I agree that Bonemare is leagues above the power lever of other late game common cards, but that's precisely why I didn't include it.
I think viable late game common cards are a really haelthy thing for the game and making budget decks a little more viable, with Blizzard printing more late game orientated cards, Bonemare will be put in its place, but as I see it, Bonemare isn't nerf worthy.
Bonemare is an extremely unhealthy card though, since it gives insane value on turn 7. If there is even a silver hand recruit alive, you're gonna end up against a 5/5 vanilla minion AND a 5/5 taunt minion. Which is a huge deal. Buff cards, especially on this extend are unhealthy for the game.
It's actually finally a buff card done right; it's not complete trash when you get hit by a single silence/transform effect and single target minion destruction effects don't suddenly become 2 for 1 trades with insane mana efficiency. They need to print more cards of a similar power level. Especially class cards for classes that have buffing as part of their 'identity' i.e. paladin and priest.
Hell, no. What you wish for is just like the real Dr. 7: Even the best answers are still not good enough to provide a decent tempo swing, which breaks the whole point of game balance. Silence a bonemare'd 1/1, and you spent a precious silence effect to make your opponent sitting on a 7 mana 5/5, so he just overpaid by 2 mana. Considering your silence effect usually is worth 1 mana, you gained an "insane" advantage of 1 mana. This is not exactly what I would consider a tempo swing. And this is why those cards are unhealty - they just provide too much value to allow harsh punishments, thus they are kinda op.
The Win-Con of every deck is the same. Reduce your opponents health to 0 or lower. Decks accomplish this in various ways. This card defies the very way Hearthstone is supposed to be played. Paying 3 Mana to become invincible with only 1 card that interacts with it is essentially an uninteractive experience because of the way Tech Cards typically work in Hearthstone, cards like Eater of Secrets and Skulking Geist are Great when they serve their purpose and completely useless in other match ups. So in a lot of cases running Tech Cards hurt you more than they benefit you. With this card Mage is able to cheat out 2 turns, which is a Huge advantage that is uninteractive and game winning.
Where as I agree that Ice Block is kind of an OP card I disagree that every decks goal is to reduce your opponents life to 0. Mill decks (warrior, rogue, druid, warlock) do run the game plan of reducing your opponent to zero but they also win through expending your opponents resources. On top of that you also have Exodia Paladin (which I understand is a tier 3-4 deck at best) that can win regardless of ice block or not. Ice Block is a counter for most traditional decks but decks that utilize alternate win conditions aren't affected by Ice Block. Personally I would like to see blizzard focus more on making cards that achieve victory through non-traditional means instead of seeing ice block get nerfed or rotated out.
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How come no one mentions Doomsayer? I love the card but i hate the card.
Statwise it's probably the best 2 drop in the game 7 stats for 2 cost card is off the charts. It should be nerfed to 6 hp to make it more balanced. Even if the text part doesn't happen it still heals you for 7 hp. Kinda huge for a 2 mana card
Hey, this is a pretty good list. I just wanted to say that unless your devolving like 1-2 mana minions this is pretty balanced. Devolving big minions might get rid of them, but also places down other minions that might be as good or even better. I've seen multiple times where my opponents 5 mana minion would be devolved into the 4 mana 7/7. Sure there's a lot of RNG in this card but you could easily get screwed over with a doomsayer. Now I'm not saying that it can't benefit you, but this is kind of like a win or lose kind of card. Maybe an overload would make it a little more balanced but hey, its leaving in a bit anyway.
If you compare mass dispel with devolve, you'll see that devolve does the work many times better. I think that was the point op wanted to express
How come no one mentions Doomsayer? I love the card but i hate the card.
Statwise it's probably the best 2 drop in the game 7 stats for 2 cost card is off the charts. It should be nerfed to 6 hp to make it more balanced. Even if the text part doesn't happen it still heals you for 7 hp. Kinda huge for a 2 mana card
I used to think Doomsayer was a problem, but not anymore. I see it mostly as a tech card for classes that lack good early game clears to deal with aggro. Play it any later than turn 2 and it will just get cleared more often than not if you were behind on the board to begin with. Playing it behind a big taunt minion or after a twisting nether can be powerful and very effective, but it isn't exactly imbalanced either.
I've said that it heals you for 7 hp atleast. That's not bad at all. Especially if you are against aggro deck. It's one of the strongest 2 drops if not the strongest. Other contestors are cards like Crackling Razormaw which can be good but can be shit just as much. I don't think that card is super overpowered like Drakonid Operative but it's a powerful card af. And should probably be nerfed. And i'm someone who often includes it in his decks. So i'm not being a salty lil bitch here i think that i'm being realistic. Maybe i'm not. Not sure.
Why not just name the thread "5 reasonable cards I personally dislike"? None of the cards mentioned are problematic. Sure, Ice Block needs to rotate but it's fine. None of these violate anything and the logic (if you can call it that) used is short sighted.
I get it. You don't like losing against these cards, but it doesn't mean anything is problematic. You're just salty.
None of theese card beats Ultimate Infestation or Jade Idol. Even with the nerfs, theese two cards are beyond overpowered. And Prince Keleseth a bit to be honest, even though I became a big fan of this card since the last balance patch. Is not an "Auto Win" card, but it will get more annoying the sooner you play him.
Flametongue Totem desperately needs either a mana increase or health decrease. That card is in every shaman deck ever, and can totally end a game on turn 3. It's basically 2 mana deal 4* damage tied to a 3 health minion.
I do not like to play against anything rng-based that wins or loses on the spot.
1: Barnes Almost all power of a deck centered on drawing one card is just silly.
2: Naga Sea Witch It should not be possible to play a 5-5 and 4 8-8 giants on turn 5, it does not matter how strong the deck is, how often it happens and that it only happens in Wild.
3: Patches the Pirate Still by far the best earlygame card, I have seen every class run pirates except mage and priest, which should not happen. Also too punishing if you draw him.
4: Evolve I just hate playing against this! Roll a dice along with Doppelgangster and win/lose on the spot. The fact that Thrall, Deathseer promotes the same rng-based mechanic does not make it any better. Shaman should be about clever placements, totem synergy and resource managemet, not this transformation BS.
5: The Lich King The idea is good, and it is not op. However, his cards are far too situational, turning the game into a stupid lottery of giving you the right one (he usually doesn't) Ysera is much better in that regard!
Those are fine for the Wild format though. The problem is, KotFT is not the last expansion of the year. There might be some even sillier combos coming up before the next rotation.
All the people stating cards that they hate beause they lose to them lol.
I will only say Ice block needs to go or even better change,because i play wild mostly.Im fine with other cards.
Everybody is biased in that regard...
Ice Block is perfectly fine imo. It has always been in mage, and followed the class from dumpster-tier to tier 1, but it has never been in a tier 1 or S deck. The reason? It absolutely does nothing on the board, nor to your opponent's health. It is a card that is useless without the right win-condition and it can't be board-control related. The offenders if you hate combo-mages are rather freezes, Molten Reflection, Simulacrum and Arcanologist imo.
I think they need to rework how "....a 1/1 copy" works. It should be a card with the same text that has 1/1 stats. It should not be the normal card that's been de-buffed to 1/1 stats.
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How come no one mentions Doomsayer? I love the card but i hate the card.
Statwise it's probably the best 2 drop in the game 7 stats for 2 cost card is off the charts. It should be nerfed to 6 hp to make it more balanced. Even if the text part doesn't happen it still heals you for 7 hp. Kinda huge for a 2 mana card
Right because of how you can silence 7 health off the enemy hero or Crazed Alchemist 7 health away. Flawless logic, top fucking kek mate.
How come no one mentions Doomsayer? I love the card but i hate the card.
Statwise it's probably the best 2 drop in the game 7 stats for 2 cost card is off the charts. It should be nerfed to 6 hp to make it more balanced. Even if the text part doesn't happen it still heals you for 7 hp. Kinda huge for a 2 mana card
Right because of how you can silence 7 health off the enemy hero or Crazed Alchemist 7 health away. Flawless logic, top fucking kek mate.
Not to mention:
-It is an all-in defensive card, useless if you also run 1-drops.
-It is needed to counter certain explosive starts.
-Has some nasty anti-synergies, like Barnes, Y'Shaarj, Rage Unbound and Resurrect, making him horrible in many control decks which would like to play him otherwise.
-It takes skill to play correctly, and has plenty of counterplays, including Dirty Rat.
How can you not put Patches on this list? He has fucked the meta ever since his release
#nerfbarnes
everyone is very good, no problem, though dark knight of priest? ))
I hate this nerf threads after nerfs...
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When life gives you lemons, trade'em for limes and get some Coronas!
How come no one mentions Doomsayer? I love the card but i hate the card.
Statwise it's probably the best 2 drop in the game 7 stats for 2 cost card is off the charts. It should be nerfed to 6 hp to make it more balanced. Even if the text part doesn't happen it still heals you for 7 hp. Kinda huge for a 2 mana card
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I don't see Alexstrasza on the list.
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Why not just name the thread "5 reasonable cards I personally dislike"? None of the cards mentioned are problematic. Sure, Ice Block needs to rotate but it's fine. None of these violate anything and the logic (if you can call it that) used is short sighted.
I get it. You don't like losing against these cards, but it doesn't mean anything is problematic. You're just salty.
None of theese card beats Ultimate Infestation or Jade Idol. Even with the nerfs, theese two cards are beyond overpowered. And Prince Keleseth a bit to be honest, even though I became a big fan of this card since the last balance patch. Is not an "Auto Win" card, but it will get more annoying the sooner you play him.
Flametongue Totem desperately needs either a mana increase or health decrease. That card is in every shaman deck ever, and can totally end a game on turn 3. It's basically 2 mana deal 4* damage tied to a 3 health minion.
I do not like to play against anything rng-based that wins or loses on the spot.
1: Barnes Almost all power of a deck centered on drawing one card is just silly.
2: Naga Sea Witch It should not be possible to play a 5-5 and 4 8-8 giants on turn 5, it does not matter how strong the deck is, how often it happens and that it only happens in Wild.
3: Patches the Pirate Still by far the best earlygame card, I have seen every class run pirates except mage and priest, which should not happen. Also too punishing if you draw him.
4: Evolve I just hate playing against this! Roll a dice along with Doppelgangster and win/lose on the spot. The fact that Thrall, Deathseer promotes the same rng-based mechanic does not make it any better. Shaman should be about clever placements, totem synergy and resource managemet, not this transformation BS.
5: The Lich King The idea is good, and it is not op. However, his cards are far too situational, turning the game into a stupid lottery of giving you the right one (he usually doesn't) Ysera is much better in that regard!
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All the people stating cards that they hate beause they lose to them lol.
I will only say Ice block needs to go or even better change,because i play wild mostly.Im fine with other cards.
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I don’t think any card on its own is problematic, apart from maybe Ice Block and Primordial Glyph.
However, there are some really stupid interactions in Standard now. Doppelgangster + Evolve, Raza the Chained + Shadowreaper Anduin, Jade Blossom + Ultimate Infestation, Prince Keleseth + Patches the Pirate, Barnes + Eternal Servitude.
Those are fine for the Wild format though. The problem is, KotFT is not the last expansion of the year. There might be some even sillier combos coming up before the next rotation.
Like...dog sh!t.
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I think they need to rework how "....a 1/1 copy" works. It should be a card with the same text that has 1/1 stats. It should not be the normal card that's been de-buffed to 1/1 stats.
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Right because of how you can silence 7 health off the enemy hero or Crazed Alchemist 7 health away. Flawless logic, top fucking kek mate.
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