Seems pretty good. A 5/4 taunt, 5/2 charge, and 2/4 is pretty good. I mean, normally these would cost 9 total, and that's considering they are normally random. In this instance it is guaranteed that you will get one of each.
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Road to Golden Hunter 500/500 (FYI I used Midrange not Smorc)
This is OP in Face Hunter decks. 5 charge damage for 8 mana? Sign me up. It's especially good since you want to end the game quickly. It's also great to topdeck at turn 5-6 when you are out of cards.
Great in Face Hunter? Face Hunters don't even run Leeroy cause it's too slow, and they curve out at 3 mana. I think you don't really understand how the deck works.
Also, 5/6? The card is 8 mana.
The current Icehowl + Owl face hunter finisher is way more inconsistent that running 2 of these
Which Hearthstone are you playing bro? It's clearly not the one everyone else is playing...
8 mana deals 5 damage, summons a 5/4 taunt and 2/4 body. Seems pretty good. The best case scenario you play this on turn 8 when you already have a board, so you would buff your other minions and trade easily into the enemy board. Or just finish the game off.
This is OP in Face Hunter decks. 5 charge damage for 8 mana? Sign me up. It's especially good since you want to end the game quickly. It's also great to topdeck at turn 5-6 when you are out of cards.
Great in Face Hunter? Face Hunters don't even run Leeroy cause it's too slow, and they curve out at 3 mana. I think you don't really understand how the deck works.
Also, 5/6? The card is 8 mana.
The current Icehowl + Owl face hunter finisher is way more inconsistent that running 2 of these
I have never seen anyone play Icehowl + Owl, probably because using Owl on Icehowl removes the Charge, which means you've spent 10 mana doing nothing, except for maybe killing a minion with Icehowl.
Interesting, potentially good in the right build. Not sure this will have much use in the best Hunter decks, though--certainly it's too slow for most current Hunter decks.
This is OP in Face Hunter decks. 5 charge damage for 8 mana? Sign me up. It's especially good since you want to end the game quickly. It's also great to topdeck at turn 5-6 when you are out of cards.
Great in Face Hunter? Face Hunters don't even run Leeroy cause it's too slow, and they curve out at 3 mana. I think you don't really understand how the deck works.
Also, 5/6? The card is 8 mana.
The current Icehowl + Owl face hunter finisher is way more inconsistent that running 2 of these
I have never seen anyone play Icehowl + Owl, probably because using Owl on Icehowl removes the Charge, which means you've spent 10 mana doing nothing, except for maybe killing a minion with Icehowl.
Sarcasm people, it's called a joke.
I dunno mate considering he thought call of the wild would be OP in face hunter of all decks..
Good Grief this card is way too undercosted.... usually when you add cards together they become more expensive overall to make up for card efficiency...
Why do I have a feeling that the only Hunter deck will still be Face Hunter and it'll just run this for extra face damage :(
8 mana for 5 damage to face? Doesn't really seem like a face hunter card. This sits in your hand for 7 turns. Your opponent can easily AOE this down end game. Far better in a midrange hunter, beast-focused hunter or even possibly control.
Huffer, an already annoying charge minion, will now also be protected by Taunt -_- Even then, running two of this card could be very clunky as for such a high cost it is countered by aoe removal (Flamestrike) unlike many other 8 cost threats
Truth. Though in midrange hunter it's going to be difficult to deal with the constant board while saving your removal for this. Not to mention the free damage you get from huffer :D
This is OP in Face Hunter decks. 5 charge damage for 8 mana? Sign me up. It's especially good since you want to end the game quickly. It's also great to topdeck at turn 5-6 when you are out of cards.
Great in Face Hunter? Face Hunters don't even run Leeroy cause it's too slow, and they curve out at 3 mana. I think you don't really understand how the deck works.
Also, 5/6? The card is 8 mana.
The current Icehowl + Owl face hunter finisher is way more inconsistent that running 2 of these
I have never seen anyone play Icehowl + Owl, probably because using Owl on Icehowl removes the Charge, which means you've spent 10 mana doing nothing, except for maybe killing a minion with Icehowl.
Sarcasm people, it's called a joke.
I dunno mate considering he thought call of the wild would be OP in face hunter of all decks..
That was the joke... He clearly did not mean it the way this was worded.
im thinking this card is going to be a one or two of in any midrange/control hunter im just slighty annoyed that this beat chogall because the art made the effect seem obvious
Why do I hate this card? Late game finisher for Facehunter?
You have to learn the rules of the game. And then you have to play better than anyone else.
I was expecting this exact card based on artwork. I hoped it would cost 7
A glorious bundle of salt.
Seems pretty good. A 5/4 taunt, 5/2 charge, and 2/4 is pretty good. I mean, normally these would cost 9 total, and that's considering they are normally random. In this instance it is guaranteed that you will get one of each.
Road to Golden Hunter 500/500 (FYI I used Midrange not Smorc)
Emperor this card and kill command and you have a sick Combo right here
Everything that isn't about elephants is irrelephant.
8 mana deals 5 damage, summons a 5/4 taunt and 2/4 body. Seems pretty good. The best case scenario you play this on turn 8 when you already have a board, so you would buff your other minions and trade easily into the enemy board. Or just finish the game off.
What are the other 2 summons, there is only Huffer SMOrc. So it summons 3 Huffers?
oh cool, midrange control win condition......
Interesting, potentially good in the right build. Not sure this will have much use in the best Hunter decks, though--certainly it's too slow for most current Hunter decks.
A glorious bundle of salt.
Good Grief this card is way too undercosted.... usually when you add cards together they become more expensive overall to make up for card efficiency...
Always Huffer :D
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Amazing late game finisher for any mid range hunter deck. broken card is the companions dont get nerfed
Hold on. Summon Huffer, Misha, and Leokk...
but in what ORDER? (Yes, it matters. I'm aware Hunters tend not to have very many minions on board at once.)
im thinking this card is going to be a one or two of in any midrange/control hunter im just slighty annoyed that this beat chogall because the art made the effect seem obvious