All of them done, most fun one for me was Warrior bringing back memories of Grim Patrons on the board and just draw like crazy till you hit both Frothing Berserkers lol. Managed to get 2 38/2 Berserkers out was glorious. Some of them are definitely hard if you don't have a big card collection kinda feelsbadman for freetoplay players.
Finally got arthas. Biggest pain was paladin. Pretty much have to have a god draw with murloc and win before turn 7. I had him down to 1 health on a game and lost.
Well, it's pretty obvious the entire "challenge" was just meant to make people go on a spending spree. It is obvious which big shiny cards will make it fairly easy that it is rather embarrassing to see.
Of course, anyone is free not to do it. Would have been more fun if it wasn't just a marketing stunt for packs from the latest expansion though.
Finished it this morning. Hunter took me hours, was convinced the Y'Shaarj plan wouldn't work so grinded until I got lucky with a Reno deck. Got Paladin done in two attempts with an Anyfin Can Happen combo list.
9/9 Had to exploit the AI for Paladin. Enter the Coliseum for turn 7, then turn 9 Kel'Thuzad + Shieldbearer. The AI will keep passing the turn, have 1 or 2 Scaled Nightmares to stick on the board. Let them get to high enough damage and OTK him.
Mage: after some failed attempts, I made a DK Reno deck that finally worked. Warlock: Krul Renolock made it fairly easy. Priest: just a regular Penguin OTK Priest. Druid: just a regular Jade Druid. Rogue: made a Zoo Rogue that somehow worked. Shaman: just a regular Token/Evolve/Bloodlust Shaman. Hunter: needed god draw to shut down his turn 6 and 7 with Doomsayer into Medivh and double Call of the Wild. Warrior: made a very weird Zoo Warrior with Cobalt Scalebane and Alley Armorsmith to stack some serious armor and kill the LK with a board of 10+ atk minions. Turns out, 11/7 Alley Armorsmith is preeeeeetty good. Paladin: Anyfin Can Happen.
Only 2 so far. Druid and rogue. I'm currently trying warlock. Edit. 5 now
Oh... My... God... got Kabal Lackey + Counterspell first try.
I can't even beat him for the first time, let alone with every class. Been trying with Pirate Warrior, Renolock and Midrange Paladin
Anyone has a good guide for this?
8/9 Stuck on Paladin. Whoever designed this fight can go to hell.
Only have Priest, Druid, Warlock done. Not optimistic about the rest...
Gave up after 100+ losses with pally.
I like challenges but this is no challenge. There is no way to do it, except for trying a zillion times untill you get exactly the RNG you need.
I don't consider it something fun.
All of them done, most fun one for me was Warrior bringing back memories of Grim Patrons on the board and just draw like crazy till you hit both Frothing Berserkers lol. Managed to get 2 38/2 Berserkers out was glorious. Some of them are definitely hard if you don't have a big card collection kinda feelsbadman for freetoplay players.
8/9
Seems ok.
Just got my pack with Warlock, have no intention or desire to even play him again ever.
Managed to do 5 out of the 9 Heroes so far
Warlock(Control Renolock), Priest (Resurrect Deathwing), Warrior (Exploited with Kel'Thuzad, Shaman(Evolve), and Druid (Astral Communion)
"I bring Life, and Hope." -Alexstrasza
"I dream and the world trembles." -Ysera
"Your time is up!" -Nozdormu
"I am the Essence of Magic!" -Malygos
"I AM POWER INCARNATE!" -Deathwing
done it, hunter was the hardest for me as I did it without molten giants.. easiest was druid, it was like playing constructed
Still unbeatable, 6h in the pali one ...
priest- Dragon priest
Druid-The Ancient one Ramp Druid
Finally got arthas. Biggest pain was paladin. Pretty much have to have a god draw with murloc and win before turn 7. I had him down to 1 health on a game and lost.
Well, it's pretty obvious the entire "challenge" was just meant to make people go on a spending spree. It is obvious which big shiny cards will make it fairly easy that it is rather embarrassing to see.
Of course, anyone is free not to do it. Would have been more fun if it wasn't just a marketing stunt for packs from the latest expansion though.
Finished it this morning. Hunter took me hours, was convinced the Y'Shaarj plan wouldn't work so grinded until I got lucky with a Reno deck. Got Paladin done in two attempts with an Anyfin Can Happen combo list.
9/9 Had to exploit the AI for Paladin. Enter the Coliseum for turn 7, then turn 9 Kel'Thuzad + Shieldbearer. The AI will keep passing the turn, have 1 or 2 Scaled Nightmares to stick on the board. Let them get to high enough damage and OTK him.
9/9 done, after few hours :)
Mage: after some failed attempts, I made a DK Reno deck that finally worked.
Warlock: Krul Renolock made it fairly easy.
Priest: just a regular Penguin OTK Priest.
Druid: just a regular Jade Druid.
Rogue: made a Zoo Rogue that somehow worked.
Shaman: just a regular Token/Evolve/Bloodlust Shaman.
Hunter: needed god draw to shut down his turn 6 and 7 with Doomsayer into Medivh and double Call of the Wild.
Warrior: made a very weird Zoo Warrior with Cobalt Scalebane and Alley Armorsmith to stack some serious armor and kill the LK with a board of 10+ atk minions. Turns out, 11/7 Alley Armorsmith is preeeeeetty good.
Paladin: Anyfin Can Happen.