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[Top 400 legend] Even Elementals

  • Last updated Oct 2, 2018 (Boomsday)
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Wild

  • 24 Minions
  • 5 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Even Shaman
  • Crafting Cost: 11740
  • Dust Needed: Loading Collection
  • Created: 8/7/2018 (Boomsday)
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  • Battle Tag:

    Superyogur#2122

  • Region:

    EU

  • Total Deck Rating

    242

View 29 other Decks by Atramentar
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UPDATE:

-2xPlated Beetle, +2xAcidic Swamp Ooze, -1xSkulking Geist, +1xMossy Horror

Now that season 55 has started I've decided to try to climb with the deck again and see how well I can do this time around. The changes above will hopefully be an improvement.

 Introduction

I've decided to create an even shaman list that goes tall instead of wide, as the whole Arcane Dynamo into Bloodlust thing doesn't convince me.

This way your opponents will struggle to remove all your threats (think of it as a spiteful deck) and you'll still be competitive against aggro.

Not going wide doesn't mean that your reduced heropower is useless, you still have plenty of ways to buff your board. That being said, don't heropower too much against druid (Spreading Plague), control warlock (Defile), shudderwock shaman (Mind Control Tech) and priest (Psychic Scream)

Card explanation

Most cards are obvious, so I'll just talk about those that are not in the deck and those that might seem doubtful.

 

One Elementary Reaction is enough.

 

Grumble, Worldshaker is in the deck to give you an extra bump. It synergizes really well with all the battlecries in the deck, and even if you play it by itself, it's still a  6 mana 7/7 elemental. You can play second Mossy Horror or The Black Knight instead I guess.

 

Fire Plume Phoenix is too weak. If you compare it to Murkspark Eel, you would be paying 2 mana for +1 attack and the elemental tag, not worth it in my opinion.

 General gameplay/guide

Against control, you should pressure as much as you can. They'll struggle to clear your minions, and you won't run out of fuel, which is good.

 

Against aggro, you'll be fine as long as you keep board control.

 

Mulligan: the ideal keep is one 4 drop and two 2 drops, because that way you'll curve out nicely (turn one heropower, turn two 2 drop, turn three 2 drop&heropower, turn four 4 drop). You can consider keeping Hex against control warlock and deathrattle hunter, but if you don't know what your opponent will be playing, don't keep it, it's not very good against zoolock or spellhunter.

To give you a rough idea as to what to keep:

4 drops: Corpsetaker (always keep) >> Dark Iron Dwarf > Saronite Chain Gang

2 drops: Murkspark Eel >> Acidic Swamp Ooze/Flametongue Totem > Menacing Nimbus/Earthen Might

 

I'll write this in more detail in the future.

Winrate, rank and matchups

I tested some different versions, which got me to rank 1. From rank 1 to legend I used version v1.0 (the one with the bonemare and the phoenixes)

 

v1.1 is when I decided to swap bonemare for elementary reaction and one phoneix for one chain gang. Just one game with this version.

 

v1.2 is the final version, with no phoenixes. Took me from around #2000 to #321

 

 

 

 

Some screenshots:

Getting to legend

 

 Climbing further

 

 

 

Thijs ruining a winstreak :(

Top rank so far