[Top 400 legend] Even Elementals
- Last updated Oct 2, 2018 (Boomsday)
- Edit
- |
Wild
- 24 Minions
- 5 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Even Shaman
- Crafting Cost: 11740
- Dust Needed: Loading Collection
- Created: 8/7/2018 (Boomsday)
- Atramentar
- Registered User
-
- 12
- 32
- 103
-
Battle Tag:
Superyogur#2122
-
Region:
EU
-
Total Deck Rating
242
UPDATE:
-2xPlated Beetle, +2xAcidic Swamp Ooze, -1xSkulking Geist, +1xMossy Horror
Now that season 55 has started I've decided to try to climb with the deck again and see how well I can do this time around. The changes above will hopefully be an improvement.
Introduction
I've decided to create an even shaman list that goes tall instead of wide, as the whole Arcane Dynamo into Bloodlust thing doesn't convince me.
This way your opponents will struggle to remove all your threats (think of it as a spiteful deck) and you'll still be competitive against aggro.
Not going wide doesn't mean that your reduced heropower is useless, you still have plenty of ways to buff your board. That being said, don't heropower too much against druid (Spreading Plague), control warlock (Defile), shudderwock shaman (Mind Control Tech) and priest (Psychic Scream)
Card explanation
Most cards are obvious, so I'll just talk about those that are not in the deck and those that might seem doubtful.
One Elementary Reaction is enough.
Grumble, Worldshaker is in the deck to give you an extra bump. It synergizes really well with all the battlecries in the deck, and even if you play it by itself, it's still a 6 mana 7/7 elemental. You can play second Mossy Horror or The Black Knight instead I guess.
Fire Plume Phoenix is too weak. If you compare it to Murkspark Eel, you would be paying 2 mana for +1 attack and the elemental tag, not worth it in my opinion.
General gameplay/guide
Against control, you should pressure as much as you can. They'll struggle to clear your minions, and you won't run out of fuel, which is good.
Against aggro, you'll be fine as long as you keep board control.
Mulligan: the ideal keep is one 4 drop and two 2 drops, because that way you'll curve out nicely (turn one heropower, turn two 2 drop, turn three 2 drop&heropower, turn four 4 drop). You can consider keeping Hex against control warlock and deathrattle hunter, but if you don't know what your opponent will be playing, don't keep it, it's not very good against zoolock or spellhunter.
To give you a rough idea as to what to keep:
4 drops: Corpsetaker (always keep) >> Dark Iron Dwarf > Saronite Chain Gang
2 drops: Murkspark Eel >> Acidic Swamp Ooze/Flametongue Totem > Menacing Nimbus/Earthen Might
I'll write this in more detail in the future.
Winrate, rank and matchups
I tested some different versions, which got me to rank 1. From rank 1 to legend I used version v1.0 (the one with the bonemare and the phoenixes)
v1.1 is when I decided to swap bonemare for elementary reaction and one phoneix for one chain gang. Just one game with this version.
v1.2 is the final version, with no phoenixes. Took me from around #2000 to #321
Some screenshots:
Getting to legend
Climbing further
Thijs ruining a winstreak :(
Top rank so far
fix your deck omfg
Do yo mean update it? Because it's probably not going to happen any time soon, I'm barely playing the game these days
Just a question is this deck any good in the Boomsday?
All the screenshots are from the first season of Boomsday. As you can see, the deck was performing quite well for me in that time, although the meta wasn't fully settled.
I've been playing it a bit lately and it's still pretty decent, expect about 60% winrate if you can pilot it well.
If you're tight on dust, I'm not sure if I would craft it, it's quite expensive and winning doesn't come as easy as with other decks.
Do you find Skulking Geist is still good?
I'll tell you once the next season starts (in a couple of days), I'm barely playing HS atm. You can try The Black Knight instead
Thanks. I have the card, just not sure if I should include it. Would also love your thoughts on how to deal with Odd Rogue. If they have turn 1 (1 drop), turn 2 (weapons) and turn 3 (Thug) I just feel hopelessly overwhelmed.
Try to maximize your lifesteal and save taunts to protect your face (if you can). Chain gang and corpsetaker are very good in that matchup.
Avoid keeping menacing nimbus as it dies to the weapon.
Don't be afraid of using hex on not-so-big minions.
Play as safe as you possibly can.
Although skulking geist has no impact on the board, it will destroy their burn (cold blood, deadly poison), which should help you survive longer. That being said, never keep it in your starting hand, and think twice before playing it, fire elemental and argent commander can save your ass in the spot.
Good luck!
Lacking Grumble, Worldshaker. Swapped in Windspeaker, just because, and went 5 & 1 with it to complete my quest. Windfury on Fire Elemental won me one.
any way to beat the biggest idiots who play tog druid?
Just pressure them as much as you can, I think you should win if they don't have the nuts
Hagatha is a key card in the deck, no sub I'm afraid
I think that was covered under the introduction section. I'm still on the fence as well, whether it's worth it.
What about Arcane Dynamo for getting bloodlust?