? This person
Love this card. Really interesting design and so much hand reading potential. Probly not broken or even super powerful, but it can tell you a lot about what to play around.
This is better than Zerus. Your opponent won't play anything unplayable and you'll be able to see what they're playing and play around it. It's not a bad card, but it's a meme card. Bad topdeck, but a fun card.
It's pretty good in a control matchup actually. But this is seriously bad against an aggro.
Why people get angry while discussing about a card from a game? O_o
Dudes calm down!
Top deck is cheat