Needs 3 turns to be really value :/ not sure about this one
EDIT: to everyone saying 3 mana 4/4, if you don't get it in opening hand you're getting a 6 4/4, this is bad especially in late game. This is not a control card, but it also isn't aggro because you have to wait to be able to play it. So what is it then? It's good for joust, but that's about it.
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
This card is not "good", it needs to be on your first hand to be played with tempo boost(3 mana for a 4/4). Ogre and even the new arcane golem are more "better" choices IMO.
If you have it in your opening hand you can play it on Turn 3. A shaman could also evolve it into something really powerful (along with whatever other card-cost dependent effects are out there). Not an auto-include in most decks but avoiding unconditionally amazing cards seems to be the flavour of this update anyway.
Does it get reduced the turn it is drawn? If you don't have it in your mulligan but instantly draw it first turn will it be 5 mana? It's actually a 3 mana 4/4 on curve if you have it from turn 1, which is pretty neat.
Maybe play in shaman with the new evolve mechanic, do other stuff, don't play this in turn 3, the best turn is play free after a mass removal with 5 overload, trade for a minion 3 attack and then evolve with MoE or the new 1 mana spell.
I like this type of card, need sinergy and strategy, not OP bullshit like Dr. 7 is always good and brainless.
It's a hard card to evaluate. It does have one of the big three power mechanics which is fast mana. Comparisons to Bolvar are unsound. This card's mana reduction is passive and guaranteed. It's great in your starting hand but terrible for tempo at 6 mana. I want to drop 1 of them in my deck but never two.
I don't see much play outside the new mechanic of evolve shaman.
I will put two of this card, two dragon 6/4 with cost reduces for minion dead and the new card taunt with reduces cost for totem summoned, is very easy to them evolve in big problems for opponent after them trade and injured.
Discuss!
I didn't have a signature so Flux added one for me.
Suffers from the Bolvar Fordragon problem.
Needs 3 turns to be really value :/ not sure about this one
EDIT: to everyone saying 3 mana 4/4, if you don't get it in opening hand you're getting a 6 4/4, this is bad especially in late game. This is not a control card, but it also isn't aggro because you have to wait to be able to play it. So what is it then? It's good for joust, but that's about it.
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
[Game] Name another card that has the same...
So much tempo if you have it in your hand early.
Dunno about this card you need to hold him 3 turns for it to be worth.. Maybe handlock?
This card is not "good", it needs to be on your first hand to be played with tempo boost(3 mana for a 4/4). Ogre and even the new arcane golem are more "better" choices IMO.
If you have it in your opening hand you can play it on Turn 3. A shaman could also evolve it into something really powerful (along with whatever other card-cost dependent effects are out there). Not an auto-include in most decks but avoiding unconditionally amazing cards seems to be the flavour of this update anyway.
Does it get reduced the turn it is drawn? If you don't have it in your mulligan but instantly draw it first turn will it be 5 mana? It's actually a 3 mana 4/4 on curve if you have it from turn 1, which is pretty neat.
Maybe play in shaman with the new evolve mechanic, do other stuff, don't play this in turn 3, the best turn is play free after a mass removal with 5 overload, trade for a minion 3 attack and then evolve with MoE or the new 1 mana spell.
I like this type of card, need sinergy and strategy, not OP bullshit like Dr. 7 is always good and brainless.
I give this my solid-gold "meh" rating. Or if you prefer, extremely mediocre ;)
Seems good in WoG Shaman decks with Evolve and Master of Evolution, if the cost remains 6 on board.
It's a hard card to evaluate. It does have one of the big three power mechanics which is fast mana. Comparisons to Bolvar are unsound. This card's mana reduction is passive and guaranteed. It's great in your starting hand but terrible for tempo at 6 mana. I want to drop 1 of them in my deck but never two.
If you mulligan this. 3mana on turn4. Dead card until turn4 and can't help you if you are behind on board. Just playable...
I don't see much play outside the new mechanic of evolve shaman.
I will put two of this card, two dragon 6/4 with cost reduces for minion dead and the new card taunt with reduces cost for totem summoned, is very easy to them evolve in big problems for opponent after them trade and injured.
This card is awesome and not just in evolve shaman, mark my words.
The truth about Illuminati.dec
You're probably best off with a Chillwind Yeti.
i guess it takes too long but on other side in later game its cost zero so its nice
The 4/4 body is just not impressive even at a reduced cost.