I'm curious as to what people think. It is definitely not aggro so is it MidRange, Combo, or Control. I'm leaning towards the idea that it can't really be defined as one of these but I really haven't given it much thought.
In MtG, the designers group ramp decks together under the rubric of combo. Jade Druid relies upon combo-ing Auctioneer with a handful of cheap spells to cycle through the entire deck relatively quickly, generating an infinite value loop which wins the game on the following turn or two. Seems like an apt description of the deck.
When examining its matchups and its victory condition (which is to have too much value too efficient to handle) as well as a proactive game plan in most slower matchups, I'd say it's a variant of Midrange. There are some builds that lean to Combo (the ones significantly lower on Jades going nuts far later with Gadgetzan Auctioneer andJade Idol), but the traditional "drown them in value" behaves like a Midrange even if it uses a somewhat different toolset than most other Midrange decks.
In MtG, the designers group ramp decks together under the rubric of combo. Jade Druid relies upon combo-ing Auctioneer with a handful of cheap spells to cycle through the entire deck relatively quickly, generating an infinite value loop which wins the game on the following turn or two. Seems like an apt description of the deck.
Î would call it Mid-Control, since it doesn't have nearly as much removal a Control deck should have, but it has more threats over time after a slow start.
Midrange or Combo seems like a good category for it to fall under. I can't really think of it as a Control deck. It doesn't seem to do what Control decks traditionally do in this game. Combo/Midrange seems good because it doesn't necessarily need combos to win but the deck performs better in the situations where it can pull of combo's reliably. It can definitely just win by curving out and playing threats.
I'd say it's combo because the win condition of the deck is to draw a lot to combo Auctioneer + Jade Idol when you drew all your deck. Even if it's true, it doesn't happen too much because the meta is really fast, so you don't have too much occasion to go on to fatigue. So a lot of time, you play this deck like a midrange one.
Miracle. Big swing turns, heavy cycling w/ auctioneer. Doesn't look to win in fatigue, rush down your opponent or get an explosive start. Works to get to the point where it can put several massive threats on the board and gets large swing turns w/ auctioneer, characteristics of miracle decks. It's in the same boat as miracle rouge (heavy cycling and putting big threats like edwin/questing/Giants)
I think sometimes it plays as a midrange deck, the games when you draw all your jade cards and curve out, and sometimes it's a combo-ish control deck, the games where you don't curve out and have to rely on huge auctioneer swing turns to win.
Miracle. Big swing turns, heavy cycling w/ auctioneer. Doesn't look to win in fatigue, rush down your opponent or get an explosive start. Works to get to the point where it can put several massive threats on the board and gets large swing turns w/ auctioneer, characteristics of miracle decks. It's in the same boat as miracle rouge (heavy cycling and putting big threats like edwin/questing/Giants)
I'm glad you pointed this out. I've played both decks a lot recently and there definitely times when both decks feel similar but with being Miracle Rogue a lot harder to play. I think i like the Midrange/Combo designation for the deck. It can win just by curving out but it does have strong miracle turns as well.
That's pretty interesting. I was planning on cutting Jade Spirit from my list becauseJade Idol already wins slow matchups and I usually don't like playing it against aggro. Thoughts on that? I play Tar Creeper and Primordial Drake in my list as well. I'd like to see your list though.
In other words is a combo deck that doesn't actually require you to find a combo which is why it's so ridiculous. Just survive and if the game goes long you win regardless. C'thun was almost as bad but at least it required you to find C'thun.
Its literally the perfect example of how far blizzard is willing to go to dumb down this game for a casual audience. Whoever came up with the jade concept needs to go out and look for a new job; game design is not for them.
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I'm curious as to what people think. It is definitely not aggro so is it MidRange, Combo, or Control. I'm leaning towards the idea that it can't really be defined as one of these but I really haven't given it much thought.
Control. It ramps up asap and controls the board with jades and weak spells.
In MtG, the designers group ramp decks together under the rubric of combo. Jade Druid relies upon combo-ing Auctioneer with a handful of cheap spells to cycle through the entire deck relatively quickly, generating an infinite value loop which wins the game on the following turn or two. Seems like an apt description of the deck.
Jade Druid and Taunt Warrior really deserve their own sub-archetype I'd like to dub "Baby's First Control"...
I kid, I kid...maybe...
Timmy the deck? AKA, ramp/combo. It could be considered control based on its pacing, but it isnt the best description.
I would say it is a control deck.
I'd say it's combo because the win condition of the deck is to draw a lot to combo Auctioneer + Jade Idol when you drew all your deck. Even if it's true, it doesn't happen too much because the meta is really fast, so you don't have too much occasion to go on to fatigue. So a lot of time, you play this deck like a midrange one.
Miracle. Big swing turns, heavy cycling w/ auctioneer. Doesn't look to win in fatigue, rush down your opponent or get an explosive start. Works to get to the point where it can put several massive threats on the board and gets large swing turns w/ auctioneer, characteristics of miracle decks. It's in the same boat as miracle rouge (heavy cycling and putting big threats like edwin/questing/Giants)
I think sometimes it plays as a midrange deck, the games when you draw all your jade cards and curve out, and sometimes it's a combo-ish control deck, the games where you don't curve out and have to rely on huge auctioneer swing turns to win.
It's an "in the box" combo deck.
In other words is a combo deck that doesn't actually require you to find a combo which is why it's so ridiculous. Just survive and if the game goes long you win regardless. C'thun was almost as bad but at least it required you to find C'thun.
Its literally the perfect example of how far blizzard is willing to go to dumb down this game for a casual audience. Whoever came up with the jade concept needs to go out and look for a new job; game design is not for them.