i like it! i dont know about the value of the 1/4 weapon, but the concept is fun and a deck can be built around it! a lot better than shieldmaiden and ancestors call!
Meh, Enhance-o Mechano, Knife Juggler, Defender of Argus, if only pallys had a "group booster" card.. well, we don't know what else might they have in their sleeve with this expansion :D
Three tokens and arguably the worst weapon in the game, all for the low price of 3 mana and a card.
I could see this being good for a buffadin deck, flooding the board with more weenies than the opponent can handle, while also maybe killing something with the weapon. Mix this card with avenge and blessing of kings, and you suddenly have a scary board.
this is a good card hands down,the other on that cobalt stuff is pretty bad no words to describe it,but this spell card has extreme value 3 bodies on board plus a weapon
With the name and the art (there's a guy with a hammer) i expected it to summon several recruits. I wasn't expecting the free weapon. Its a good value card.
Technically this card is 7 mana worth of stuff for 3 mana. Even with it just being Light's Justice, getting it for free while summoning 3 1/1s isn't terrible at all. Buff based pally decks just got a lot more support. Turn 3 drop this, now your opponent has to clear 3 1/1s or deal with the inevitable turn 4, 5/5.
Rollback Post to RevisionRollBack
You thought there would be something inspirational here didn't you?
Okay, the thing I DON'T like about this is that it won't work in conjunction with the Sword of Justice. It will instead replace it (I imagine) which totes sucks. Everything else about it.. i like.
This card will also boost the value of cards rarely used; such as: Cult master, Dire Wolf Alpha, Raid Leader, and Frostwolf warlord. Makes for a strong Swarm-type deck and works very nicely with Equality. Great Synergy with Avenge and Blessing of Might as well. This card and a synergistic deck-type turns crappy minions into effective removal and other utility.
It's an interesting card I think it'll support that early/early mid game paladin build that handles sort of like zoo with various board buffers. I would be scared to have this card if hunters are still around with 2x unleash though.
Hrrmm... three hero powers and a Light's Justice for 3 mana and a card. ... I hope it's good.
i like it! i dont know about the value of the 1/4 weapon, but the concept is fun and a deck can be built around it! a lot better than shieldmaiden and ancestors call!
Meh, Enhance-o Mechano, Knife Juggler, Defender of Argus, if only pallys had a "group booster" card.. well, we don't know what else might they have in their sleeve with this expansion :D
mfw his Yogg steals my win
This is pretty good mana value. You get three turns worth of hero powers and a light's justice for 3 mana. I think it's a very good card.
King of the weenie (small minion) wars, Paladin is.
good card '-'
aggro pally card?
turn2 knife juggler
turn3 muster for battle
turn4 cult master or whatever
definitely not a control pally card
"To Battle!"
Three tokens and arguably the worst weapon in the game, all for the low price of 3 mana and a card.
I could see this being good for a buffadin deck, flooding the board with more weenies than the opponent can handle, while also maybe killing something with the weapon. Mix this card with avenge and blessing of kings, and you suddenly have a scary board.
this is a good card hands down,the other on that cobalt stuff is pretty bad no words to describe it,but this spell card has extreme value 3 bodies on board plus a weapon
With the name and the art (there's a guy with a hammer) i expected it to summon several recruits. I wasn't expecting the free weapon. Its a good value card.
Technically this card is 7 mana worth of stuff for 3 mana. Even with it just being Light's Justice, getting it for free while summoning 3 1/1s isn't terrible at all. Buff based pally decks just got a lot more support. Turn 3 drop this, now your opponent has to clear 3 1/1s or deal with the inevitable turn 4, 5/5.
Finally a good Pally card!
Do you guys think Sword of Justice will be able to activate its effect and boost the 3 tokens before the new weapon replaces it??
I Have No Time for Games
Okay, the thing I DON'T like about this is that it won't work in conjunction with the Sword of Justice. It will instead replace it (I imagine) which totes sucks. Everything else about it.. i like.
This card will also boost the value of cards rarely used; such as: Cult master, Dire Wolf Alpha, Raid Leader, and Frostwolf warlord. Makes for a strong Swarm-type deck and works very nicely with Equality. Great Synergy with Avenge and Blessing of Might as well. This card and a synergistic deck-type turns crappy minions into effective removal and other utility.
Now how does this work withSword of Justice? Does it summon the 3 1/1s and then give you the weapon or does it do both at the same time?
Also I'm calling this mustard from now on.
I will totes build a deck around this or put this in my paladin deck. Muster for Battle, Sword of Justice, Knife Juggler, Master Swordsmith, Raid Leader, Dire Wolf Alpha, Stormwind Champion, Avenge, Young Priestess, Blessing of Kings, Blessing of Might, Tinkmaster Overspark, Spiteful Smith, Captain Greenskin, all that hot garbage. Fill rest to taste.
the_golden_gun recommended Jeeves and Divine Favor, so I'll try that too.
Something vaguely like that. Maybe two Cult Master, maybe Repentance instead/in addition to Equality. Maybe Sea Giant or Haunted Creeper. Maybe change stuff you don't like yourself if you make it.
Hmm, definitely Sea Giant.
I dunno, there's so many angles you could play off of this card. Frostwolf Warlord... I dunno.
the way its worded it works. sword will trigger after every single token each time and then it gets replaced by the new weapon
It's an interesting card I think it'll support that early/early mid game paladin build that handles sort of like zoo with various board buffers. I would be scared to have this card if hunters are still around with 2x unleash though.
that's just nuts