What about The Storm Bringer? I've only seen it in a couple deck theories, but it seems like an obvious fit, no? For example, you play Soul of the Murloc, your opponent clears the board, leaving you with a board full of 1/1's, and then you The Storm Bringer for massive value.
Stormbringer has the same issue as Bloodlust. If you don't have at least half a board, it's a quite poor card and unlike BL you can't even go YOLO to steal a victory next turn. Combined with the fact that Murloc decks are known to be squishy (before Coldlight Seer lets you stabilize) I would rather play Hagatha and hope for random direct damage to finish off my opponent in case I lost the board.
This will be what I try first. I really liked that burn shaman deck that floated around with rockbiter and doomhammer. Also I had some successs with murlocm shaman before even withoutw the quest. I have a feeling the angler card will be better than the quest. I think these decks can be combined like so....
The deck seems ok but people will tech hungry crabs and it will get destroyed. Beast hunter / zoo warlock might be better with also 2 late game solutions with zuljin/rafaam/jaraxxus.
Scargil turns the 2 otherwise-unplayable deathrattle murlocs into crazy value. I honestly feel like this expansion gave murloc shaman everything it dreamt of: resilience to boardclears (soul of the murlocs), steam (the crazy 2-mana new murloc and the afore-mentioned combo with the legendary) and high threats cheap removal (the 1-mana poisonous murloc). Ok for the crabs but are you seriously going to tech in 2 crabs in your deck just to counter one deck?
This deck just eat secret pally and rogues. Warrior is hard if he can survive long enought. Dont know about the rest for now couse i face this 3 whole time but board reborn in this deck is crazy.
Just did 9 wins in the tavern brawl. I met 6 bomb/control warriors and beat 5 of them. The overload package is a must have. We can deal with the threats and keep our murlocs healthy to hit face. Hagatha carries the late game and saved me a lot of time when i couldn't kill my opponent before turn 8. And the real MVP of the deck : Underbelly Angler This card is batshit crazy. The main issue of any murloc decks was being out of steam too quickly. This little guy carries the whole archetype on his shoulders. When you're opponent can't deal with him, you can flood the board and still have a huge hand full of murlocs ready to replace their friends killed in action. I won so many games vs control decks thanks to him. Soul of the Murloc is also really good. It gives you a board ready for a bloodlust in da face.
Played someone earlier using a murloc/hagatha deck and it cou tered the bomb warrior very well. It was a close match which they ended up losing but a chunk of that was down to sheer rng. They kept getting murlocs added to their hand from underbelly, playing them and getting more murlocs and shaman spells. Keeping themselves at 10 cards pretty often and negating the bomb if they drew it.
If they had a touch better luck with the shaman spells, they may well have won. It was a very good game in all honesty.
2 days further dropped to rank 4. Too many warpath`s, brawls, dino-matic`s, coin SI`-agent etc. Running mostly into warrior and rogue and they are just nuts atm
What about The Storm Bringer? I've only seen it in a couple deck theories, but it seems like an obvious fit, no? For example, you play Soul of the Murloc, your opponent clears the board, leaving you with a board full of 1/1's, and then you The Storm Bringer for massive value.
Stormbringer has the same issue as Bloodlust. If you don't have at least half a board, it's a quite poor card and unlike BL you can't even go YOLO to steal a victory next turn. Combined with the fact that Murloc decks are known to be squishy (before Coldlight Seer lets you stabilize) I would rather play Hagatha and hope for random direct damage to finish off my opponent in case I lost the board.
if you go for multiple board setups and propably blow one bloodlust to trade i think storm bringer is a good adition.
Also gonna give Shaman Muroc a go when RoS hits. Will probably be very fun to play.
But I think all Murloc decks will really miss a Gentle Megasaur-type card.
This will be what I try first. I really liked that burn shaman deck that floated around with rockbiter and doomhammer. Also I had some successs with murlocm shaman before even withoutw the quest. I have a feeling the angler card will be better than the quest. I think these decks can be combined like so....
I don't think Scargil will make the cut.
The combo with the echo murloc is kinda nice but not worth, I would cut both and lean more toward some overload/electra things like Majere said.
The deck seems ok but people will tech hungry crabs and it will get destroyed. Beast hunter / zoo warlock might be better with also 2 late game solutions with zuljin/rafaam/jaraxxus.
Exits Odd Paladin. Enters Murloc shaman. Yippie. Those turn 5 bloodlusts are gonna feel so diverse and amazing!
Do you guys also feel this deck looks a little frail?
Scargil turns the 2 otherwise-unplayable deathrattle murlocs into crazy value. I honestly feel like this expansion gave murloc shaman everything it dreamt of: resilience to boardclears (soul of the murlocs), steam (the crazy 2-mana new murloc and the afore-mentioned combo with the legendary) and high threats cheap removal (the 1-mana poisonous murloc). Ok for the crabs but are you seriously going to tech in 2 crabs in your deck just to counter one deck?
Did someone say shaman is back?
After about an hour and a half playing, I came to the following conclusions:
sludge slurper is amazing
toxfin is amazing
underbelly angler is amazing
soul of the murloc is busted
scargil is not as good as I thought but still solid
hogsteed is not as good as I thought but still solid (although this probably has more to do with the fact that I barely played against aggro)
the overload package works really well (likkim, thunderhead and zap!)
cultmaster doesn't make the cut (in my opinion at least)
I didn't run hagatha but I don't see it working
I have to test giants and tastyfin
This deck just eat secret pally and rogues. Warrior is hard if he can survive long enought. Dont know about the rest for now couse i face this 3 whole time but board reborn in this deck is crazy.
doing well at rank 1, except these warriors gatekeeping me :(
Just did 9 wins in the tavern brawl. I met 6 bomb/control warriors and beat 5 of them.
The overload package is a must have. We can deal with the threats and keep our murlocs healthy to hit face.
Hagatha carries the late game and saved me a lot of time when i couldn't kill my opponent before turn 8.
And the real MVP of the deck : Underbelly Angler
This card is batshit crazy. The main issue of any murloc decks was being out of steam too quickly. This little guy carries the whole archetype on his shoulders. When you're opponent can't deal with him, you can flood the board and still have a huge hand full of murlocs ready to replace their friends killed in action.
I won so many games vs control decks thanks to him.
Soul of the Murloc is also really good. It gives you a board ready for a bloodlust in da face.
This is my deck :
Played someone earlier using a murloc/hagatha deck and it cou tered the bomb warrior very well. It was a close match which they ended up losing but a chunk of that was down to sheer rng. They kept getting murlocs added to their hand from underbelly, playing them and getting more murlocs and shaman spells. Keeping themselves at 10 cards pretty often and negating the bomb if they drew it.
If they had a touch better luck with the shaman spells, they may well have won. It was a very good game in all honesty.
Update: this is what I'm running atm. It's the version I like the most (went 11-3 with it in the brawliseum btw)
It makes use of higher value cards through a Sunreaver Warmage package
2 days further dropped to rank 4. Too many warpath`s, brawls, dino-matic`s, coin SI`-agent etc. Running mostly into warrior and rogue and they are just nuts atm
Has anyone tried to fit in Hagatha?