Here's my top 5 (including one Wild card because it's just that broken)
1. Reno Jackson - He was problematic when he was in Standard and it's only getting worse. Reno Priest is probably the strongest deck the game has ever seen. Some of the only decks with decent matchups against it are snowbally aggro or midrange decks. So when your opponent wins the game on turn 6 because they got a lucky draw, it feels super shitty. As the "singleton" condition matters less and less with each expansion, Reno will only get stronger and stronger.
2. Raza the Chained - Shadowreaper Anduin by himself is good. A fair card, not broken. But Raza breaks it. Vomiting stupid amounts of damage at the enemy every turn makes it almost impossible for them to win once you get your combo off, which is super easy in priest because they have THE best control tools in the game right now in BOTH formats.
3. Barnes - He was originally a pretty innocent-looking card to most people that synergized well with deathrattle minions. But now all he does is highroll 10/10s onto the board on turn 4. Big priest is not the best deck, but it sure as hell isn't fun to play against.
4. Prince Keleseth - Another highroll card that is not broken when drawn past turn 3. But played on turn 2, he's bullshit. Especially when comboed with Shadowstep or my next pick.
5. Patches the Pirate - Free turn 1 tempo and face damage. Run in almost every popular aggro and midrange deck in the game. Gets an insane amount of early board control and makes it harder to lose it.
So like, Unused Dolls is really unfair because I queue into these losah SHAYMENS, and den I beat 'em up. Next game, I'm playing this spooky Warlock, when alluva sudden, I feel these big ass needles in my ass! WHERE THESE COME FROM, right? So the next match, I queue into another SHAYMENZ, and then I beat him and then I play someone else and suddenly, I'M GETTING POKED BY TWO NEEDLES, WHAT'S THAT ABOUT, right? So I really think this card is unhealthy for the game. I can't even sit without my special butt cushion anymore. My life is hell, kid, let me tell you.
This is another one, oh boy. Queue into Paladin, what do I get? Snot on my jacket, and you know how I am about people gettin' their snot and vomit on my leather jacket, know what I mean? These fuckin' guys, slap me in the face when I go first and just start spitting on my leather jacket, which you know, I'm not a big fan of, gettin' spit on. What does this fuckin' guy do? He throws my deck, MY deck. I'm so surprised, I throw up a little on my leather jacket, which you KNOW I hate. This card shouldn't exist, seriously. These fuckin' guys and their spit covered jackets, HEH.
Okay, I don't know who it was that gave dis guy an axe, but man, he REALLY hates horses. I send him a beautiful sort of severed horse head, 'cause, you know, I been seein' 'is Sister. This fuckin' guy, he wakes up, screams at the horse head, and I swear to GAHD, he just vomits a storm of axes at this horse head, can you believe this, threw up all over this horse head, just a million axes, got axe vomit on the horse's leather jacket, and you know how horses hate when you get spit or vomit on their leather jacket.
So here I am, minding my own business, when suddenly, I got lights outside of my house in the street. The Priest emotes with a threat, "The Light Shall Burn You!" I don't know what he's goin' on about, except I see this squirrel with a phone, calling 911 on my house. What do they call this, swatting? So there's this ambulance outside. Soon, I hear a crash, three ambulances just fall out of the sky. I'm hearing what sounds like Transformers morphin' outside, IT'S A SMALL HERD OF GIANT ANDUIN WRYNN'S, ALL THROWING AMBULANCES, screaming about lights and burning. The city burned to the ground that night. I think they were looking for me, can't be sure though.
So you'll never believe this shit, right, Blizzard... releases this tutorial on how to kidnap people. We must've seen about 10,000 orders of these things, all being sent to Iowa, Illinois, you know, FAHMING states. My cousin Vinny, he was playing this Hunter, right. He passes his turn, when alluva sudden, he gets hit in the back of the head! I thought at first it was just the Horseless Headsman playing games, right, 'cause of the horse head "incident", right? *light chuckle* Nah, Vinny wakes up later in the middle of a field. Just glad he's alright.
Blizzard, you need to fix your shit. People are getting hurt out there, for cryin' out loud. Do you know how many times I've had to get my leather jacket cleaned? A lot, and I feel like you fuckers owe me some money.
ah, I need a 6th spot: 75% of all the cards containing the word "Secret"
With the exception of Ice Block, secrets create many interesting scenarios that require you to make plays you otherwise wouldn't to play around them. I don't understand how this can be viewed as problematic in any way. The only way I can see them as problematic is to new players, who have a very hard time memorizing all of them.
something about your post tells me that you have never faced any secret heavy deck (especially Secret Pally in Wild). It's annoying amd really unfun to play against.
ah, I need a 6th spot: 75% of all the cards containing the word "Secret"
With the exception of Ice Block, secrets create many interesting scenarios that require you to make plays you otherwise wouldn't to play around them. I don't understand how this can be viewed as problematic in any way. The only way I can see them as problematic is to new players, who have a very hard time memorizing all of them.
something about your post tells me that you have never faced any secret heavy deck (especially Secret Pally in Wild). It's annoying amd really unfun to play against.
I used to face Secret Pally all the time and currently face quite a few Secret Mages. Secrets are their win condition, and the way you choose to play around them can win or lose you the game. It's very skill-intensive. The only case where it isn't is sometimes when you have to say "Okay, if this is Counterspell I lose and there's nothing I can do about it". Situations like that feel bad.
something about your post tells me that you have never faced any secret heavy deck (especially Secret Pally in Wild). It's annoying amd really unfun to play against.
Try Eater of Secrets.
I alternate between him and Kezan Mystic (or how you spell that card)
I alternate between him and Kezan Mystic (or how you spell that card)
Then you are the one that should be annoying and unfun to play against if the opponent is playing Secret Paladin, as you easily defuse them.
so, according to that logic, it is unfun to tech against a certain kind of deck? Did you tell that to the people who use Skulking Geist, Black Knights (rare occasions but has happened in the past) Oozes and Golakka Crawlers as well?
so, according to that logic, it is unfun to tech against a certain kind of deck? Did you tell that to the people who use Skulking Geist, Black Knights (rare occasions but has happened in the past) Oozes and Golakka Crawlers as well?
What? I'm just saying that if you are facing Secret Paladins, and you have said that you are Teching against them, then you are not getting annoying, they are the ones getting annoyed playing against you, because you are prepared to face them. Nothing wrong with that, it is your strategic decision to be prepared against those decks, so it is expected that they will get a bad experience against you. You are intentionally gimping your deck in neutral matchups to improve the games against that strategy, naturally, players using that strategy will have a bad time playing against you, but this comes at a price, where in neutral matchups, your deck will be slightly weaker.
I'm not entirely sure what you are trying to say, but it is perfectly fine to use all game strategies, and it is also perfectly fine to tech against those strategies. It is all about strategic decisions.
ok, my bad.Because English is not my native language, your previous post sounded as if you wanted to take piss out of me. Well, I usually don't tech against anything aside from weapons (one of the Oozes), but if I face too many secrets on ladder, I will swap 1-2 cards in my decks. And that's why I said, secrets (the majority) are a problem. But Wild will become worse with the next Standard rotation because Jade Druids will be Wild only with the beginning of April 2018. And that is why I think Jades are the biggest problem ever.
1. Jade Idol: destroys control in wild mode forever.
2. Primordial glyph: discover a spell of the best spell class and usable even for combos. 2 x copies in deck. In combination with braindead cards like open the waygate and ice block it's the best spell of the game.
3. Ultimate Infestation: ~ 17 mana value. still cannot understand how such a card could be realeased
4. Keleseth: drawstone card at it's best. Shaman had a legendary at 6 mana, what was too slow and had 4/4, but keleseth is too early and almost an insta game decider. Should be on 4 mana spot with 4/4.
5. DK's: the idea of DK's is a huge danger for wild over all coming expansions, like Reno, N'Zoth or Quests. They define archetypes and could be out of control with a single not well-designed card. I think, hearthstone was great as a trade minion game with a value yeti with 4/5. Nowadays the consistency and synergies force to much to create specific decks.
Btw: problematic till the last nerfs
Upgrade: you have one more damage, even for the next round for 1 mana. That was the card to nerf and maybe dread corsair, fiery war axe was fine. Now upgrade is ok since warrior has no good weapons in early game
Fire Fly: the real reason for the (former) issues with aggro druid, shamans, quest rogue. Maybe it's now after innervate and quest nerf in a better spot.
I’m leaving out any card that will be rotated out in spring since those are guaranteed to be “fixed” anyways.
1. Ultimate infestation. It almost single handily removes the weakness of ramp Druid.
2. Ice Block. Too defining for every Mage deck and is incredibly unfun to play against since unless you run a very specific tech card it has no way to play around it and you can guarantee you’ll lose multiple turns in advance. (Or win multiple turns in advance)
3. Bonemare. Neutral cards shouldn’t be THIS good. Reduces class uniqueness
4. Leroy. Again with it being neutral and I don’t think it’s great to have every class having access to this strong of a finisher. Maybe they could even bring back PO for lock.
I feel like everyone is just naming cards they hate, here are cards that have to be nerfed.
Jade Idol: I guess a lot of ppl named this, but should also give a solution. Adding 3 more Jade Idols into your deck is way too good. Reducing it to 2 would be more fair and balanced since its much slower. Also making it so that it shuffles them only in the bottom of your deck would seem better, but idk.
Ultimate Infestation: Does this really need a nerf. Sure your getting a 17 mana value for 10 but your spending all your f-ing mana dude. Ppl use this as a last ditch card to draw cards, cards they can't even use the same turn. Opponents can easily stop this with the Nerubian that makes all spells cost two more or the mage one. Calm down.
Ice Block: How has this been here for so long, god damn. Giving a second chance to a f-ing mage is the last thing you want to do, and this card literally provides it, plus a second one. There should be like a special limit for only one of these to be in your deck. One/Two turns can make a humongous difference on turn 10.
BoneMare: Ok, what the FU** is this card. Its a common. 7 mana 5/5 which is horrible in vanilla but IT GIVES ANOTHER MINION +4/+4 AND TAUNT. Lets think about the value given here. Paladin has a 4 mana spell, give a minion +4/+4. 7-4, 3. 3 mana 5/5. Lets just say that giving a minion taunt is 0-1 mana. Worst case scenerio you are getting a 3 mana 5/5 with an extra minion that gains +4/+4 and taunt. This has literally changed the games I've played around so much. Its a common.
Spreading Plague: The nerf they made didn't change jack. It's still good, and with all the aggro decks going around, this card is literally a plague towards them. Its so hard to get passed the taunts. My god.
Thats my rant but here are some counters to what other people have said.
Prince Keleseth is certainly a tier 1 card but doesn't need a nerf because... you have to draw him. There is one in your deck and a 1/30 chance of getting him. 3%. Drawing 2 shadow steps are even worse. Stop complaining. Play around him.
Eater of Secrets is literally in zero decks. No one runs it, no one can, no one cares. The tiny amount of mages that play ladder and ice block aren't worth 1 or 2 slots in my decks. That said, versing them is a pain in the a** because of it and needs the be nerfed.
In the current meta this card isn't necessarily overpowered, but objectively it is. Sure this card has the combo tag, but lets be real its a 5 Mana "Combo" fuck any minion in the ass. This card generates way too much value on average, and with Blizzard announcing that they are going to be printing more Late Game minions in future sets(Which is why Hex was nerfed, Vilespine Slayer will get out of hand.
I really have to disagree with this... Yes, Vilespine Slayer is powerful, but how can you consider that more powerful than Hex or Firelands Portal?
For 4 mana, after the nerf, Hex will completely bypass both Deathrattle effects, as well as removing the threat as a valid target for resurrection spells, like Eternal Servitude. There is no overload cost, no restrictions like Combo, and it's downside apart from being a spell is a typically trivial 0/1 Taunt Beast token. Sure, because it's a spell Hex is weaker to Secrets, but of the 4 that interact with it only 2 really need to be played around, and both from the same class.
In some ways, Firelands Portal is weaker than Vilespine Slayer, but it is much more flexible. Firelands can target face for the win, can get you a better Minion (or worse, but it feels RNG that gives you a card is weighted positive, either by number of available cards or by intention), and again is not restricted by Combo. In a perfect game, Turn 5 Firelands Portal could potentially be lethal:
Turn 1: Mana Wurm (1/3). Turn 2: Frost Bolt for 3 (Wurm 2/3), Attack with Wurm for 2 (5 total). Turn 3: Coin (Wurm 3/3) -> Fireball for 6 (11, Wurm 4/3), Attack with Wurm for 4 (15 total). Turn 4: Fireball for 6 (21, Wurm 5/3), If the Wurm has survived attack for 5 (26). Turn 5: If the Wurm attacked or the opponent healed for 6 or less, Firelands is lethal, if not Firelands has a chance to summon Doomguard or Leeroy for lethal.
I agree that Shadowreaper and Raza don't qualify as overpowered on their own, but together they are an absolutely broken combo that allows priests to do what it does best (survive situations that no other class would be able to), but then the combo lets them easily pull a win out of their ass. No other class in the game would get a card like Raza, but Blizzard/Brode love their Priest. He should either make your Hero power cost 1 less (and even allow it to stack with cards like Maiden of the Lake, or be a more powerful version of Maiden where it lets your Hero power cost 0 while it is on the board. There are plenty of times cards that were relatively fine on their own have been nerfed because of interactions with other not-broken-on-their-own cards, seemingly mostly to Rogue (I'm looking at Blade Flurry, which got nerfed due to a card that was rotating out of standard).
In the current meta this card isn't necessarily overpowered, but objectively it is. Sure this card has the combo tag, but lets be real its a 5 Mana "Combo" fuck any minion in the ass. This card generates way too much value on average, and with Blizzard announcing that they are going to be printing more Late Game minions in future sets(Which is why Hex was nerfed, Vilespine Slayer will get out of hand.
I really have to disagree with this... Yes, Vilespine Slayer is powerful, but how can you consider that more powerful than Hex or Firelands Portal?
For 4 mana, after the nerf, Hex will completely bypass both Deathrattle effects, as well as removing the threat as a valid target for resurrection spells, like Eternal Servitude. There is no overload cost, no restrictions like Combo, and it's downside apart from being a spell is a typically trivial 0/1 Taunt Beast token. Sure, because it's a spell Hex is weaker to Secrets, but of the 4 that interact with it only 2 really need to be played around, and both from the same class.
In some ways, Firelands Portal is weaker than Vilespine Slayer, but it is much more flexible. Firelands can target face for the win, can get you a better Minion (or worse, but it feels RNG that gives you a card is weighted positive, either by number of available cards or by intention), and again is not restricted by Combo. In a perfect game, Turn 5 Firelands Portal could potentially be lethal:
Turn 1: Mana Wurm (1/3). Turn 2: Frost Bolt for 3 (Wurm 2/3), Attack with Wurm for 2 (5 total). Turn 3: Coin (Wurm 3/3) -> Fireball for 6 (11, Wurm 4/3), Attack with Wurm for 4 (15 total). Turn 4: Fireball for 6 (21, Wurm 5/3), If the Wurm has survived attack for 5 (26). Turn 5: If the Wurm attacked or the opponent healed for 6 or less, Firelands is lethal, if not Firelands has a chance to summon Doomguard or Leeroy for lethal.
I agree that Shadowreaper and Raza don't qualify as overpowered on their own, but together they are an absolutely broken combo that allows priests to do what it does best (survive situations that no other class would be able to), but then the combo lets them easily pull a win out of their ass. No other class in the game would get a card like Raza, but Blizzard/Brode love their Priest. He should either make your Hero power cost 1 less (and even allow it to stack with cards like Maiden of the Lake, or be a more powerful version of Maiden where it lets your Hero power cost 0 while it is on the board. There are plenty of times cards that were relatively fine on their own have been nerfed because of interactions with other not-broken-on-their-own cards, seemingly mostly to Rogue (I'm looking at Blade Flurry, which got nerfed due to a card that was rotating out of standard).
Yes, the DK+Raza Combo is very pwoerful, but this is a list of single cards. Comparing Vilespine to Hex doesn't make much sense as Hex is a Value card and Vilespine is a Tempo card.
The only thing Firelands has over Vilespine is the ability to go face. Not only does Vilespine generate much more tempo, it is 2 mana cheaper. Vilespine is like a Galakka Crawler that works on any minion lol.
If your opponent has for example a Bog Creeper in play, and you Vilespine it. you literally Removed 6/8 Worth of Stats and gained 3/4 stats. If you look at Tempo numerically, that a whopping 23 stats of Tempo in one play. If you Firelands it and say get a 4/5 minion thats only 14 Stats of Tempo.
I'd say Vilespine is the strongest card in Tempo Rogue alongside Prince.
then why is polymorph not on your list, or any other hard removal? I mean vilespine is pretty good but there are better tools.
Does this guy have autism? Poly or he are 4 mana cards that DON'T completely remove the targeted minion AND CAN'T be cast on magic immune cards.
Vilespine slayer costs 1 mana more than Hex and Poly, but provides a 3/4 body AND can target magic immune cards. The ONLY drawback is that it triggers deathrattles whereas poly/hex null them.
Factor in Rogues ability to copy Vilespine battle cry and the removal potential is insane considering you also get a body on the board
In the current meta this card isn't necessarily overpowered, but objectively it is. Sure this card has the combo tag, but lets be real its a 5 Mana "Combo" fuck any minion in the ass. This card generates way too much value on average, and with Blizzard announcing that they are going to be printing more Late Game minions in future sets(Which is why Hex was nerfed, Vilespine Slayer will get out of hand.
I really have to disagree with this... Yes, Vilespine Slayer is powerful, but how can you consider that more powerful than Hex or Firelands Portal?
For 4 mana, after the nerf, Hex will completely bypass both Deathrattle effects, as well as removing the threat as a valid target for resurrection spells, like Eternal Servitude. There is no overload cost, no restrictions like Combo, and it's downside apart from being a spell is a typically trivial 0/1 Taunt Beast token. Sure, because it's a spell Hex is weaker to Secrets, but of the 4 that interact with it only 2 really need to be played around, and both from the same class.
In some ways, Firelands Portal is weaker than Vilespine Slayer, but it is much more flexible. Firelands can target face for the win, can get you a better Minion (or worse, but it feels RNG that gives you a card is weighted positive, either by number of available cards or by intention), and again is not restricted by Combo. In a perfect game, Turn 5 Firelands Portal could potentially be lethal:
Turn 1: Mana Wurm (1/3). Turn 2: Frost Bolt for 3 (Wurm 2/3), Attack with Wurm for 2 (5 total). Turn 3: Coin (Wurm 3/3) -> Fireball for 6 (11, Wurm 4/3), Attack with Wurm for 4 (15 total). Turn 4: Fireball for 6 (21, Wurm 5/3), If the Wurm has survived attack for 5 (26). Turn 5: If the Wurm attacked or the opponent healed for 6 or less, Firelands is lethal, if not Firelands has a chance to summon Doomguard or Leeroy for lethal.
I agree that Shadowreaper and Raza don't qualify as overpowered on their own, but together they are an absolutely broken combo that allows priests to do what it does best (survive situations that no other class would be able to), but then the combo lets them easily pull a win out of their ass. No other class in the game would get a card like Raza, but Blizzard/Brode love their Priest. He should either make your Hero power cost 1 less (and even allow it to stack with cards like Maiden of the Lake, or be a more powerful version of Maiden where it lets your Hero power cost 0 while it is on the board. There are plenty of times cards that were relatively fine on their own have been nerfed because of interactions with other not-broken-on-their-own cards, seemingly mostly to Rogue (I'm looking at Blade Flurry, which got nerfed due to a card that was rotating out of standard).
This guy is comparing Vilespine (5 mana) to a 7 mana card with unpredictable RNG that is rotating out.
Here are some problems with your argument. No I'm not going be rude, the way you were, oh wait maybe I will/
1.This is how you find a Jade Druid. Gets triggered when I say the cards need changes. Do I hate these cards? No. I play Jade Druid myself but I'm not going to get triggered over these changes to make the game fair.
2. Don't tell me you add eater of secrets in Jade Druid. Thats what I thought. Don't tell me you add eater of secrets in Tempo Rogue, or exodia decks, or Tempo Warrior, OR ANY F-ING DECK. The way you talk is so weird since it seems you don't know how to counter them. Sure play around it, I'm not putting Eater of Secrets in any of my decks. Not that big of a problem. That said calling me a bad player and not trying to improve is a dumb statement. Try it yourself.
3.Huh, don't you get tired of Jade Druids? Oh wait you can't. You love it since you play it and can win and get to legend the most noob way. Blizzard provides the most broken tools. Half the stuff they want to happen never does. Tell me, has freeze shaman ever been a thing? No, thats what I thought.
4. I do have skulking geist in some of my decks, but does everybody? I'm talking for everyone. Its hard to fit these cards in decks that need specific cards. I thought you would know that much, oh but wait, your a Jade Druid Player, some one says others are bad since the cards getting them a free legend are hated on.
GTFO bruh. My attitude doesn't change jack shit.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Here's my top 5 (including one Wild card because it's just that broken)
1. Reno Jackson - He was problematic when he was in Standard and it's only getting worse. Reno Priest is probably the strongest deck the game has ever seen. Some of the only decks with decent matchups against it are snowbally aggro or midrange decks. So when your opponent wins the game on turn 6 because they got a lucky draw, it feels super shitty. As the "singleton" condition matters less and less with each expansion, Reno will only get stronger and stronger.
2. Raza the Chained - Shadowreaper Anduin by himself is good. A fair card, not broken. But Raza breaks it. Vomiting stupid amounts of damage at the enemy every turn makes it almost impossible for them to win once you get your combo off, which is super easy in priest because they have THE best control tools in the game right now in BOTH formats.
3. Barnes - He was originally a pretty innocent-looking card to most people that synergized well with deathrattle minions. But now all he does is highroll 10/10s onto the board on turn 4. Big priest is not the best deck, but it sure as hell isn't fun to play against.
4. Prince Keleseth - Another highroll card that is not broken when drawn past turn 3. But played on turn 2, he's bullshit. Especially when comboed with Shadowstep or my next pick.
5. Patches the Pirate - Free turn 1 tempo and face damage. Run in almost every popular aggro and midrange deck in the game. Gets an insane amount of early board control and makes it harder to lose it.
Honorable mentions go to Frothing Berserker for always being snowbally bullshit, Vicious Fledgling for the same reason, and Ice Block because its unfun to play against and Eater of Secrets is awful in other matchups,
Must be outdated, since I don't see Prince Keleseth, lol.
Follows are really appreciated: https://twitter.com/bls_hs
So like, Unused Dolls is really unfair because I queue into these losah SHAYMENS, and den I beat 'em up. Next game, I'm playing this spooky Warlock, when alluva sudden, I feel these big ass needles in my ass! WHERE THESE COME FROM, right? So the next match, I queue into another SHAYMENZ, and then I beat him and then I play someone else and suddenly, I'M GETTING POKED BY TWO NEEDLES, WHAT'S THAT ABOUT, right? So I really think this card is unhealthy for the game. I can't even sit without my special butt cushion anymore. My life is hell, kid, let me tell you.
This is another one, oh boy. Queue into Paladin, what do I get? Snot on my jacket, and you know how I am about people gettin' their snot and vomit on my leather jacket, know what I mean? These fuckin' guys, slap me in the face when I go first and just start spitting on my leather jacket, which you know, I'm not a big fan of, gettin' spit on. What does this fuckin' guy do? He throws my deck, MY deck. I'm so surprised, I throw up a little on my leather jacket, which you KNOW I hate. This card shouldn't exist, seriously. These fuckin' guys and their spit covered jackets, HEH.
Okay, I don't know who it was that gave dis guy an axe, but man, he REALLY hates horses. I send him a beautiful sort of severed horse head, 'cause, you know, I been seein' 'is Sister. This fuckin' guy, he wakes up, screams at the horse head, and I swear to GAHD, he just vomits a storm of axes at this horse head, can you believe this, threw up all over this horse head, just a million axes, got axe vomit on the horse's leather jacket, and you know how horses hate when you get spit or vomit on their leather jacket.
So here I am, minding my own business, when suddenly, I got lights outside of my house in the street. The Priest emotes with a threat, "The Light Shall Burn You!" I don't know what he's goin' on about, except I see this squirrel with a phone, calling 911 on my house. What do they call this, swatting? So there's this ambulance outside. Soon, I hear a crash, three ambulances just fall out of the sky. I'm hearing what sounds like Transformers morphin' outside, IT'S A SMALL HERD OF GIANT ANDUIN WRYNN'S, ALL THROWING AMBULANCES, screaming about lights and burning. The city burned to the ground that night. I think they were looking for me, can't be sure though.
So you'll never believe this shit, right, Blizzard... releases this tutorial on how to kidnap people. We must've seen about 10,000 orders of these things, all being sent to Iowa, Illinois, you know, FAHMING states. My cousin Vinny, he was playing this Hunter, right. He passes his turn, when alluva sudden, he gets hit in the back of the head! I thought at first it was just the Horseless Headsman playing games, right, 'cause of the horse head "incident", right? *light chuckle* Nah, Vinny wakes up later in the middle of a field. Just glad he's alright.
Blizzard, you need to fix your shit. People are getting hurt out there, for cryin' out loud. Do you know how many times I've had to get my leather jacket cleaned? A lot, and I feel like you fuckers owe me some money.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
And that's why I said, secrets (the majority) are a problem.
But Wild will become worse with the next Standard rotation because Jade Druids will be Wild only with the beginning of April 2018. And that is why I think Jades are the biggest problem ever.
My list includes
Still to nerf:
1. Jade Idol: destroys control in wild mode forever.
2. Primordial glyph: discover a spell of the best spell class and usable even for combos. 2 x copies in deck. In combination with braindead cards like open the waygate and ice block it's the best spell of the game.
3. Ultimate Infestation: ~ 17 mana value. still cannot understand how such a card could be realeased
4. Keleseth: drawstone card at it's best. Shaman had a legendary at 6 mana, what was too slow and had 4/4, but keleseth is too early and almost an insta game decider. Should be on 4 mana spot with 4/4.
5. DK's: the idea of DK's is a huge danger for wild over all coming expansions, like Reno, N'Zoth or Quests. They define archetypes and could be out of control with a single not well-designed card. I think, hearthstone was great as a trade minion game with a value yeti with 4/5. Nowadays the consistency and synergies force to much to create specific decks.
Btw: problematic till the last nerfs
Upgrade: you have one more damage, even for the next round for 1 mana. That was the card to nerf and maybe dread corsair, fiery war axe was fine. Now upgrade is ok since warrior has no good weapons in early game
Fire Fly: the real reason for the (former) issues with aggro druid, shamans, quest rogue. Maybe it's now after innervate and quest nerf in a better spot.
And that’s why standard works the way it does. So they don’t have to worry about multi-year old cards synergizing with new cards.
I’m leaving out any card that will be rotated out in spring since those are guaranteed to be “fixed” anyways.
1. Ultimate infestation. It almost single handily removes the weakness of ramp Druid.
2. Ice Block. Too defining for every Mage deck and is incredibly unfun to play against since unless you run a very specific tech card it has no way to play around it and you can guarantee you’ll lose multiple turns in advance. (Or win multiple turns in advance)
3. Bonemare. Neutral cards shouldn’t be THIS good. Reduces class uniqueness
4. Leroy. Again with it being neutral and I don’t think it’s great to have every class having access to this strong of a finisher. Maybe they could even bring back PO for lock.
5. Snow flipper Penguin. Cuteness OP.
I feel like everyone is just naming cards they hate, here are cards that have to be nerfed.
Jade Idol: I guess a lot of ppl named this, but should also give a solution. Adding 3 more Jade Idols into your deck is way too good. Reducing it to 2 would be more fair and balanced since its much slower. Also making it so that it shuffles them only in the bottom of your deck would seem better, but idk.
Ultimate Infestation: Does this really need a nerf. Sure your getting a 17 mana value for 10 but your spending all your f-ing mana dude. Ppl use this as a last ditch card to draw cards, cards they can't even use the same turn. Opponents can easily stop this with the Nerubian that makes all spells cost two more or the mage one. Calm down.
Ice Block: How has this been here for so long, god damn. Giving a second chance to a f-ing mage is the last thing you want to do, and this card literally provides it, plus a second one. There should be like a special limit for only one of these to be in your deck. One/Two turns can make a humongous difference on turn 10.
BoneMare: Ok, what the FU** is this card. Its a common. 7 mana 5/5 which is horrible in vanilla but IT GIVES ANOTHER MINION +4/+4 AND TAUNT. Lets think about the value given here. Paladin has a 4 mana spell, give a minion +4/+4. 7-4, 3. 3 mana 5/5. Lets just say that giving a minion taunt is 0-1 mana. Worst case scenerio you are getting a 3 mana 5/5 with an extra minion that gains +4/+4 and taunt. This has literally changed the games I've played around so much. Its a common.
Spreading Plague: The nerf they made didn't change jack. It's still good, and with all the aggro decks going around, this card is literally a plague towards them. Its so hard to get passed the taunts. My god.
Thats my rant but here are some counters to what other people have said.
Prince Keleseth is certainly a tier 1 card but doesn't need a nerf because... you have to draw him. There is one in your deck and a 1/30 chance of getting him. 3%. Drawing 2 shadow steps are even worse. Stop complaining. Play around him.
Eater of Secrets is literally in zero decks. No one runs it, no one can, no one cares. The tiny amount of mages that play ladder and ice block aren't worth 1 or 2 slots in my decks. That said, versing them is a pain in the a** because of it and needs the be nerfed.
I have no idea why you say leeroy is too op. Yea its a finisher and even though its neutral not every class plays it. It's so rare these days.
Reno Fucking Jackson - Delete that cancer. Forever. Worst idea ever and the "penalty" for using it was NEVER enough to counter it.
Ultimate Game over(Infestation) - Terrible card and way OP even for its cost.
Brawl - Too cheap for its effect. Its a board clear for 5 mana. Fail.
Primordial Glyph - This card is awful. It facilitates pulling extra ice blocks and other freeze nonsense cards that make Mage unbearable to deal with.
I win due to skill and lose due to bad RNG. :D
Yes, Vilespine Slayer is powerful, but how can you consider that more powerful than Hex or Firelands Portal?
In a perfect game, Turn 5 Firelands Portal could potentially be lethal:
Turn 1: Mana Wurm (1/3).
Turn 2: Frost Bolt for 3 (Wurm 2/3), Attack with Wurm for 2 (5 total).
Turn 3: Coin (Wurm 3/3) -> Fireball for 6 (11, Wurm 4/3), Attack with Wurm for 4 (15 total).
Turn 4: Fireball for 6 (21, Wurm 5/3), If the Wurm has survived attack for 5 (26).
Turn 5: If the Wurm attacked or the opponent healed for 6 or less, Firelands is lethal, if not Firelands has a chance to summon Doomguard or Leeroy for lethal.
I agree that Shadowreaper and Raza don't qualify as overpowered on their own, but together they are an absolutely broken combo that allows priests to do what it does best (survive situations that no other class would be able to), but then the combo lets them easily pull a win out of their ass.
No other class in the game would get a card like Raza, but Blizzard/Brode love their Priest.
He should either make your Hero power cost 1 less (and even allow it to stack with cards like Maiden of the Lake, or be a more powerful version of Maiden where it lets your Hero power cost 0 while it is on the board. There are plenty of times cards that were relatively fine on their own have been nerfed because of interactions with other not-broken-on-their-own cards, seemingly mostly to Rogue (I'm looking at Blade Flurry, which got nerfed due to a card that was rotating out of standard).
Here are some problems with your argument. No I'm not going be rude, the way you were, oh wait maybe I will/
1.This is how you find a Jade Druid. Gets triggered when I say the cards need changes. Do I hate these cards? No. I play Jade Druid myself but I'm not going to get triggered over these changes to make the game fair.
2. Don't tell me you add eater of secrets in Jade Druid. Thats what I thought. Don't tell me you add eater of secrets in Tempo Rogue, or exodia decks, or Tempo Warrior, OR ANY F-ING DECK. The way you talk is so weird since it seems you don't know how to counter them. Sure play around it, I'm not putting Eater of Secrets in any of my decks. Not that big of a problem. That said calling me a bad player and not trying to improve is a dumb statement. Try it yourself.
3.Huh, don't you get tired of Jade Druids? Oh wait you can't. You love it since you play it and can win and get to legend the most noob way. Blizzard provides the most broken tools. Half the stuff they want to happen never does. Tell me, has freeze shaman ever been a thing? No, thats what I thought.
4. I do have skulking geist in some of my decks, but does everybody? I'm talking for everyone. Its hard to fit these cards in decks that need specific cards. I thought you would know that much, oh but wait, your a Jade Druid Player, some one says others are bad since the cards getting them a free legend are hated on.
GTFO bruh. My attitude doesn't change jack shit.