Got lucky and won on my first try. I dropped Milhouse on a board that gave +6 spell damage to the mage, who had both pyros and fireballs in hand. Boom!
The difference is a function of both time and win percentage.
If you win 51% of your games, you gain one star every 50 games. You can theoretically get to legend, but the time investment is crazy.
If you raise that win percentage to just 60%, you gain one star every 5 games. You just reduced the time it takes to get to legend by 90%!
Win percentage is a combination of making the right plays, playing the right deck for the ever shifting meta, and luck of the draw and matchups. Luck should even out over time. Building the right deck and making the right plays are acquired skills.
Mounted Raptor and Jungle Moonkin, also. It's also worth knowing/remembering that class specific cards are 4x more likely to be discovered than neutrals.
im running something very similar to this, and very successfully, the main problem im having is patron warrior, lucky me i face very few, but i ALWAYS loose, with out hope... :/
do anyone have some tips to deal with patron with this deck?
There are things you can do to strengthen the Patron matchup. To win, you need to (a) defend against a possible turn 5/6 patron combo (without charge), and (b) kill them before the have a late game OTK from hand. For (a), you want to draw for and save an Equality for the early combo. For (b), you might want to consider teching more burst into the deck with cards like Blessing of Kings or Rag (and pray they draw poorly).
That being said, this is one of those decks where just you need to accept that patron is favored. If you're running into a lot of patron warriors, you should probably be playing something else (same story with Oil Rogue.) If there aren't that many patrons or rogues on the ladder, you can accept the loss and then go win against something else.
1
0
Beast druid is very board centric. This is only playable if we get a 4 cost, playable beast that maintains or gains tempo and can survive one turn.
S.C. is not this beast... Four health doesn't cut it, and it often results in lost tempo if played on turn four. Five health or stealth, minimum.
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To help other people farm golden heroes, you mean? Conceding doesn't add anything towards your 500 ranked win count.
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Got lucky and won on my first try. I dropped Milhouse on a board that gave +6 spell damage to the mage, who had both pyros and fireballs in hand. Boom!
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Went 12-2 with this Paladin deck. (2nd time with Paladin, 4th overall.)
What a draft this was! No Truesilver Champions or Consecrates, but 2 each of Shielded Minibot, Aldor Peacekeeper, Keeper of Uldaman, and Murloc Knight, in addition to a great curve and a very nice draw package.
Rewards were 2 golden cards (1 rare, 1 common) and ~250g.
1
The difference is a function of both time and win percentage.
If you win 51% of your games, you gain one star every 50 games. You can theoretically get to legend, but the time investment is crazy.
If you raise that win percentage to just 60%, you gain one star every 5 games. You just reduced the time it takes to get to legend by 90%!
Win percentage is a combination of making the right plays, playing the right deck for the ever shifting meta, and luck of the draw and matchups. Luck should even out over time. Building the right deck and making the right plays are acquired skills.
2
This card is every bit as good as I hoped it would be. I'm running two in midrange pally from now on.
2
Just because druid is the most interesting of these options, here are some numbers specific to druids using Tomb Spider:
Chances of discovering:
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Mounted Raptor and Jungle Moonkin, also. It's also worth knowing/remembering that class specific cards are 4x more likely to be discovered than neutrals.
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Fun deck idea. I just opened a Hogger, so I was thinking about trying something like this after Fierce Monkey unlocks.
Notes are card choice:
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Oh?
6
For a control priest, this might be a solid tech choice against aggro or zoo.
Think of it as a slightly weaker circle combo that doesn't require a combo, and potentially denies your opponent a usable draw.
0
Ya'll keep playing hunter. 100% win rate with my Dragon Priest.
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There are things you can do to strengthen the Patron matchup. To win, you need to (a) defend against a possible turn 5/6 patron combo (without charge), and (b) kill them before the have a late game OTK from hand. For (a), you want to draw for and save an Equality for the early combo. For (b), you might want to consider teching more burst into the deck with cards like Blessing of Kings or Rag (and pray they draw poorly).
That being said, this is one of those decks where just you need to accept that patron is favored. If you're running into a lot of patron warriors, you should probably be playing something else (same story with Oil Rogue.) If there aren't that many patrons or rogues on the ladder, you can accept the loss and then go win against something else.
1
Ironbeak Owl