Celebrating Winter Veil - Our Favourite Moments From Journey to Un'Goro
We're in the last stretch of the Year of the Raven which means next year, in April, we're going to see some expansions rotate out. Today we're talking about our favourite moments from Un'Goro.
- Un'Goro brought forth the first collectible Legendary spells in the game which gave in to some of our biggest dreams for the game.
- Elementals finally became a real tribe and got some serious must-play additions through Tar Creeper, Fire Fly, and Glacial Shard.
- Hunters were thought to have some of the best new cards in the game, oops.
Thanks for the holiday sweater, Blizzard!
What were your favourite decks? What cards are you truly going to miss in the rotation? Were there any exciting next-level matches you had? Share your favourite moments from the expansion in the comments below. Here's some of our favourite moments and the two launch videos for Journey to Un'Goro.
Flux - Opening That Waygate
Journey to Un'Goro was without a doubt one of my favourite expansions this game has created. Going on down to southern Kalimdor to play with dinosaurs and elementals sounded like a ton of fun and even more so when you include legendary spells.
I loved Two Turn Kill Mage. Open the Waygate was such a mind-blowing card and experience that I don't think we'll see again in Hearthstone due the issues of having two similar cards in Wild. Also, fellow Mage players, there were so many fun times with Primordial Glyph, like when you'd glyph into glyph into glyph and have your waygate sitting at a healthy level of completion.
Quests overall were amazing though and just being able to theme decks so well, let's ignore how insane the power level of some of them were, was such a cool way to approach deck building. I hope we'll see something similar in the future, maybe Elise the Trailblazer can make a comeback with a different pack and adventure.
ShadowsOfSense - Tortollans
Ever since I was a young boy, the humble turtle spoke to me. Their hard outer shell but soft underbelly; their powerful jaws used most often for munching on a good piece of lettuce; their ability to only do things slightly faster than the typical Blizzard balance patch. It really resonated with me.
So when Blizzard decided to grace our screens with the Tortollans, I was overjoyed. We'd already had everybody's favourite golden card Oasis Snapjaw since the game began, and had been given the gift of Tuskarr Jouster's happy steed in TGT, but now we were inundated with tens of testudines at once. A late birthday present all for me.
Not only did we get some fansnapstic representation, we also got some great cards out of it too. Rising and falling in the meta, Spiritsinger Umbra is the friend of Deathrattle decks across the board, while Stonehill Defender has been a consistent presence for many a deck - Taunt Warrior, Control Warlock, various Mage and Paladin decks. Tortollan Shellraiser made her presence known in Quest Priest, and who could forget Spikeridged Steed?
But if you're talking the true all-star stand-outs from Un'Goro, none can compare to the one and only Tortollan Primalist. He was never particularly meta defining, but by Yogg was he fun when he worked. I mean, who can say no to a turtle that brings a free Flamestrike?
Zence - Voracious Voraxx
Un’Goro was one of the most fun expansions I ever got to play through. The larger than ever dinosaurs and other crater creatures felt absolutely amazing to own and play, and the deck warping Quests brought some of the most fun and unique decks anyone could imagine. The expansion also introduced one of my favorite legendaries of all time, The Voraxx.
(Yes that’s a card)
What drew me to this carnivorous plant was the fact that Pally had gotten many new and unique spells to play on their minions for their quest. The fact that you could play Adaptation on Voraxx and adapt the mini plants separately opened up a lot of different ways to try to take a board, and a turn 10 combo of playing the plant with Spikeridged Steed and getting double the value was extremely satisfying.
Its a shame that it never became a viable card, but it was definitely one of the most fun to use. In fact I still use it, since support for buffing Paladin minions seemingly never stops.
Other fun for me cards included Awaken the Makers with their larger than life effect created by Amara, and The Marsh Queen with its mighty Queen Carnassa charging in with her seemingly endless brood.
But what would Un’Goro be without its greatest hits? Cards like the infamous The Caverns Below, former arena menace Vicious Fledgling, crazily valuable Primordial Glyph that always seemed to find the right answer, Rogue champ Vilespine Slayer, and so many other awesome and impactful cards that we still see now.
It’ll be a shame when it rotates, its been a wild ride with Elise and co. down in Un’Goro crater.
Chimera - Control Of The Meta
Taunt warrior was an archetype i wanted to be a thing, and tried to make work often since The Grand Tournament and the release of Bolster. A couple sets later we saw what I considered the heaviest in terms of taunt.
We got so many good cards to support taunt warrior and Fire Plume's Heart was the key build-around. We now had Ornery Direhorn, Stonehill Defender, Tar Creeper, and Primordial Drake from this set alone which i would argue were the best taunt minions you could play in the deck, as much as I loved Alley Armorsmith. Honorable mention to Cornered Sentry, Nesting Roc, and Tar Lord as additional taunt options.
With support from The Curator and Bloodhoof Brave we had a meta-defining deck archetype right off the bat. Sulfuras is one hell of a quest reward and the journey to acquire it was a often quite slow and frustrating for many. You can fit so many lethals in this bad boy. The hero power, DIE, INSECT!, is the beginning of the end for the match if you don't have many minions on the board to obscure the RNG.
I haven't played with or against this quest in a long time since although it is still in standard for a few more months. It actually makes me want to go and build a deck for this quest with some new cards from Rastakhan's Rumble just for fun. Do you think this would be something that has any viability in the current meta? I certainly don't know as I haven't played much outside of arena recently, but it could be a thing I want to do. Sad to see these cards moving to wild next year, but perhaps that just means I may play more wild? Should be an interesting rotation, no doubt.
This was when I came back to the game. I'm surprised they never brought up the fact that the tortollans were invented for ungoro but the WoW dev team put them in BFA!
Can't wait for April.
So long DK Rexxar
So long DK Gul'Dan
So long DK Jaina
So long Cube
So long Emerald Spellstone
So long Volcano
So long Meteor
So long Vilespine
So long UI
So long Spreading Plague
Wonder how mad you're going to be about the new OP cards then.
there is no ROTATION in hearthstone format
return to standard UN'GORO!
What i remember from UnGoro is the most unbalanced arena meta in history of HS.
Primordial Glyph > Primordial Glyph > Primordial Glyph ... a few centuries later ... AHA! > Cabalist's Tome = Flamestrike, Blizzard, Primordial Glyph. Oh, how lovely, lets try this again :D
I did end up loving the expansion as a whole, namely later, but this will forever be how i remember UnGoro :D
Easily the most overrated expansion in HS history.
Name a better one excluding KFT, Old Gods and maybe Karazhan
GvG, MSoG
yeah, GVG with Piloted Shredder and Dr.7 in every single deck. Tons of RNg with Unstable portal while Mech mage could sometimes play stealth Atonidas. Fun times am i right.
MsoG killed all control decks with jade idol.
I've named better expansions than Un'goro as you asked. If you don't like them it's not my problem. Ungoro added 0% impact and new experience in game as like last 2 expansions.
The only good thing in Ungoro is a increaced pool of non-neutral Leg's. The most important thing Blizzard did for 2 years I guess.
Imo karazhan was trash. It removed all the variety of wotog and left us with 5 good decks 1 of which is tiers ahead of the others
The only card that was not healthy from Kharazan is Barnes. (Spirit Claws as well but it got nerfed).
Thats the reason why i said "maybe" Kharazan. Lets not forget it gave Mid range Hunter and Dragon priest tools they desperately needed.
LMFAOOOO mean streets is literally the worst expansion
Miss naxx
I liked how they didnt mention the otherside the sacrificed of the Quest warlock
But never mind, I glad i did not dusted the quest having a funtime with the quest now Thank :D
Best article and thread in quite some time. Thanks for the good vibes, Hearthpwn people.
For me, acquaintance with Hs began with UnGoro. I remember watching Twitch and I was haunted by advertising a new add-on, the words of Eliza and I started playing. Perhaps this is one of the favorite add-ons. The first serious deck that I made in Hs - was the Quest rogue before first nerf. It was a lot of fun - playing against the quest mages and shoot the ice block with eater of secrets.
Ben Brode in Announcement video: let's just nerf everything.
Looks like Blizzard finally took his advice with last update.
I'm right there with you myguy. I've been playing on and off since beta only coming back for a week with every expansion. Un'Goro's theme alone got me to install the game again and I've been playing regularly ever since.
Not to mention my main little homie. Stubborn Muh effin Gastropod. I loved that little snail.