When I tried it in wild I spiced it up by making it a Hobgoblin deck as well, so it can be made interesting with a bit of imagination and willingness to forsake a few wins.
Clearly. Cancer and boring as fuck. Yet i like this class, but there you just have to vomit your hand and finish your opponent with an infinite ragnaros, so cool
Yeah, I mean the fun of control warrior came from holding cards, baiting and outsmarting your opponent while winning the fatigue/late game. Taunt warrior? Oh you play taunts until get rag power, then hero power every turn while playing taunts.
I remember days of priest versus control warrior and being deep in fatigue. Baiting his last execute and dropping rafaam into latern of power and winning. That was satisfying. I miss old control vs control games. Jade druid can get fucked.
I personally hate fatigue as win condition decks, both playing them and especially against them. They feel like the closest you can get to troll deck in hearthstone. So yeah I'm happy this is where control warrior is at right now.
Yeah, I mean the fun of control warrior came from holding cards, baiting and outsmarting your opponent while winning the fatigue/late game. Taunt warrior? Oh you play taunts until get rag power, then hero power every turn while playing taunts.
I remember days of priest versus control warrior and being deep in fatigue. Baiting his last execute and dropping rafaam into latern of power and winning. That was satisfying. I miss old control vs control games. Jade druid can get fucked.
As nice as the current meta is overall, THOSE were the halcyon days for control players. Back when Deathlord's Deathrattle was a bonus as it crept your opponent to fatigue faster, when you could spot a bad Warrior player by whether or not that took the draw on Slam...good times...
Personally I think Taunt Warrior can be pretty interesting in some matches since as the opponent you have to figure out how to play around the 8-damage hero power (e.g. using tokens or divine shield to soak the damage) and as the warrior sometimes there are situations where you don't want to play Sulfuras because you don't have enough health/armor to survive and need to Armor Up! some more first.
I'll agree that sometimes the matchup is extremely linear (i.e. just dump taunts and hero power). But to be fair, that can be said about a lot of decks if you boil them down to their core strategy (i.e. Pirate Warrior is just dump hand and hit face, Freeze Mage is just stall then burst for 15-30 damage in a turn, etc.). The depth of a deck comes through when it can't execute it's core plan, or it has to find a way to stop the opponent's core plan.
Pretty straight forward question. After playing against and with the deck it seems like the most one dimensional deck Hearthstone has had.
I agree. It makes control warrior decks useless
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Yeah I find it pretty dull too.
When I tried it in wild I spiced it up by making it a Hobgoblin deck as well, so it can be made interesting with a bit of imagination and willingness to forsake a few wins.
Clearly. Cancer and boring as fuck. Yet i like this class, but there you just have to vomit your hand and finish your opponent with an infinite ragnaros, so cool
Yeah, I mean the fun of control warrior came from holding cards, baiting and outsmarting your opponent while winning the fatigue/late game. Taunt warrior? Oh you play taunts until get rag power, then hero power every turn while playing taunts.
I remember days of priest versus control warrior and being deep in fatigue. Baiting his last execute and dropping rafaam into latern of power and winning. That was satisfying. I miss old control vs control games. Jade druid can get fucked.
I personally hate fatigue as win condition decks, both playing them and especially against them. They feel like the closest you can get to troll deck in hearthstone. So yeah I'm happy this is where control warrior is at right now.
Personally I think Taunt Warrior can be pretty interesting in some matches since as the opponent you have to figure out how to play around the 8-damage hero power (e.g. using tokens or divine shield to soak the damage) and as the warrior sometimes there are situations where you don't want to play Sulfuras because you don't have enough health/armor to survive and need to Armor Up! some more first.
I'll agree that sometimes the matchup is extremely linear (i.e. just dump taunts and hero power). But to be fair, that can be said about a lot of decks if you boil them down to their core strategy (i.e. Pirate Warrior is just dump hand and hit face, Freeze Mage is just stall then burst for 15-30 damage in a turn, etc.). The depth of a deck comes through when it can't execute it's core plan, or it has to find a way to stop the opponent's core plan.
Control/fatigue warrior was most boring by far.
Nah, most boring archetype is "draw your entire deck in one turn" :P
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Every deck with Magni is fun.
It can be fun, but gets old fast. I like to play it in Wild with Garrison Commander