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Great arena card. Could even see play in standard if deathrattle priest becomes rly strong. The mech tag should also be taken into account. Voted cery god.
The weaponized pinata is a piloted shredder that sacrifices the board prescience effect for value generation out of cards. Also comparable with Gorilla Bot. It depends if the deck needs more immediate board presence fast or needs that extra card to keep the steam rolling a little bit later. I am building a Mech warrior deck, I think it will need this Mech as well, to continue having the steam to push forward
Pack filler
It gives random legendaries... I want. I know people will bash the whole random legendaries effect but all it takes is one or two extra legendary cards in your deck to really turn the game in your favor. It's why I still love Prince Malchezaar and crafted a golden copy of him. He didn't work every time but when he delivered, he really delivered, and I think this card will be the same way.
at least its colorful....
Wow this pināta is one you don't want to mess with!
I voted it as "Meta-Defining" solely because of that card art. But let's throw it into a Toki Mage Deck and get REAL memey up in here.
I think that this is "playable" in many decks, but could be pretty good in a deathrattle hunter or paladin deck when magnetized to another mech. For example, drop this on 4 and then, on turn 5, magnetize a Spider Bomb onto it and Play Dead, giving you both deathrattles on board, while killing a random enemy (that you can basically select by trading into a smaller minion before playing dead) and adding a random legendary minion to your hand. Not meta-defining, but it could be an effective tool in decks like this.
This inspired me to make a Z category movie where the pinata is planning a revenge for all the violence.
Just like a messed up Tarantino film.
you have a home in hunter
this artwork is glorious
me, when they tell me to stop being so gay
This card looks awesome! But, truth be told, it's not useful.
Perhaps if it read "...a random legendary CARD", with the new legendary heroes and spells, perhaps (though the quests may ruin this mechanic a little).
Quests are never generated by random effect. But even then, you rarely want a 0/3 weapon that does nothing because you don't have demons believe me...
Come on, whack this pinata. I'm sure you will love it...
i'm looking for a golden 1 in my packs
Seems like the obvious comparison is Shifting Shade. I don't think a random legendary minion is definitely more or less valuable than a card your opponent put into their deck - there are going to be cases in both directions, as a card in your opponent's deck often needs other cards from their deck to fully support it/get value out of it. Honestly, that makes this a bit surprising to me - a neutral card that is this similar to the power level of a class card seems like textbook power creep*. Despite that, Weaponized Pinata probably won't matter, considering how infrequently Shifting Shade saw play when it was in standard. 4 mana 4/3 is a very weak tempo play, and the deathrattle isn't enough to make up for the low health.
*People often mistake powerful class cards for power creep - getting a powerful class card that looks like a "super neutral" is pretty typical of how powerful class cards should be, and totally fine because these cards rotate over time. This is kind of the opposite, a weaker class card being nearly replicated as a neutral. Perhaps this is just more a statement of how much Blizzard missed the mark with Shifting Shade than it is about power creep.
I can see the neutrality of this mattering. Shifting Shade, IMHO, wasn't too bad other than the fact it was in priest at that time in the game. It didn't necessarily fit into a heavy control Reno Priest, and it lacked Dragon Synergy. Meanwhile, the low HP mattered move with priest, since the class is balanced around being able to heal up their minions. In another class, I can see the offensive rather than defensive statline mattering less. I kind of wonder if this could find a home in Druid. Gaining cards from outside your deck is nice, since Druids have fatigue issues, and with a Druid's ramp potential, getting a minion too expensive to play off of this is less of a risk. Fishing one of these off of Oaken Summons probably doesn't suck, and it may be beneficial that it can't get pulled by a Master Oakheart.
I mean, 3/3 for 3 (Blink Fox, Curious Glimmerroot) with a card is better than 4/3 for 4 with a card, but not by a huge amount. Whether this makes decks or doesn't, I'm not going to be surprised either way.
You're right that the priest class really wants high health minions to get value out of the hero power, and that the aggressive statline may be viable in other classes whose hero powers can mitigate the stat imbalance.
Despite that, when you take a look at the space of 4 mana 4/3 minions, the ones that see the most play have an immediate impact on the board (I'm thinking of perennial favorites like Houndmaster and Spellbreaker, but there are others that crop up from time to time, like Kor'kron Elite, etc.). Moreoever, the reason they see frequent play is that their effects can make for major tempo swings or value plays. This is also why cards like Piloted Shredder were so good despite the very similar design to Weaponized Pinata - the deathrattle helps you to maintain tempo advantage.
3 mana 3/3 minions that gains a card do see regular play, but that's because a 3/3 is only 1 stat off vanilla (i.e. Spider Tank), so its trading potential is still pretty high. (Also, the examples you gave are battlecries, so you're always going to get a card, whereas deathrattle is vulnerable to silence effects.) A 4 mana 4/3, on the other hand, is going to give your opponent an opportunity for a high value trade up, and getting a random card for it may not help mitigate that tempo loss.
WIshful thinking, but I want the death animation to be the same one as Fortnite piñatas