This will see play in Quest Rogue but apart from that it's trash imo. Again - random legendary effects have never really worked (apart from Elise, but even that card wasn't anything special).
Edit: the more I think about this the more I think this card was specifically designed for Quest due to a) the echo effect and b) the fact that your random legendaries will all be 5/5. So yes, you may get a Deathwing, or Ysera, or other powerful 'big' legendary that costs a lot it will still be 5/5.
Was hoping for a great Rogue legendary but this ain't it.
Aww man don't be like that art of the card is awesome, it might look really good in golden version. And secondly rogue as a class likes this wombo-combos and this really revive the q-rogue
I knew someone was going to say this. No, I didn't. What made Elise good was not adding random legendaries to your hand. What made her good was giving you an end-game option in a control/fatigue match-up when your hand full of spells or removal would have otherwise been dead cards. Wanna try again?
Is this post a joke or what? Elise replaced your hand and your deck (usually close to fatigue) with random legendaries. Yeah, RANDOM LEGENDARIES, bro. So saying that " 'Random legendary' has never been good' is totally wrong. You were wrong, deal with it my dear friend, and learn to express your opinions properly. :)
Wow "bro," why are you mad? Because the rest of the posers are in agreement? Your logic is fallacy-based, and therefore wrong. See "red herring."
LMAO, "the rest of the posers". Ok, I'm going to try to ignore your terrible grammar for a moment because I'm not a grammar nazi, but sorry, I would be worried if I were you about the few users who totally agree with you...
I think it's a pretty fair split down the middle - if you are looking for typos in people's posts on the internet as your backfire then you probably don't have any logical argument to make dear friend.
I knew someone was going to say this. No, I didn't. What made Elise good was not adding random legendaries to your hand. What made her good was giving you an end-game option in a control/fatigue match-up when your hand full of spells or removal would have otherwise been dead cards. Wanna try again?
Is this post a joke or what? Elise replaced your hand and your deck (usually close to fatigue) with random legendaries. Yeah, RANDOM LEGENDARIES, bro. So saying that " 'Random legendary' has never been good' is totally wrong. You were wrong, deal with it my dear friend, and learn to express your opinions properly. :)
Wow "bro," why are you mad? Because the rest of the posers are in agreement? Your logic is fallacy-based, and therefore wrong. See "red herring."
LMAO, "the rest of the posers". Ok, I'm going to try to ignore your terrible grammar for a moment because I'm not a grammar nazi, but sorry, I would be worried if I were you about the few users who totally agree with you...
Once again, you offer no substantiating evidence to support your argument. Instead, you rely on a typo (of all things) in your pitiful attempt to devalue my post. If you have nothing of substance to offer in your argument, you can stop posting. Or here, I'll spell the next word rong so you have something else to carry on about since it's become abhorrently apparent that you have nothing relevant to say.
If Shaku was good enough to see constructed play (and it was), this certainly is.
Explain to me why you think that, Shaku is a 2/3 Stealth good tempo play at turn 3 (not so good nowdays with all these Duskbreaker's), nice with Cold Blood, Shadow Sensei etc, What does this card have to do with Shaku?
I knew someone was going to say this. No, I didn't. What made Elise good was not adding random legendaries to your hand. What made her good was giving you an end-game option in a control/fatigue match-up when your hand full of spells or removal would have otherwise been dead cards. Wanna try again?
I knew someone was going to say this. No, I didn't. What made Elise good was not adding random legendaries to your hand. What made her good was giving you an end-game option in a control/fatigue match-up when your hand full of spells or removal would have otherwise been dead cards. Wanna try again?
... Which is basically what this card is doing.
Except this isn't a neutral, it's a rogue class card. Rogue has never been able to support a strategy that revolves around late game value, and there's no reason to think that it will starting this expansion.
I knew someone was going to say this. No, I didn't. What made Elise good was not adding random legendaries to your hand. What made her good was giving you an end-game option in a control/fatigue match-up when your hand full of spells or removal would have otherwise been dead cards. Wanna try again?
... Which is basically what this card is doing.
Yup. Worst case its you need a turn 3 tempo play which gives you a legendary minion for later. Best case, IMO, you get to cast it on turn 6 during the meat of the game when youre trying to save resources such as vilespine or other combo cards. Medium case is you top deck it late game and it gives you a respectable amount of fuel.
No, echo reductions only work for the first one played. In your case the first one would cost 3, shadowstep makes the second cost 1, then the third would cost 3 again.
So, for this card, we can play it up to three times in a turn, so let's take it individually.
With 1: Might as well not have echo. a 3 mana 2/2 that gives you a random legendary could maybe be comparable to Babbling Book, or Swashburglar, or maybe even Jeweled Scarab. However, it is more expensive, and with likely less utility on average. On balance, I'll say playing it once is flat out bad.
With 2: 6 mana 4/4, gain 2 legendary minions. This is maybe interesting. It's like a Fight Promoter, without the restriction. The stats are weak, but there's a moderate chance of finding a good minion out of it. However, I'd still say that it's not good enough to see much play.
With 3: 9 mana 6/6, gain 3 legendary minions. This is theoretically the best option available to you. In 3 legendary minions, you're quite likely to find something good. It's almost comparable to Cabalist's Tome, because you get three random cards, and if you call that effect worth 5 mana, you've played a 6/6 for 4. However, this spends almost all of your mana, for maybe 5 mana of immediate effect, which, in rogue, is an extremely bad place to find yourself. It's like Temporus in that regard; if you survive, you're in a solid place to win, but first you have to survive, and in a class with so little healing, you'd need a very solid way to heal. -- All signs thus far point to this being a bad card, but let's suppose we had to use it; where would we do it?
1. It's an echo minion, which means that a rogue that runs The Caverns Below might find a place for it. Unfortunately, making all of those legendaries 5/5 is pretty bad.
2. Kingsbane rogue: I haven't played enough to know how it shakes out, but I've ended already up in an end game where all I have left is my Kingsbane, and I get walled and murdered. Assuming you make it to the endgame with nothing left but your weapon, this would be an excellent standalone card to maintain board presence, and because 3 of them is 9 mana, you still have enough for your weapon. This assumes a certain end game, however, which you can't guarantee. As an added bonus, Leeching Poison is a very powerful heal to keep you alive when you play your three copies.
3. You can use it to fish for an answer to a situation you didn't prepare your deck for, but in that scenario, you might as well just prepare for that situation. -- In summation: I don't see any solid uses for this card, except maybe in Kingsbane rogue, and even then, I'm basing my judgement on a very small sample size.
So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
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If Shaku was good enough to see constructed play (and it was), this certainly is.
This will see play in Quest Rogue but apart from that it's trash imo. Again - random legendary effects have never really worked (apart from Elise, but even that card wasn't anything special).
Edit: the more I think about this the more I think this card was specifically designed for Quest due to a) the echo effect and b) the fact that your random legendaries will all be 5/5. So yes, you may get a Deathwing, or Ysera, or other powerful 'big' legendary that costs a lot it will still be 5/5.
Was hoping for a great Rogue legendary but this ain't it.
Pumping Out Wins Like Titty Milk
-Mother Theresa
you guys are making the same mistakes everyone makes.
quit evaluating it in the context of the current meta and existing decks.
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Face Collector = Meme
I´m reading text from card and just see, that I will get Millhouse Manastorm and all that stuff.
I´m never lucky with this random cards, so personally I´m a little bit disapointed.
good in arena, playable in constructed for the memes
Top deck is cheat
inb4 new rogue card
deathrattle: summon a random legendary minion from your hand
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No, echo reductions only work for the first one played. In your case the first one would cost 3, shadowstep makes the second cost 1, then the third would cost 3 again.
Now here's a card I can sink my teeth into.
So, for this card, we can play it up to three times in a turn, so let's take it individually.
With 1: Might as well not have echo. a 3 mana 2/2 that gives you a random legendary could maybe be comparable to Babbling Book, or Swashburglar, or maybe even Jeweled Scarab. However, it is more expensive, and with likely less utility on average. On balance, I'll say playing it once is flat out bad.
With 2: 6 mana 4/4, gain 2 legendary minions. This is maybe interesting. It's like a Fight Promoter, without the restriction. The stats are weak, but there's a moderate chance of finding a good minion out of it. However, I'd still say that it's not good enough to see much play.
With 3: 9 mana 6/6, gain 3 legendary minions. This is theoretically the best option available to you. In 3 legendary minions, you're quite likely to find something good. It's almost comparable to Cabalist's Tome, because you get three random cards, and if you call that effect worth 5 mana, you've played a 6/6 for 4. However, this spends almost all of your mana, for maybe 5 mana of immediate effect, which, in rogue, is an extremely bad place to find yourself. It's like Temporus in that regard; if you survive, you're in a solid place to win, but first you have to survive, and in a class with so little healing, you'd need a very solid way to heal.
--
All signs thus far point to this being a bad card, but let's suppose we had to use it; where would we do it?
1. It's an echo minion, which means that a rogue that runs The Caverns Below might find a place for it. Unfortunately, making all of those legendaries 5/5 is pretty bad.
2. Kingsbane rogue: I haven't played enough to know how it shakes out, but I've ended already up in an end game where all I have left is my Kingsbane, and I get walled and murdered. Assuming you make it to the endgame with nothing left but your weapon, this would be an excellent standalone card to maintain board presence, and because 3 of them is 9 mana, you still have enough for your weapon. This assumes a certain end game, however, which you can't guarantee. As an added bonus, Leeching Poison is a very powerful heal to keep you alive when you play your three copies.
3. You can use it to fish for an answer to a situation you didn't prepare your deck for, but in that scenario, you might as well just prepare for that situation.
--
In summation: I don't see any solid uses for this card, except maybe in Kingsbane rogue, and even then, I'm basing my judgement on a very small sample size.
So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
OP considering gives you a legend!
For the Horde
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