This attempt is an attempt at a heavy turn 1-2 curve aggro deck, that can out tempo aggro shaman and face hunter, while still having the aggro advantage needed to beat secret pally, Patron Warrior and still not losing completely to Priests. Difference between this and normal face hunter deck is the lower curve. Who usually only ran 2-4 drops, where this deck ran 6 and hunter's mark which used to only see play in midrange. I rebuilt this deck a bit due to new synergy from WOTUG, which gave face decks more beast. Making it feel mandatory to run kill command. So this deck does have pretty insane reach now.
Goal: Beat Midrange/ Aggro decks. Card Choices: Argent Squire - Lot better vs Druid and checking pally secret. Can survive swipe and land some hits on face. Also good to be pulled out from camel. It can kill something marked with hunter's mark and survive.
Camel: The control decks seem to be losing a good amount of 1-drop, and the new 2/3 1 drops require battlecry, so camel seem nice even against those decks that run 1 drops. Since I am running a bunch of them here, I felt like it was necessary.
Hunter's Mark: Remove Taunt and help tempo out the Shaman 3/4 minion on turn 2. Combine with Argent Squire and Mastiff to out tempo other aggro decks.
Made some changes for incoming standard, added camel again, because non-aggro deck might not run 1 drop anymore. Pretty much Warlock is the only issue for Camel at the moment, (They are the dominant deck rn though), but against the new rogue 1 drop and dragon priest. It can take away their battlecry and be pretty decent.
I like the brave archer synergy in the deck with garrison commander, but I think justicar is just a bad card for most classes and is especially bad for an aggressive deck as you won't get any value until turn 8 at the earliest. Also I question keeping knife juggler in the deck without unleash. I'm not sure the creepers in the deck are enough to justify keeping juggler in. I think you need to add at least 1 owl and maybe take out 1 hunters mark since using one of the hounds from unleash is usually how the marked minion is killed. I guess it sounds like I'm saying you need to add unleash but if you don't like it that's fine. In place of the knife jugglers I would consider flame jugglers or agent horse riders, or the tried and true arcane golems or wolf riders.
I like the brave archer synergy in the deck with garrison commander, but I think justicar is just a bad card for most classes and is especially bad for an aggressive deck as you won't get any value until turn 8 at the earliest. Also I question keeping knife juggler in the deck without unleash. I'm not sure the creepers in the deck are enough to justify keeping juggler in. I think you need to add at least 1 owl and maybe take out 1 hunters mark since using one of the hounds from unleash is usually how the marked minion is killed. I guess it sounds like I'm saying you need to add unleash but if you don't like it that's fine. In place of the knife jugglers I would consider flame jugglers or agent horse riders, or the tried and true arcane golems or wolf riders.
I was trying too hard to push the inspire synergy, so I included Justicar. But I think even Garrison commander doesn't justify her. I was just having fun with this idea at first, but I am starting to think this have potential. I will do a more aggressive shift to see how it goes, while keeping Garrison Commander and Brave Archer.
I wanted more 1 drop for camel synergy, and I wanted to have easier time emptying hand so I didn't add webspinner. I was trying to go for a more tempo-early game, giving Braver Archer/Garrison Commander a better chance to stay on board.
I have tried this on ladder, but I didn't grind above rank 7 since I was trying to hit golden on all classes. So I've been playing Control Shaman and a few rogue decks lol. (I can't play aggro shaman without dying inside, either from RNG feelsbadman or feeling bad morally.)
If you are running plenty one drops like what I once made, maybe Desert Camel helps? I find it work fine with Brave Archer and Southsea Deckhand in my list.
If you are running plenty one drops like what I once made, maybe Desert Camel helps? I find it work fine with Brave Archer and Southsea Deckhand in my list.
I actually ran Camel before, I forgot to put it in the list. But since this deck's target was aggro, I decide to take it out. BTW I just updated the list.
Wow, you're really dropping Leper Gnome just because of the -1 attack nerf? Seriously? Tell me more about all those games where he attacked more than once.
And you're including Argent Squire, a card that makes zero sense for a class that can't consistently buff it. Why not just run Boar then? At least it procs Kill Command. Oh wait, you're also not running any of those... You're also running Camels without Kvaldirs (wtf why is it in this deck anyway), and no wolfriders. For a Face Hunter, this deck makes absolutely no sense, it's like a failed baby from Camel Hunter and Face Hunter, with a little midrange.
I'll give it to you though: I kinda like the idea of the Garrison Commander and Brave Archers. But maybe one Brave Archer is enough, it's such a terrible card to play early game.
Wow, you're really dropping Leper Gnome just because of the -1 attack nerf? Seriously? Tell me more about all those games where he attacked more than once.
And you're including Argent Squire, a card that makes zero sense for a class that can't consistently buff it. Why not just run Boar then? At least it procs Kill Command. Oh wait, you're also not running any of those... You're also running Camels without Kvaldirs (wtf why is it in this deck anyway), and no wolfriders. For a Face Hunter, this deck makes absolutely no sense, it's like a failed baby from Camel Hunter and Face Hunter, with a little midrange.
I'll give it to you though: I kinda like the idea of the Garrison Commander and Brave Archers. But maybe one Brave Archer is enough, it's such a terrible card to play early game.
Well, I am aimming for a really sticky board deck, where I can possibly keep the inspire minion up. The Camel is to pull the brave archer more consistently, since I am replacing the Kill Command with the inspire for reach. This should also make it easier to tempo for new players. I am not aiming for the fastest hunter deck, I am aiming for a strong early tempo one that can contest other aggro and have more consistent curve. I want to see if the inspire mechanic work better on midrange or aggro, and it really depend on what class people run. But this is the template I am keeping now, since it is the cheapest.
Also Leper is too great of a tempo loss for aggro deck, since this deck doesn't have as much reach, except for quickshot/hero power/inspire and weapon. I need to keep some form of tempo. The new hunter cards seem good though (Edit: Actually fuck it , the new cards for aggro seem to favor Kill Command.)
I am not competitive, never aimed for top 100, but I love hearthstone, I have every class golden, and climbed to legend with my own decks a few time/ few other times with netdecks. So I have some confidence.
I would if hunter have some sort of buff, it really depend if the 3/3 statline can survive though, I might rotate Harvest golem out if people are running more 3/4 minions and 3/2 weapon. Well I probably will since paladin just got a 3/2 weapon.(the only class that didn't have 3 damage removal turn 3 prior)
Your idea kinda defeats the purpose of a "face" deck, you dont care about board or tempo, only damage, and you're not really doing efficient early damage to your opponent, and relying solely on archer's inspire can be pretty bad because its unlikely that it will trigger more than once, but hey, if its fun, I guess...
For Face Hunter you don't want that many cards with 0 damage potential. That's why evenKnife Juggler is iffy in Face Hunter. You have 13/30 cards with no damage potential! That is not going to fare well if you need to draw damage for lethal.
I've seen people asking for nerfs on ANYTHING. If Blizzard one day decides to actually pay attention to the community and starts nerfing as requested, we are going to have a game with only wisps. And still someone would say wisp is op. I'm not even kidding.
This attempt is an attempt at a heavy turn 1-2 curve aggro deck, that can out tempo aggro shaman and face hunter, while still having the aggro advantage needed to beat secret pally, Patron Warrior and still not losing completely to Priests. Difference between this and normal face hunter deck is the lower curve. Who usually only ran 2-4 drops, where this deck ran 6 and hunter's mark which used to only see play in midrange. I rebuilt this deck a bit due to new synergy from WOTUG, which gave face decks more beast. Making it feel mandatory to run kill command. So this deck does have pretty insane reach now.
Goal: Beat Midrange/ Aggro decks.
Card Choices: Argent Squire - Lot better vs Druid and checking pally secret. Can survive swipe and land some hits on face. Also good to be pulled out from camel. It can kill something marked with hunter's mark and survive.
Camel: The control decks seem to be losing a good amount of 1-drop, and the new 2/3 1 drops require battlecry, so camel seem nice even against those decks that run 1 drops. Since I am running a bunch of them here, I felt like it was necessary.
Hunter's Mark: Remove Taunt and help tempo out the Shaman 3/4 minion on turn 2. Combine with Argent Squire and Mastiff to out tempo other aggro decks.
Made some changes for incoming standard, added camel again, because non-aggro deck might not run 1 drop anymore. Pretty much Warlock is the only issue for Camel at the moment, (They are the dominant deck rn though), but against the new rogue 1 drop and dragon priest. It can take away their battlecry and be pretty decent.
I like the brave archer synergy in the deck with garrison commander, but I think justicar is just a bad card for most classes and is especially bad for an aggressive deck as you won't get any value until turn 8 at the earliest. Also I question keeping knife juggler in the deck without unleash. I'm not sure the creepers in the deck are enough to justify keeping juggler in. I think you need to add at least 1 owl and maybe take out 1 hunters mark since using one of the hounds from unleash is usually how the marked minion is killed. I guess it sounds like I'm saying you need to add unleash but if you don't like it that's fine. In place of the knife jugglers I would consider flame jugglers or agent horse riders, or the tried and true arcane golems or wolf riders.
Have you actually tried this on ladder?
I feel like the Worgen Infiltrator and the Argent Squire are redundant, and one of them could stand to be replaced. I'd drop the set of Argent Squire for a set of Ironbeak Owl or, a split with Webspinner.
moved to Hunter forum
If you are running plenty one drops like what I once made, maybe Desert Camel helps? I find it work fine with Brave Archer and Southsea Deckhand in my list.
My greatest achievement yet:
Not disenchanting my double Shadowbomber
Updated for standard.
Dragonhawk Rider instead of Harvest Golem?
Wow, you're really dropping Leper Gnome just because of the -1 attack nerf? Seriously? Tell me more about all those games where he attacked more than once.
And you're including Argent Squire, a card that makes zero sense for a class that can't consistently buff it. Why not just run Boar then? At least it procs Kill Command. Oh wait, you're also not running any of those... You're also running Camels without Kvaldirs (wtf why is it in this deck anyway), and no wolfriders. For a Face Hunter, this deck makes absolutely no sense, it's like a failed baby from Camel Hunter and Face Hunter, with a little midrange.
I'll give it to you though: I kinda like the idea of the Garrison Commander and Brave Archers. But maybe one Brave Archer is enough, it's such a terrible card to play early game.
Well, I am aimming for a really sticky board deck, where I can possibly keep the inspire minion up. The Camel is to pull the brave archer more consistently, since I am replacing the Kill Command with the inspire for reach. This should also make it easier to tempo for new players. I am not aiming for the fastest hunter deck, I am aiming for a strong early tempo one that can contest other aggro and have more consistent curve. I want to see if the inspire mechanic work better on midrange or aggro, and it really depend on what class people run. But this is the template I am keeping now, since it is the cheapest.
Also Leper is too great of a tempo loss for aggro deck, since this deck doesn't have as much reach, except for quickshot/hero power/inspire and weapon. I need to keep some form of tempo. The new hunter cards seem good though (Edit: Actually fuck it , the new cards for aggro seem to favor Kill Command.)
I am not competitive, never aimed for top 100, but I love hearthstone, I have every class golden, and climbed to legend with my own decks a few time/ few other times with netdecks. So I have some confidence.
Your idea kinda defeats the purpose of a "face" deck, you dont care about board or tempo, only damage, and you're not really doing efficient early damage to your opponent, and relying solely on archer's inspire can be pretty bad because its unlikely that it will trigger more than once, but hey, if its fun, I guess...
For Face Hunter you don't want that many cards with 0 damage potential. That's why evenKnife Juggler is iffy in Face Hunter. You have 13/30 cards with no damage potential! That is not going to fare well if you need to draw damage for lethal.
Do we really want face hunter revamped?
I've seen people asking for nerfs on ANYTHING. If Blizzard one day decides to actually pay attention to the community and starts nerfing as requested, we are going to have a game with only wisps. And still someone would say wisp is op. I'm not even kidding.