Sigil of Summoning
Card Text
At the start of your next turn, summon two 2/2 Demons with Taunt.
Flavor Text
Look, summoning ain’t exactly a science. Sometimes it takes a turn.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Tomb Pillager | Minion | Rogue | 4 | 6 | 4 |
Usher of Souls | Minion | Warlock | 4 | 3 | 5 |
Sabotage | Ability | Rogue | 4 | 0 | 0 |
Kooky Chemist | Minion | 4 | 4 | 4 | |
Kooky Chemist | Minion | 4 | 8 | 8 | |
Kooky Chemist | Minion | 4 | 4 | 4 | |
Impbalming | Ability | Warlock | 4 | 0 | 0 |
Torrent | Ability | Shaman | 4 | 0 | 0 |
Brittlebone Destroyer | Minion | Priest | 4 | 3 | 3 |
Dark Diviner | Minion | Warlock | 4 | 4 | 5 |
Diseased Vulture | Minion | Warlock | 4 | 3 | 5 |
Usher of Souls | Minion | Warlock | 4 | 3 | 5 |
Tomb Pillager | Minion | Rogue | 4 | 6 | 4 |
SI:7 Informant | Minion | Rogue | 4 | 3 | 3 |
Tomb Pillager | Minion | Rogue | 4 | 6 | 4 |
Lakkari Felhound | Minion | Warlock | 4 | 3 | 8 |
Grim Necromancer | Minion | 4 | 2 | 4 | |
Plague Scientist | Minion | Rogue | 3 | 2 | 3 |
Copycat | Minion | Priest | 3 | 3 | 4 |
Shadow Bolt | Ability | Warlock | 3 | 0 | 0 |
Shadow Bolt | Ability | Warlock | 3 | 0 | 0 |
Shadow Bolt | Ability | Warlock | 3 | 0 | 0 |
Sacrificial Summoner | Minion | Warlock | 3 | 3 | 3 |
Weaponized Wasp | Minion | Shaman | 3 | 3 | 3 |
Uplink | Ability | 3 | 0 | 0 | |
Sand Drudge | Minion | Priest | 3 | 3 | 3 |
Scythe | Weapon | 3 | 1 | 1 | |
Smolderthorn Lancer | Minion | Warrior | 3 | 3 | 2 |
Magehunter | Minion | Demon Hunter | 3 | 2 | 3 |
Seal Fate | Ability | Rogue | 3 | 0 | 0 |
Fiendish Rites | Ability | Warlock | 3 | 0 | 0 |
Kabal Talonpriest | Minion | Priest | 3 | 3 | 4 |
Plague Scientist | Minion | Rogue | 3 | 2 | 3 |
Magical Copycat | Minion | 3 | 3 | 4 | |
Shadow Strike | Ability | Rogue | 3 | 0 | 0 |
Cellar Spider | Minion | 3 | 1 | 3 | |
Pantry Spider | Minion | 3 | 1 | 3 | |
Doubling Imp | Minion | Warlock | 3 | 2 | 2 |
Dead Ringer | Minion | Priest | 2 | 2 | 1 |
Baleful Banker | Minion | 2 | 2 | 2 |
Feral spirits hasn’t been good enough forever now, and that is what I can most closely compare this too.
Both of the taunts can come out on turn three, trading an overload for 1 health on each minion. I’d call spirits better for the late game usability if you need to immediately avoid dying though.
1/5, this sees no play.
"Damn, I really could've used some taunts on the turn where I played this 2-mana do nothing"
I mean.. ok. Yeah it's not good if your opponent has an established board and you're trying to protect yourself on turn 6 or something. But playing this on turn 2 against an aggro deck? 2 mana for 2 2/2 taunts? Quite frankly, who gives a damn if you have to wait one turn. You just paid 2 mana for 2 taunt bodies against aggro. That's a great turn, and a very real speed bump for board based decks. Strong sigil.
Oh cool, Token DH stuff, love it. Wait... Oh, right, they nuked Token DH when they rotated Wrathscale Naga, Nethrandamus and Command the Illidari out of standard. What is this supposed to do then? Nothing, I guess. But hey, it's a sigil, don't we all love those.
It's kinda similar to a dormant minion except it pops in one turn. Good tempo.
"Sigh... just throw it in the sigil pile"
-Demon Hunters