Small-Time Buccaneer is going to get my vote. In the current meta it's effectively a 1 drop 1/2 If you have a weapon equipped gain 2 attack and Battlecry: Summon Patches the Pirate from your deck.
I don't want to be boring, nor I am addressing at you particularly, but... no, it's not 1 mana 3/2 summon 1/1 charge. This is just bullshit.
It is (2) mana 3/2 1/1 1/3 weapon, if warrior. 2 DIFFERENT cards. Turn 1 only with the coin. Turn 2 otherwise. Or (3) mana 3/2 1/2 weapon, if rogue. Turn 2. [Because you have to equip a weapon to make it 3/2, and that does NOT come for free, as you depict it] Plus 1/1 charge, IF it is in your deck (again, that's another card anyway).
I mean, you can still consider it cancerous if you like, but part of its perceived cancerousness is because you (together with many others) just oversimplify to the point of being wrong about its description...
Why is not Reno Jackson in the list??? It is the most cancerous card for me in the meta... he is booooooring
Deck with all one ofs and can be teched for certain match ups is boring. GTFO and go learn to play you bullshit pirate warrior where the only skill needed is to learn how to turn on a computer. You probably have never played a control game in your life because you don't like long games where you make decisions with your brain or empty space in your head in that case.
Well i realy forgot to add Reno Jackson just for delight, Just tell me if it's possible to edit poll. Can't figure out :X
For the Patches not being in list: i think it's new Buccaneer what make it strong, if it comes even on turn 2 it's not even that strong but thats my personal view.
Neutral Flame Imp. Underlying issue of it being that there are too many cheap, effective weapons: Shaman with a 1 mana 1/3 that's often 1 mana 3/3, 2 mana 2/2 with 1/1+ body that both protect or further snowball the pressure from overstatted early minions, Warrior with a 1 mana 1/3 with a 1/1 body, upgrade, and Pirate synergy, when War Axe goes from the best early board clear to protecting repetitive damage while also having the option to upgrade into 12 face damage.
Being an Avid Shaman player since release, I can say that Totem Golem, Doomhammer, and even pre-nerf Tuskarr Totemic Were by no means the reason it's been so strong. What really enabled Shaman is Tunnel Trogg.
When GvG was released, Shaman got next to nothing good besides Crackle and objectively their mech archetype.
By the time BrM was released, Shaman was the underdog class, they had many weak cards and people mocked overload relentlessly. Blizzard recognized that and gave them Fireguard Destroyer and Lava Shock. Shaman still didn't see any play.
After some time of an aggro Shaman/Secret Paladin Meta, WoTG came and Rotation came with it. Now HERE"S where the problem really took off, Shaman got even MORE good cards with Thing from Below and Flamewreathed Faceless. And remember how Shaman got screwed in Naxx and GvG? Well turns out that misfortune turned around into their favor, as since they didn't get anything, they didn't lose anything, while EVERY other class took significant blows. Their addition of more great cards plus everyone else losing great cards is what let Shaman really take off.
Choose. My personal "Favourite" is Totem Golem. It is due to combination of that braindead sound effect and broken statline.
This shit is so broken that shamans just coin it out on turn one and then skip turn 2 which just gives me cancer all the time.
To bad Jade Idol wasn't an option. Will meditate on the rest of the choices.
Not sure if hyped yet.
Flamewaker. The hate is real.
Totem Golem comes close second. Only because i use it too, when playing shaman. ;p
Sorry but for me.. it always has been and will be... RENO FCKING JACKSON
Small-Time Buccaneer is going to get my vote. In the current meta it's effectively a 1 drop 1/2 If you have a weapon equipped gain 2 attack and Battlecry: Summon Patches the Pirate from your deck.
In my opinion Cloaked Huntress and Murloc Knight are no problem.
Playing since 1 June 2014.
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Or (3) mana 3/2 1/2 weapon, if rogue. Turn 2.
[Because you have to equip a weapon to make it 3/2, and that does NOT come for free, as you depict it]
Plus 1/1 charge, IF it is in your deck (again, that's another card anyway).
Tunnel Trogg in the poll but no Mana Wyrm?
And where is Patches ?
Well i realy forgot to add Reno Jackson just for delight, Just tell me if it's possible to edit poll. Can't figure out :X
For the Patches not being in list: i think it's new Buccaneer what make it strong, if it comes even on turn 2 it's not even that strong but thats my personal view.
Small-Time Buccaneer. Nerf him and Patches' power level will be reduced somewhat.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
Neutral Flame Imp. Underlying issue of it being that there are too many cheap, effective weapons: Shaman with a 1 mana 1/3 that's often 1 mana 3/3, 2 mana 2/2 with 1/1+ body that both protect or further snowball the pressure from overstatted early minions, Warrior with a 1 mana 1/3 with a 1/1 body, upgrade, and Pirate synergy, when War Axe goes from the best early board clear to protecting repetitive damage while also having the option to upgrade into 12 face damage.
CCGing since '98.
How is this even a question?
Leper Gnome.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
The answer is Patches but for some reason it's not an option...
Being an Avid Shaman player since release, I can say that Totem Golem, Doomhammer, and even pre-nerf Tuskarr Totemic Were by no means the reason it's been so strong. What really enabled Shaman is Tunnel Trogg.
When GvG was released, Shaman got next to nothing good besides Crackle and objectively their mech archetype.
By the time BrM was released, Shaman was the underdog class, they had many weak cards and people mocked overload relentlessly. Blizzard recognized that and gave them Fireguard Destroyer and Lava Shock. Shaman still didn't see any play.
Then TgT rolled in and Shaman was showered in great cards, Totem Golem, Tuskarr Totemic, Thunder Bluff Valiant. Yet it still wasn't enough for Shaman to get out of Underdog status.
Then came around LoE, and Shaman got three cards, Everyfin is Awesome, Which never saw play, Rumbling Elemental, which never saw play. And Tunnel Trogg, Boom, Aggro Shaman is the top deck.
After some time of an aggro Shaman/Secret Paladin Meta, WoTG came and Rotation came with it. Now HERE"S where the problem really took off, Shaman got even MORE good cards with Thing from Below and Flamewreathed Faceless. And remember how Shaman got screwed in Naxx and GvG? Well turns out that misfortune turned around into their favor, as since they didn't get anything, they didn't lose anything, while EVERY other class took significant blows. Their addition of more great cards plus everyone else losing great cards is what let Shaman really take off.
Reno Jackson
Will be glad when that's gone.