In the current meta this card isn't necessarily overpowered, but objectively it is. Sure this card has the combo tag, but lets be real its a 5 Mana "Combo" fuck any minion in the ass. This card generates way too much value on average, and with Blizzard announcing that they are going to be printing more Late Game minions in future sets(Which is why Hex was nerfed, Vilespine Slayer will get out of hand.
I really have to disagree with this... Yes, Vilespine Slayer is powerful, but how can you consider that more powerful than Hex or Firelands Portal?
For 4 mana, after the nerf, Hex will completely bypass both Deathrattle effects, as well as removing the threat as a valid target for resurrection spells, like Eternal Servitude. There is no overload cost, no restrictions like Combo, and it's downside apart from being a spell is a typically trivial 0/1 Taunt Beast token. Sure, because it's a spell Hex is weaker to Secrets, but of the 4 that interact with it only 2 really need to be played around, and both from the same class.
In some ways, Firelands Portal is weaker than Vilespine Slayer, but it is much more flexible. Firelands can target face for the win, can get you a better Minion (or worse, but it feels RNG that gives you a card is weighted positive, either by number of available cards or by intention), and again is not restricted by Combo. In a perfect game, Turn 5 Firelands Portal could potentially be lethal:
Turn 1: Mana Wurm (1/3). Turn 2: Frost Bolt for 3 (Wurm 2/3), Attack with Wurm for 2 (5 total). Turn 3: Coin (Wurm 3/3) -> Fireball for 6 (11, Wurm 4/3), Attack with Wurm for 4 (15 total). Turn 4: Fireball for 6 (21, Wurm 5/3), If the Wurm has survived attack for 5 (26). Turn 5: If the Wurm attacked or the opponent healed for 6 or less, Firelands is lethal, if not Firelands has a chance to summon Doomguard or Leeroy for lethal.
I agree that Shadowreaper and Raza don't qualify as overpowered on their own, but together they are an absolutely broken combo that allows priests to do what it does best (survive situations that no other class would be able to), but then the combo lets them easily pull a win out of their ass. No other class in the game would get a card like Raza, but Blizzard/Brode love their Priest. He should either make your Hero power cost 1 less (and even allow it to stack with cards like Maiden of the Lake, or be a more powerful version of Maiden where it lets your Hero power cost 0 while it is on the board. There are plenty of times cards that were relatively fine on their own have been nerfed because of interactions with other not-broken-on-their-own cards, seemingly mostly to Rogue (I'm looking at Blade Flurry, which got nerfed due to a card that was rotating out of standard).
I was definitely affected by this bug (or something VERY much like it) after 2:30pm PST. I got 3x Ancient of Blossoms in one pack, and multiple of the cards as dupes in the same pack in the first 2 slots when you open on mobile. I would say somewhere around 25%+ of my packs had duplicates in the first two slots. Cards that I can remember this happening to were: Jade Idol (Rare, 2x two dupes), Smuggler's Crate (Common, 4x two dupes), Jade Shuriken (Common, 3x two dupes), and Blastcrystal Potion (Common, 3x two dupes). At least 12 out of the 46 packs I opened had duplicate cards in the first two slots. I wish I got screenshots, especially of the 3x Ancient of Blossoms, but I didn't think about it at the time.
I remember many people saying Xaril is terrible because of their status as well and for me it was one of the most well-Design legendary card ever.
You guys only want see broken cards,so sad.
It's not 'only wanting broken cards', it's Rogue getting shit on every expansion by comparison to other classes. When most other classes get Rare cards that are "Meta-defining", and Rogue's Legendary is voted 45% Playable and 26% Bad, and essentially just a rehash of other cards (Burgle, Undercity Huckster and Swashburglar), then yeah... I think people are right to complain.
And Rogue gets dicked yet again! Just waiting for the new Mage creature: 6/6 for 4, "Deal 6 damage randomly split among all enemies", for this to be the usual expansion.
But one known problem of Rogue is its instability, it can get stuck with clunky hands. Who never saw a rogue just Preparation, Backstab, Preparation, Sap, Conceal, Concede?
Counterfeit Coin looks like it could create even more this dead hand situation. As Rogue would you play 4 Preparation in your deck if it was allowed? Would you play 4 Innervate as a Druid?
Maybe as one-off in Miracle decks, but definitely not a staple for known archetypes.
Druid doesn't have a mechanic based on playing a card before it. As an example, I think this makes Shado-Pan Rider a decent card because you're not stuck hoping you get Coin for it to not be a dead card until late game. Admittedly Xaril, Poisoned Mind kind of solved that previously, giving (more) access to 1 cost spells without having to rely on less than ideal minions that give Spare Parts, and nothing has changed with the Rider.
I can't tell if this is serious.....You're going to use up 2 slots in a deck for a card that provides no real resource. Wonder how it'll feel for rogues who topdeck this late game
Same as Druids who top deck Innervate late game? Only slightly worse, since this is a slightly worse Innervate.
Theoretically, the Medivas made it harder for the match to go one-sided. I would assume the same would go for constructed.
Whut? Every game of the brawl I played was decided by the first 3 turns of RNG. MAYBE you could come back if you got into a streak of well timed Fireland portals, but more often than not one player just ended up getting so dicked early on that it didn't matter.
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Done
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Done
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I had two event tickets during the Sun/Ice event when the "year" changed (I believe)
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Yes, Vilespine Slayer is powerful, but how can you consider that more powerful than Hex or Firelands Portal?
In a perfect game, Turn 5 Firelands Portal could potentially be lethal:
Turn 1: Mana Wurm (1/3).
Turn 2: Frost Bolt for 3 (Wurm 2/3), Attack with Wurm for 2 (5 total).
Turn 3: Coin (Wurm 3/3) -> Fireball for 6 (11, Wurm 4/3), Attack with Wurm for 4 (15 total).
Turn 4: Fireball for 6 (21, Wurm 5/3), If the Wurm has survived attack for 5 (26).
Turn 5: If the Wurm attacked or the opponent healed for 6 or less, Firelands is lethal, if not Firelands has a chance to summon Doomguard or Leeroy for lethal.
I agree that Shadowreaper and Raza don't qualify as overpowered on their own, but together they are an absolutely broken combo that allows priests to do what it does best (survive situations that no other class would be able to), but then the combo lets them easily pull a win out of their ass.
No other class in the game would get a card like Raza, but Blizzard/Brode love their Priest.
He should either make your Hero power cost 1 less (and even allow it to stack with cards like Maiden of the Lake, or be a more powerful version of Maiden where it lets your Hero power cost 0 while it is on the board. There are plenty of times cards that were relatively fine on their own have been nerfed because of interactions with other not-broken-on-their-own cards, seemingly mostly to Rogue (I'm looking at Blade Flurry, which got nerfed due to a card that was rotating out of standard).
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I was definitely affected by this bug (or something VERY much like it) after 2:30pm PST.
I got 3x Ancient of Blossoms in one pack, and multiple of the cards as dupes in the same pack in the first 2 slots when you open on mobile. I would say somewhere around 25%+ of my packs had duplicates in the first two slots. Cards that I can remember this happening to were: Jade Idol (Rare, 2x two dupes), Smuggler's Crate (Common, 4x two dupes), Jade Shuriken (Common, 3x two dupes), and Blastcrystal Potion (Common, 3x two dupes). At least 12 out of the 46 packs I opened had duplicate cards in the first two slots.
I wish I got screenshots, especially of the 3x Ancient of Blossoms, but I didn't think about it at the time.
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They likely moved up the release because Kripp was going to go play Path of Exile until the expansion came out.
While they don't seem to have a set release schedule, they seem to release things mid- to late-season.
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Lotus Assassin trades evenly into a 5+/5.
Firelands Portal removes a 5+/5 and summons a 5 drop creature.
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Master of Disguise
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And Rogue gets dicked yet again!
Just waiting for the new Mage creature: 6/6 for 4, "Deal 6 damage randomly split among all enemies", for this to be the usual expansion.
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As an example, I think this makes Shado-Pan Rider a decent card because you're not stuck hoping you get Coin for it to not be a dead card until late game. Admittedly Xaril, Poisoned Mind kind of solved that previously, giving (more) access to 1 cost spells without having to rely on less than ideal minions that give Spare Parts, and nothing has changed with the Rider.
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Only slightly worse, since this is a slightly worse Innervate.
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WAY too complicated, we only just got deck slots,
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