So are all the hard removal cards getting removed or reworked? Like, there are so many cards that counter high attack minions. Why would you ever play this? O.o
Yeah BGH nerf or not doesn't matter, besides Druid, every other class can easily deal with this 30/30 monster if it even gets out. Love the nonsensical BGH comments though, when 1 is run at most and in only a few decks (much less after boom leaves)....and likely will be used on an earlier threat since this will only be run in control decks.
Druids have hard removals. And cheap ones. So they can deal with this more easily than most classes. The hell are you talking about ?
Only sees really good potential with stealth in rogue or druid with perhaps crazy avianna or naga sea witch combos, definitely hard to pull off but could be a fun deck, just not very competitive.
It honestly needs more. Untargetablity or that when it does it resummons the 2 blood minons or it full resets its stats every turn, or hell even taunt to just make sure someone doesnt attempt to counter burst past it. Its not worth it as it is. Nice card idea, but it needs more to make it feel worth trying to get out
Yeah BGH nerf or not doesn't matter, besides Druid, every other class can easily deal with this 30/30 monster if it even gets out. Love the nonsensical BGH comments though, when 1 is run at most and in only a few decks (much less after boom leaves)....and likely will be used on an earlier threat since this will only be run in control decks.
Druids have hard removals. And cheap ones. So they can deal with this more easily than most classes. The hell are you talking about ?
With what, Naturalize, Mulch, Recyle?
Rank25 comment right here.
Those are removals you brain dead fucking retard.
Soft removal though. You are generating resources for your opponent by using those cards.
Pretty cool in making a minion that will very likely one shot the opponent if it makes contact. Having said that, this is the very definition of win-more - if you have a 9/9 living until your next turn, you're probably in the pilot seat anyway.
I certainly wouldn't mind trying to make a fun deck to utilize it though. Pretty much any deck can get 2 extra copies of it via Faceless, though priest pushes it up to 3 with Volajz. There'd be a few other contenders like mage (Effigy making for a nice punish if they remove it without transforming it) or rogue (for Conceal).
So are all the hard removal cards getting removed or reworked? Like, there are so many cards that counter high attack minions. Why would you ever play this? O.o
He is saying a 9/9 is good in arena. The chances of getting both are slim to none.
Aviana and two of them.... nice... :)
Golden Classes: Mage
Surprise
Polymorph
Hex
Keeper of Uldaman
You concealed? Nice try:
Equality+Consecration
Frost Nova+Doomsayer
Twisting Nether
DOOM!
nobody seems to be mentioning it but the new priest legendary works pretty well with this!
So say we all!
wheres the hilarious option for the vote cause this deserves it
I can see this being playable in a slow burner deck like grinder mage.
Cute "80s-90s death metal" art and card title. Rise!
Really cool concept, not even that hard to pull off - but the card sucks... Loses to hard removal and aggro as you wont get to turn 10 :P
This makes me "somewhat" afraid of Astral druids.
Only sees really good potential with stealth in rogue or druid with perhaps crazy avianna or naga sea witch combos, definitely hard to pull off but could be a fun deck, just not very competitive.
Taunt needs nerf!
It honestly needs more. Untargetablity or that when it does it resummons the 2 blood minons or it full resets its stats every turn, or hell even taunt to just make sure someone doesnt attempt to counter burst past it. Its not worth it as it is. Nice card idea, but it needs more to make it feel worth trying to get out
we need to add a fun card in the options
This is definitely a Johnny Combo Card.
The Nexus comes to the Inn with my set of Heroes of the Storm Legendaries!
Pretty cool in making a minion that will very likely one shot the opponent if it makes contact. Having said that, this is the very definition of win-more - if you have a 9/9 living until your next turn, you're probably in the pilot seat anyway.
I certainly wouldn't mind trying to make a fun deck to utilize it though. Pretty much any deck can get 2 extra copies of it via Faceless, though priest pushes it up to 3 with Volajz. There'd be a few other contenders like mage (Effigy making for a nice punish if they remove it without transforming it) or rogue (for Conceal).
Pretty fun, but overall, fairly average.
Give this guy hexproof
Greetings traveler.
if you silence one of them will they still merge it will be fun to find out that they won't but i think they will
any card can win for you the game if you play it at the right time