Ultimate Infestation
Deal 5 damage. Draw
5 cards. Gain 5 Armor.
Summon a 5/5 Ghoul.
Descrizione
Ghouls in the pipe, five by five.
Deal 5 damage. Draw
5 cards. Gain 5 Armor.
Summon a 5/5 Ghoul.
Ghouls in the pipe, five by five.
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What nightmares are made of.
I crafted Aya Blackpaw today so don't nerf this card now. Or if you must change all to 4's.
Get fucked
Ultimate Balance
I don't think I've seen anyone playing anything else than druid in this week's brawl (blood magic) lol
and I don't have it. lol
Ultimate Infestation is 10 mana...
5 armour = 1 mana (Iron Hide)
5/5 = 4.5 mana ish (Pit Fighter is 5 mana 5/6)
5 damage = 3.5 mana ish (Fireball is 4 mana deal 6)
draw 5 = 7+ mana (compared to Sprint)
That's 16+ mana of value. In a class who can ramp up to it. A class who can Innervate to play this on turn 8, or Innervate after it to slow overdraw. A class who can refill their deck to not fatigue. And it's 1 card, rather than 4, so you don't just draw 1 piece of it.
Iron Hide only worth 1 mana because its cost a card. other cards give 8 mana for 3 mana, so 5 armor worth around 2 mana.
hmm i think this one more specific
Shieldmaiden + Starfire + Sprint
6+5+7 = 18 mana
Drawing cards is powerful in Hearthstone, and Ancient of Lore easily found its way into nearly every popular Druid deck. We’d like Druid players to feel that other cards can compete with Ancient of Lore, so we’ve reduced the number of cards drawn from 2 to 1.
just a reminder xD
They nerfed call of the wild because every hunter played it, well i see every fucking druid play this, so when will it get nerfed ?
not good enough. something is missing with this card. i think they forget to include ''gain 5 mana crystals, your hero has 15 mana crystals each turn untill the end of the game''
joking aside, should be nerfed as "gain 5 armor, choose one; deal 5 damage or draw 5 cards"
How retarded can you be to choose dealing 5 damage over drawing 5 cards?
I will just leave this here
so amazing ... ha :(
This card should cost 2400 dust to craft and be unavailable in booster packs
Obviously,less people would have played it
So because this card level is equal to a 10 mana kazakus potion level, I suggest the following nerf:
Deal 5 damage. Gain 5 Armor.
Summon a 5/5 Ghoul.
If your deck has no duplicates, draw 5 cards.
This card is a fucking mistake.
A turn 10 "I win" card for a class that can get to 10 mana turn 5-6
Druids can and do ramp and Innervate into this garbage turn 5-6.
It used to be that the disadvantage for running ramp cards like a crack whore is that you found yourself behind on card advantage and had to fish for shit like Nourish or pre-nerf Ancient of Lore (RIP)
But fear nothing anymore! just ramp!
Out of cards?
NourishUltimate InfestationLosing board?
SwipeUltimate InfestationNeed life gain?
Freal RageUltimate InfestationThe "Draw 5" text tilts the living fuck out of me.