So they're trying to shove Aggro Paladin down our throats? I'm not amused. Control Paladin doesn't want this, there are far better turn 3 cards to play in an already painfully slow deck. I don't like it and I'm massively disappointed.
The problem with this card is that when I play any version of paladin I find TSC to almost always be the best turn 4 play, meaning the weapon gets at most one swing.
Well, this guy obviously forgot there's a second main phase after the combat phase. That's why it didn't occur to him that he could attack with his 1 durability Truesilver Champion BEFORE he played Muster for Battle. He must still be playing Portal.
High five for anyone who knows the the heck I'm talking about :)
The thing about this card that makes me nervous is that it looks like a good card for the old meta. I'll want to see how Paladins interact with Mechs before I'm convinced that it's what they really need.
It has some real promise (and may even see Repentance/Pirates being added back into Pally decks).
First of all, thank you people for finally voting for the correct card to tell us about the meta. Now we can finally learn something about new meta paladin. And this seems to be balancing it towards aggro.
As for the card itself, I like it. Pretty good card considering you are getting 3 1/1s (worth 6 in hero power mana for the Paladin) and a 1/4 weapon (worth 4 in rouge hero power) all for good value at 3. Now 10 mana combined for all this is still probably quite an inflated comparison as hero powers tend to be somewhat overprice. But still, 3 mana in one card for all this is good value.
If you compare them to "normal" cards, hero powers are actually more like 1/2 mana effects.
This card has 3x 0.5 mana silver hands and 1x 1 light's justice. Spending 3 mana for 2.5 mana worth of effect is usually a bad deal. However, this card also has a lot of combo potential.
You have to think about the fact that hero powers are overpriced by 2 mana in comparison to cards, and if you double the effect of a hero power that would mean it would cost 1 if it was a card. 3 hero powers is like a 2 mana card and in this case you get the Light's Justice for one more mana so the total value is around 3 mana, which is it's cost. However the weapon is bad even for 1 mana (although slightly better cause of hunters) and the three 1/1's are worse than a 3/2 or even a 2/3 in my opinion since aoe and hero powers takes the little weenies out easily and the standard 2-drops usually have a slight upside. There is obviously some synergy with certain cards and piling many effects together is usually good but i still think this card is slightly below average.
If you compare them to "normal" cards, hero powers are actually more like 1/2 mana effects.
This card has 3x 0.5 mana silver hands and 1x 1 light's justice. Spending 3 mana for 2.5 mana worth of effect is usually a bad deal. However, this card also has a lot of combo potential.
So a hunter card which deals 20 damage to the enemy hero would cost 5 mana?
Honestly, I don't see the immense value of the card. Yeah, there are some combos (KJ, SoJ), but other than that, it summons 3 1/1 dudes (without charge, khmm UTH) that can barely do anything without buffs or equality, and a dinky sword, that no one puts in his deck for a reason. I mean, it does one damage. You aint rouge to buff it.
About the: "OMG so much value for 3 mana": Vanilla 1/1-s are worse than an Elven Archer, so let's say 0,5-0,75 mana, and a 1 mana sword. Value...
IMHO Echoing Ooze gives more utility for paladin. Heck, Razorfen hunter for 3 mana gives 2 body and more stats...
The problem with this card is that when I play any version of paladin I find TSC to almost always be the best turn 4 play, meaning the weapon gets at most one swing.
Well, this guy obviously forgot there's a second main phase after the combat phase. That's why it didn't occur to him that he could attack with his 1 durability Truesilver Champion BEFORE he played Muster for Battle. He must still be playing Portal.
High five for anyone who knows the the heck I'm talking about :)
MtG, I'm pretty sure. Wasn't Portal the introductory set they had for a brief time?
The problem with this card is that when I play any version of paladin I find TSC to almost always be the best turn 4 play, meaning the weapon gets at most one swing.
Well, this guy obviously forgot there's a second main phase after the combat phase. That's why it didn't occur to him that he could attack with his 1 durability Truesilver Champion BEFORE he played Muster for Battle. He must still be playing Portal.
High five for anyone who knows the the heck I'm talking about :)
My avatar high-fives you and then taps to destroy a zoo-playing warlock :-)
I like it because Blizzard is taking a stand, saying "We are going to try to prove that the Hero Power of Paladin isn't useless and you could in theory tweak a deck toward spamming it. We will prove it by making a card that spams it 3 times."
I'm thinking my next Paladin deck is going to have Sword of Justice and Captain Greenskin in it for sure. SoJ + Muster into Greenskin to turn the weapon into a 2/5.
Elven archer is 1 mana and 1 card. or you want to tell me that they are equal to wisp what is 0 mana so everything can summon infinite 1/1 and it will be ok?
Oh right, I forgot whisp: so 3 mana =3*0 +1*1 mana in one card. Man, now I'm conviced.
With the new exploding sheep, there are so many ways to deal with 1/1-s (or 2/2-s), I find it hard to be too effective.
Only after it's used 3 charges on the sword to turn those 1/1s into 2/2s. If you also use a charge the turn before (Hero power for instance or Echoing Ooze) on something and attack with it you'll achieve full value.
Likely to be a bad card, if the new meta involves lots of play of Mad Bomber in turn 5..... or even coined out in turn 4, it's not very likely to get to the good end of the RNG for the pally.
hm, turn 7 basic play: Equality your opponent's board, summon Knife Juggler and then play this spell for an Arcane Missiles, plus your weapon. sure, not the most efficient aoe in the world and we all know how random juggler is but it can be a nice board clearing, even if it only hits 2 of your opponent's monsters since you got a weapon, you can atleast take out 1 monster yourself.
im surprised no one has mentioned Wild Pyromancer turning this card into a 1 damage aoe to all minions, AND equiping a useless 1/4 weapon to your hero! for obvious reasons never play this with pyro out unless it is literally your only spell and you need 1 damage to everything.
also, i feel like this card will have nice value in arena. 3 1/1's and a 1/4 weapon is very nice value on turn 3 in arena. i could see it being ranked relatively well in arena.
So they're trying to shove Aggro Paladin down our throats? I'm not amused. Control Paladin doesn't want this, there are far better turn 3 cards to play in an already painfully slow deck. I don't like it and I'm massively disappointed.
Well, this guy obviously forgot there's a second main phase after the combat phase. That's why it didn't occur to him that he could attack with his 1 durability Truesilver Champion BEFORE he played Muster for Battle. He must still be playing Portal.
High five for anyone who knows the the heck I'm talking about :)
The thing about this card that makes me nervous is that it looks like a good card for the old meta. I'll want to see how Paladins interact with Mechs before I'm convinced that it's what they really need.
It has some real promise (and may even see Repentance/Pirates being added back into Pally decks).
First of all, thank you people for finally voting for the correct card to tell us about the meta. Now we can finally learn something about new meta paladin. And this seems to be balancing it towards aggro.
As for the card itself, I like it. Pretty good card considering you are getting 3 1/1s (worth 6 in hero power mana for the Paladin) and a 1/4 weapon (worth 4 in rouge hero power) all for good value at 3. Now 10 mana combined for all this is still probably quite an inflated comparison as hero powers tend to be somewhat overprice. But still, 3 mana in one card for all this is good value.
If you compare them to "normal" cards, hero powers are actually more like 1/2 mana effects.
This card has 3x 0.5 mana silver hands and 1x 1 light's justice. Spending 3 mana for 2.5 mana worth of effect is usually a bad deal. However, this card also has a lot of combo potential.
You have to think about the fact that hero powers are overpriced by 2 mana in comparison to cards, and if you double the effect of a hero power that would mean it would cost 1 if it was a card. 3 hero powers is like a 2 mana card and in this case you get the Light's Justice for one more mana so the total value is around 3 mana, which is it's cost. However the weapon is bad even for 1 mana (although slightly better cause of hunters) and the three 1/1's are worse than a 3/2 or even a 2/3 in my opinion since aoe and hero powers takes the little weenies out easily and the standard 2-drops usually have a slight upside. There is obviously some synergy with certain cards and piling many effects together is usually good but i still think this card is slightly below average.
uM0p3p!sddn
Also check out my new inspire majordomo mage! http://www.hearthpwn.com/decks/114619-mystery-mage-inspire-rangnaros-freeze
So a hunter card which deals 20 damage to the enemy hero would cost 5 mana?
If it was divided into many small cards that all dealt a small amount of dmg then yes
uM0p3p!sddn
Also check out my new inspire majordomo mage! http://www.hearthpwn.com/decks/114619-mystery-mage-inspire-rangnaros-freeze
Honestly, I don't see the immense value of the card. Yeah, there are some combos (KJ, SoJ), but other than that, it summons 3 1/1 dudes (without charge, khmm UTH) that can barely do anything without buffs or equality, and a dinky sword, that no one puts in his deck for a reason. I mean, it does one damage. You aint rouge to buff it.
About the: "OMG so much value for 3 mana": Vanilla 1/1-s are worse than an Elven Archer, so let's say 0,5-0,75 mana, and a 1 mana sword. Value...
IMHO Echoing Ooze gives more utility for paladin. Heck, Razorfen hunter for 3 mana gives 2 body and more stats...
MtG, I'm pretty sure. Wasn't Portal the introductory set they had for a brief time?
My avatar high-fives you and then taps to destroy a zoo-playing warlock :-)
I like it because Blizzard is taking a stand, saying "We are going to try to prove that the Hero Power of Paladin isn't useless and you could in theory tweak a deck toward spamming it. We will prove it by making a card that spams it 3 times."
All I know is that compared to the other released POS mech-paly-kidnapper card, this one is a bomb.
I'm thinking my next Paladin deck is going to have Sword of Justice and Captain Greenskin in it for sure. SoJ + Muster into Greenskin to turn the weapon into a 2/5.
Oh right, I forgot whisp: so 3 mana =3*0 +1*1 mana in one card. Man, now I'm conviced.
With the new exploding sheep, there are so many ways to deal with 1/1-s (or 2/2-s), I find it hard to be too effective.
But it breaks your sword..
Only after it's used 3 charges on the sword to turn those 1/1s into 2/2s. If you also use a charge the turn before (Hero power for instance or Echoing Ooze) on something and attack with it you'll achieve full value.
Likely to be a bad card, if the new meta involves lots of play of Mad Bomber in turn 5..... or even coined out in turn 4, it's not very likely to get to the good end of the RNG for the pally.
hm, turn 7 basic play: Equality your opponent's board, summon Knife Juggler and then play this spell for an Arcane Missiles, plus your weapon. sure, not the most efficient aoe in the world and we all know how random juggler is but it can be a nice board clearing, even if it only hits 2 of your opponent's monsters since you got a weapon, you can atleast take out 1 monster yourself.
im surprised no one has mentioned Wild Pyromancer turning this card into a 1 damage aoe to all minions, AND equiping a useless 1/4 weapon to your hero! for obvious reasons never play this with pyro out unless it is literally your only spell and you need 1 damage to everything.
also, i feel like this card will have nice value in arena. 3 1/1's and a 1/4 weapon is very nice value on turn 3 in arena. i could see it being ranked relatively well in arena.
This could be used as an Aggro card, but it can be used as a Control Card as well.