Lots of people talking about shaman but shaman has on top tier decks for a long long time. Exists other classes in the game...hunter got decks in top tier for a long time to!! Maybe it's time to make priest and paladin classes shines a little for example no?
Lots of people talking about shaman but shaman has on top tier decks for a long long time. Exists other classes in the game...hunter got decks in top tier for a long time to!! Maybe it's time to make priest and paladin classes shines a little for example no?
Why not let all the classes shine at the same time?
DH needs a buff. a 6 mana 10/6 which is dormant for two turns and does 10 immediate damage is too slow when the opponent is dead on turn 7. This should cost 4 mana so it sees play.
because thats never gonne happen for sure. im wow u have the same for all years. im pvp they burst classes at time to make people spend time and money investing on other classes....
Lots of people talking about shaman but shaman has on top tier decks for a long long time. Exists other classes in the game...hunter got decks in top tier for a long time to!! Maybe it's time to make priest and paladin classes shines a little for example no?
Why not let all the classes shine at the same time?
because thats never gonne happen for sure. im wow u have the same for all years. im pvp they burst classes at time to make people spend time and money investing on other classes....
Coupled with the fact that both classes have poor to no card draw, bad tempo options and no win conditions it's not that surprising that they will continue to suck unless team 5 a) releases broken xpac support or b) reworks their core sets. Unfortunately, a) is more likely to happen.
Warrior: Currently Enrage/Egg Warrior is the only real deck and due to it being synergetic just a single nerf could result in the deck collapsing. Remove Corsair Cache? Nerf Risky Skipper? Boom, it's gone. Therefore we should be careful when it comes to balancing Garrosh (see how well e.g. Galakrond Warrior did a few weeks ago, now it's just dead)
Druid: The same old Token shell is the only thing keeping the class alive, similar to Zoo when it comes to Warlock. Big Druid? Too much of a highroll. Galakrond Warlock? Meh. Other archetypes such as Handlock? There is support, but Midrange decks have no future in meta dominated by Tempo (DH, Rogue, Warrior) and decks trying to outlast you with infinite value or big swing turns (Highlander, Priest in general)
We have to agree the game is impossible to balance.
Invoke twice minion for 5 manas = Shaman is GOD Tier S, unbeatable, invencible and 70% of the ladder.
Invoke twice minion for 6 manas = Shaman is trash tier, unplayable and garbage.
How the hell you balance something like this? No way.
Pretty sure nerf it to 6 mana barely do anything...
Before this nerf was way too easy to shaman play a fully upgraded Galakrond in turn 7 and win the game.
Same cost to the 6/6 tutor kill this massive tempo play and the deck lose the easy win condition, after turn 7 many classes can deal with a fully Galakrond.
It was mostly because of the curve it gave, before you could play coin turn 4 Invoke twice and then turn 5 dragons pack. Nowadays it isn´t possible to do that.
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Paladin and Warlock needs buff for sure.
Every class except DH and rogue
Lots of people talking about shaman but shaman has on top tier decks for a long long time. Exists other classes in the game...hunter got decks in top tier for a long time to!! Maybe it's time to make priest and paladin classes shines a little for example no?
Why not let all the classes shine at the same time?
DH needs a buff. a 6 mana 10/6 which is dormant for two turns and does 10 immediate damage is too slow when the opponent is dead on turn 7. This should cost 4 mana so it sees play.
because thats never gonne happen for sure. im wow u have the same for all years. im pvp they burst classes at time to make people spend time and money investing on other classes....
because thats never gonne happen for sure. im wow u have the same for all years. im pvp they burst classes at time to make people spend time and money investing on other classes....
Okay Boomer.
My Bottom line: Paladin and Shaman need a rework of their basic cards because of power creep.
Paladin for sure needs a big overhaul. I love Paladin and still have fun playing with Paladin but their core set has a lot of weak cards or cards that don't fit their identity all that well (e.g. Hammer of Wrath, Hand of Protection, Guardian of Kings, Holy Wrath, Avenging Wrath, Eye for an Eye, Repentance, Lay on Hands, Righteousness)
For sure! Most of those cards are trying to do things that the other classes do better for less mana.
We have to agree the game is impossible to balance.
Invoke twice minion for 5 manas = Shaman is GOD Tier S, unbeatable, invencible and 70% of the ladder.
Invoke twice minion for 6 manas = Shaman is trash tier, unplayable and garbage.
How the hell you balance something like this? No way.
Pretty sure nerf it to 6 mana barely do anything. It was the nerf Invocation of Forst and Dragon’s Pack that killed it
Make farsight 2 mana. It would bring it in line with skill of guldan (sorry SKULL).
I just don’t get why did they reworked priest when Paladin is the one who needs rework. Looking at paladin’s basic and classic set gave me depression
Shaman: Ancestral Healing, Frost Shock, Windfury + Windspeaker are without doubt trash (please don't come up with bullshit Ancestor's Call Maly Shaman or similar memes). The nerfed forms of Flametongue Totem, Rockbiter Weapon and Hex require specific shells in order to be functional, similar to Totemic Might and Bloodlust. Oh, and about Fire Elemental... well, check Glaivebound Adept.
Paladin: Hand of Protection, Humility, Light's Justice, Holy Light and Guardian of Kings are unplayable, unless randomly generated. Blessing of Might as well as Hammer of Wrath only saw play in specific decks, Consecration is still (see Lightning Storm) Paladins primary board clear but simply outdated nowadays. Blessing of Kings and Truesilver Champion are at least decent if the rest of deck is viable.
Coupled with the fact that both classes have poor to no card draw, bad tempo options and no win conditions it's not that surprising that they will continue to suck unless team 5 a) releases broken xpac support or b) reworks their core sets. Unfortunately, a) is more likely to happen.
Warrior: Currently Enrage/Egg Warrior is the only real deck and due to it being synergetic just a single nerf could result in the deck collapsing. Remove Corsair Cache? Nerf Risky Skipper? Boom, it's gone. Therefore we should be careful when it comes to balancing Garrosh (see how well e.g. Galakrond Warrior did a few weeks ago, now it's just dead)
Druid: The same old Token shell is the only thing keeping the class alive, similar to Zoo when it comes to Warlock. Big Druid? Too much of a highroll. Galakrond Warlock? Meh. Other archetypes such as Handlock? There is support, but Midrange decks have no future in meta dominated by Tempo (DH, Rogue, Warrior) and decks trying to outlast you with infinite value or big swing turns (Highlander, Priest in general)
Before this nerf was way too easy to shaman play a fully upgraded Galakrond in turn 7 and win the game.
Same cost to the 6/6 tutor kill this massive tempo play and the deck lose the easy win condition, after turn 7 many classes can deal with a fully Galakrond.
It was mostly because of the curve it gave, before you could play coin turn 4 Invoke twice and then turn 5 dragons pack. Nowadays it isn´t possible to do that.