There are times where I feel like playing certain decks by themselves are bad sportsmanship. Hyper aggro or any deck where the word “fatigue” is used to describe its win condition.
The meta is in a pretty good spot right now overall with new, powerful decks constantly being discovered like the new zoo lock and recruit hunter is only a recent T1 deck.
Just how balanced is the meta though? I feel like so many games are determined by “did you draw the right cards in the right order?” While this has always been a thing in Hearthstone (eg finding Reno vs Pirate Warrior), I feel like the vast majority of T1 and T2 decks have nearly unbeatable curves if they get them. Such as recruit hunter drawing no beasts and getting their seeping oozelings early. How early does even lock draw their giants? Does odd Paladin draw their level up on turn 5? Does big spell Mage have jaina on turn 9?
I don’t remember previous metas being this heavily weighted towards specific draws in this many decks. They’ve always existed but not this commonly. I feel like so much of it is due to the power of Death Knights and how important draw order is with recruit.
Those minions should swap their stats based on some condition which you could control - for example casting a spell (yes I know, MTG much). The way it is right now it's just unreliable and too random, the same reason discard lock won't work
Even discard lock worked on occasion when Karazhan came out.
The Worgen cards added in WW feel like the most completely useless cards and unique mechanic ever added in Hearthstone. I’ve never seen them played in anything resembling a competitive deck. And I can’t think of any other mechanic that was this useless.
I feel like the core reason people don’t like this meta, despite it having a huge variety of decks that can be played, is that theres nearly nothing new. There’s no new decks. Except for things like shudderwok shaman (which in general is not liked) and recruit hunter, all the nerfs did was bring the return of old decks like miracle rogue and taunt warrior. Nothing new.
One of the strangest design choices they’ve made imo is giving Druid TONS of armor gain. This was warrior’s niche for a long time and then they gave Druid bunches of armor gain for some strange reason.
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Saidsssssssssss
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There are times where I feel like playing certain decks by themselves are bad sportsmanship. Hyper aggro or any deck where the word “fatigue” is used to describe its win condition.
Bleh.
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The meta is in a pretty good spot right now overall with new, powerful decks constantly being discovered like the new zoo lock and recruit hunter is only a recent T1 deck.
Just how balanced is the meta though? I feel like so many games are determined by “did you draw the right cards in the right order?” While this has always been a thing in Hearthstone (eg finding Reno vs Pirate Warrior), I feel like the vast majority of T1 and T2 decks have nearly unbeatable curves if they get them. Such as recruit hunter drawing no beasts and getting their seeping oozelings early. How early does even lock draw their giants? Does odd Paladin draw their level up on turn 5? Does big spell Mage have jaina on turn 9?
I don’t remember previous metas being this heavily weighted towards specific draws in this many decks. They’ve always existed but not this commonly. I feel like so much of it is due to the power of Death Knights and how important draw order is with recruit.
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While Genn and Baku completely changed the meta, and are cool, so many of the other cards just feel so weak. Not enough new stuff.
Also, the Worgen cards were a complete waste of a new mechanic.
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Thats a single card though. Not an entire xpac’s mechanics.
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Even discard lock worked on occasion when Karazhan came out.
Just not the quest
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Black howl gunspire. It doesn’t even work as a meme.
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Even there, Murloc knight and Thunderbluff Valiant were played at least.
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The Worgen cards added in WW feel like the most completely useless cards and unique mechanic ever added in Hearthstone. I’ve never seen them played in anything resembling a competitive deck. And I can’t think of any other mechanic that was this useless.
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I feel like the core reason people don’t like this meta, despite it having a huge variety of decks that can be played, is that theres nearly nothing new. There’s no new decks. Except for things like shudderwok shaman (which in general is not liked) and recruit hunter, all the nerfs did was bring the return of old decks like miracle rogue and taunt warrior. Nothing new.
So it feels like we’ve played everything before.
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Nope. I’d care more if they added a new reward for hitting legend for the first time since HS was released.
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Imo they fit more with healing than armor. I would’ve liked to see things like furious howl and oaken Summons heal instead.
For that matter, that’s what Druid WAS about healing previously in Hearthstone. Moonglade Portal and Healing Touch.
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One of the strangest design choices they’ve made imo is giving Druid TONS of armor gain. This was warrior’s niche for a long time and then they gave Druid bunches of armor gain for some strange reason.