Saviors of Uldum Guide
Deathrattle: Draw 8 cards.
Eight arms of sand-flinging, foe-wringing, card-slinging fury!
Not making much of a splash in standard, but this guy is ridiculously strong in arena.
Loving this in my Wall Warrior. Happy I didn't dust it. Also love to use it against opponents to mill them, a rogue summoned two Octosaris using Togwaggle, so I damage them with small minions, then used my Plague of Wrath to Mill the hell out of them 😜
Quote from Ixlid >>
Don't forget Ancient of Lore... was nerfed since draw 2 is too much...
Should have been a 6 mana 10/6 deathrattle: Draw 5 cards.
nah, more like 6 mana 9/7... to better match the name
lol this would be broken as fuck holy sh!t.
Hunter finally gets card draw Kappa
Archivist Elysiana HATES having to clean up after him.
welcome to wild, treachery mill warlock
isn't it better to just treachery 5 mana 8/8 mech instead?
yeah logic, probably you re right, octasari is hard to use, but that mech doesnt give fatigue dmg. If somehow (getting octosari by jepetto maybe..) warlock gives that to opponent who has no cards in its deck, he s gonna take 45 damage.
you convinced me :-P Against these mechathun decks (espesially warlock :D) But still need to have board to kill 8/8 and no taunts on the way, it might be difficult.
just freeze it, and next turn also use treachery to Baron Rivendare :D then kill that bast.. :D half of his deck gonna disappear but it is just a fantasy indeed :D
it is good for even shaman in wild
I thought the same! Glad I'm not the only one^^. I'm actually not sure but that deck lacks card draw and this could be a serious option
Drawing 8 cards is worth two Sprints, 14 mana. Can you hold them all? Will you survive the match devoting your turn to this?
WTF blizzard? I feel like you guys are getting kind of lazy. This really shouldn't be a legendary