The Boomship
Summon 3 random minions from your hand. Give them Rush.
Texte d’ambiance
Dr. Boom ends his motivational speeches by dropping the mechs.
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Dart Trap | Ability | Hunter | 2 | 0 | 0 |
Sacred Trial | Ability | Paladin | 1 | 0 | 0 |
On the Hunt | Ability | Hunter | 1 | 0 | 0 |
Journey Below | Ability | Rogue | 1 | 0 | 0 |
A Light in the Darkness | Ability | Paladin | 2 | 0 | 0 |
Lost in the Jungle | Ability | Paladin | 1 | 0 | 0 |
Mimic Pod | Ability | Rogue | 2 | 0 | 0 |
Invocation of Earth | Ability | Shaman | 0 | 0 | 0 |
Invocation of Water | Ability | Shaman | 0 | 0 | 0 |
Invocation of Fire | Ability | Shaman | 0 | 0 | 0 |
Invocation of Air | Ability | Shaman | 0 | 0 | 0 |
Corrupting Mist | Ability | Warlock | 2 | 0 | 0 |
Sudden Genesis | Ability | Warrior | 4 | 0 | 0 |
Lost in the Jungle | Ability | Paladin | 1 | 0 | 0 |
Living Spores | Ability | 0 | 0 | 0 | |
Blastcrystal Potion | Ability | Warlock | 4 | 0 | 0 |
Pilfered Power | Ability | Druid | 3 | 0 | 0 |
Jade Blossom | Ability | Druid | 3 | 0 | 0 |
Blastcrystal Potion | Ability | Warlock | 4 | 0 | 0 |
Toxic Arrow | Ability | Hunter | 2 | 0 | 0 |
Avalanche | Ability | Shaman | 4 | 0 | 0 |
Roll the Bones | Ability | Rogue | 2 | 0 | 0 |
Eternal Servitude | Ability | Priest | 4 | 0 | 0 |
Spirit Lash | Ability | Priest | 2 | 0 | 0 |
Voltaic Burst | Ability | Shaman | 1 | 0 | 0 |
Toxic Arrow | Ability | Hunter | 2 | 0 | 0 |
Avalanche | Ability | Shaman | 4 | 0 | 0 |
Roll the Bones | Ability | Rogue | 2 | 0 | 0 |
Eternal Servitude | Ability | Priest | 4 | 0 | 0 |
Spirit Lash | Ability | Priest | 2 | 0 | 0 |
Chaos Strike | Ability | Demon Hunter | 2 | 0 | 0 |
Soul Cleave | Ability | Demon Hunter | 3 | 0 | 0 |
Blessing of Might | Ability | Paladin | 1 | 0 | 0 |
Gift of the Wild | Ability | Druid | 8 | 0 | 0 |
Blessing of Might | Ability | Paladin | 1 | 0 | 0 |
Spirit Bomb | Ability | Warlock | 1 | 0 | 0 |
Chaos Strike | Ability | Demon Hunter | 2 | 0 | 0 |
Flash of Light | Ability | Paladin | 2 | 0 | 0 |
Shellshot | Ability | Hunter | 3 | 0 | 0 |
Azsharan Gardens | Ability | Druid | 1 | 0 | 0 |
One of my favorite card in BIg/Recruit Warrior archetype
Love this card in recruit warrior! maybe not the best deck out there but it's so satisfying pulling out The Lich King and two Sleepy Dragons against an aggro player and seeing them concede on the spot.
I love it *YAY*
10 mana - Summon 3 Goblin Bombs with Rush Kappa
Edit: this was supposed to go under a comment. Why did it show up here?
Just pulled this card, could I make it the center of some type of budget warrior deck?
It can go in Mecha'thun Warrior if you are okay with losing...a lot. Does alright against aggro though.
This card's animation is so dope!
now iron man here.
nice flavor text
New Otk Mechs Warrior
They have Rush, not charge, so you can't OTK.
The OTK version is with Mecha'thun and Malygos.
Recruit warrior playable?
COOL just what warrior needed: ANOTHER legendary for recruit warrior. Now when I open this from a pack, I'll only need another 6 warrior class legendaries that are only usable in recruit warrior to play this.....
OTK potential
But...it is not 7 mana....
Clearly goes in a recruit warrior deck. So this is a 2 if recruit warrior is bad and it's a 4/5 if recruit warrior is a thing.
That's not how magnetic works. Magnetic is like a battlecry effect. This will just pull 3 of your mechs and not do anything else.
"It is a legend no one will forget.."
Legends never die.