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- sheverash
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Member for 9 years, 6 months, and 20 days
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single_phonon posted a message on Devilsaur EggPosted in: Devilsaur EggCan you make it a little bigger pls? :3 -
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cheesus posted a message on Air ElementalPosted in: Air ElementalThis card can stop Fireblast and spells. Glacial Shard can stop Dagger Mastery and Shapeshift. Both cards do their own purpose very well.
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Othvati posted a message on The Dark Wanderer is This Week's Tavern Brawl, and There's a Card Back RewardPosted in: NewsQuote from CrovaxTheCursed >>I'm literally 3-0 against The Dark Wanderer because I kill him before 3 secrets pop off; I STILL haven't faced the Cow King, and not from lack of trying on my 2nd and 3rd attempts. This is simply way too easy.
Dude, that's the point. You are trying really badly. It's not hard to beat Wanderer - it's designed even for f2p players, but you need to think a little to get to the Cow King. -
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taurenchieftain93 posted a message on N`zoth shaman winratePosted in: ShamanQuote from taurenchieftain93 >>I just hit legend 46 on eu with my nzoth shaman. Had insane win rate, wins streak from 9 to 5, undefeated at ranks 3 and 1, and 2 losses at rank 2 only.
No idea how it will work on your rank but, here is the deck:
Nzoth control shaman(Legend eu) Control Shaman Deck by taurenchieftain93 - Dec 3, 2016Minion (16) Ability (14) - 2x Elemental Destruction
- 1x Ancestral Spirit
- 1x Devolve
- 2x Healing Wave
- 2x Lava Shock
- 2x Lightning Storm
- 2x Maelstrom Portal
- 2x Hex
Loading Collection What are your mulligans like? I like the list but definitely feel like its a hard deck to play correctly. You straight up lose to aggro without the right cards and decisions.Vs aggro (pirates, face shaman) you keep malestrom portal, spirit claws, thalnos, your healing effects(not halazeel), lava shock, mana tide (if you have mana tide, you can keep thing from below), barnes and your 2 big aoes. If I have a good hand, I keep hex for frothing berserker too.I played a ton of shaman (played it every season as a main class since beta), so writting a mulligan guide is kind of weird to me, since I kind of mulligan and play automatically at this point, without much thinking, so maybe a better way is to look how you win vs aggro.Combination of healing wave+board clear, taunt+healing wave, or multiple healing effects win you the game most of the time.Also you need to learn when do you use your healing and when do you develop/use removal/aoe (evaluate if you have a realistic chance of dying, what is a winning play etc) and there is no clear 100% answer to this problem. -
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Vernula posted a message on Jade ClawsPosted in: Jade ClawsQuote from ShadowsOfSense >>Don't be Jaded in your opinions. I know we have Claws for alarm with the name, but I don't think it'll be too powerful.
Why would anyone be alarmed? Are they clawstrophobic? -
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ShadowsOfSense posted a message on Jade ClawsPosted in: Jade ClawsDon't be Jaded in your opinions. I know we have Claws for alarm with the name, but I don't think it'll be too powerful.
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DarkDenius posted a message on YseraPosted in: YseraGreetings. Im in mood for another informative legendary review, and now it's time to observe Ysera. I've crafted her lately and now can fully describe it from user's hands.
First of all, her stats are amazing. 4/12 body would take a lot of damage spells or medium minions' hits to get rid of . It dodges both Shadow Word: Death and Shadow Word: Pain. Unfortunately, nowadays most decks run a lot of removals such as Entomb, Polymorph, Hex, Equality, so leaving Ysera live longer than 1-2 turns is your little victory in that. If she manages to do so - you've got huge tempo advantage. The longer she stays, the more dangerous situation becomes for you opponent. You can get situational cards that can turn the game into your favour if nessessary ones come in time.
Now, let's revise her Dream Cards. I've done it already, so i´m just quoting:
Just for note for the new players. Dream cards:
Dream: Get enemy minions(taunt, dangerous, unpleasant) out of play or use your battlecry minions again.
Nightmare: buff that helps with trading or lethal damage
Laughing Sister: minion that trades with enemy stuff, just another creature to play.
Ysera Awakens: Mass removal, sometimes lethal option
Emerald Drake: High mana-valuable threat
So her cards are really mana-worthy and powerful, compared to analogues. You basically draw 2 cards, 1 of which is superior and doesnt fatigue you out. That's one of reasons why she is really good in late game shenanigans. When you are running out of minions to play, she saves you(not always, tho. Enjoy 3x Dreams. One is good, but not at three).
Another good thing is that she is a Dragon, so if you use her in Dragon Decks, she won't be a completely dead card in hand because of Synergy activation. Another aspect that i notcied lately is that she has a chance to give you a dragon back for further synergy activations, if there remained any. Her Dream can allow you to use, for example, Blackwing Corruptor several times.
So, the right time to play Ysera is when your opponent is running out of stream, in situations like that:
Your opponent is on 1 card which is most likely not to be a removal, bacause he's already spent it earlier.
Your opponent has a lot of cards, but your previous high-threat wasnt answered.
(That was a test run for my heavy decks).
People say that she is too slow, and i agree. She is a redundancy card, not a "win me the game right now". She's an option to keep fighting when anything else is gone. Treat her like that. Also, Ysera sometimes gets handy in Taver Brawls, what is another advanatage.
As meta slows down in WOG expansion, she may actually be not so slow, because you get answers from her to unpleasant enemy minions, and keep in mind her insane Deathwing, Dragonlord synergy. Ysera is one of those dragons which has no battlecry and you would be happy if she comes into play earlier (Dragon Consort, Innervate) or by other means rather than playing her manually. Hello, Y'Shaarj, Rage Unbound and Varian Wrynn!
But, to be honest, for long time I've been substitutting Ysera with other cards like Alexstrasza, Arch-Thief Rafaam, even Nefarian. These cards are different, but they give you lategame advantage as well. By the way, Rafaam is a great replacement for this card, and can trade perfectly into Ysera being self-buffed. If you have him, you may consider crafting other legendaries instead.
To sum up, I would give Ysera 4th place of "must-to-have" neutral legendaries out of Expert set. She may be a staple in lots of control and dragon decks, so if you consider playing them, think about getting the Emerald Queen.
UPDATE: Try to live to the moment you played and it she attacked. Will never see it once. Aggro and zoo decks ill just laught at your dragon. Unless you taunt her.
If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):
The Expert Set:
Neutral legendaries: Onyxia | Baron Geddon | Malygos | Deathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy Jenkins| Harrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight
Class ones: Al'Akir the Windlord | King Krush | Cenarius | Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus | Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream
The Whispers of the Old Gods Set:
Neutral legendaries: N'Zoth | Soggoth
Other Sets:
| Kel'Thuzad | Arch-Thief Rafaam |
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KilogramHours posted a message on Gadgetzan Ferryman is the last straw. We have to get Blizzard to address this.Posted in: RogueFirst we'll see the rest of the cards. And if there's not a single thing that could Ferryman remotely playable then I agree. But until the 28th I say put down our pitchforks until then.
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TheAvatar4321 posted a message on Dirty RatPosted in: Dirty RatI like how that turned into a hearthstone battle.
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My apologies to Garth. I didn't mean to hijack your thread man. Just wanted to offer a deck list that has been working well for me and it kind of snowballed from there.
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Shaman has a few problems. Tempo and Card advantage. Overload puts us behind and our card draw mechanics are kind of terrible. Overload is a hard mechanic to play with, it takes several turns of fore site to play Shaman properly. That's why I like the list that I am running. Reincarnate addresses the tempo problem and used with the death rattle minions address the card draw issues (sort of). I'll use Mad Scientist as an example. Reynad said this is probably one of the strongest cards in the game because it is a 2/2 for 2 mana that not only draws a card (about 2 mana value) but plays it as well (1-3 mana value based on class) and it helps buff Undertaker. Reincarnate played on Nerubian Egg for example Draws and Plays a 4/4 minion (5 mana value) and doesn't pull from your deck it's just a free minion as if you where playing a 31 card deck. When used on more powerful cards like Sneeds it could be up to 10 mana value.
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This is a deck I have worked on from last March. With GvG and some recent changes it has absolutely taken off and has done amazing in ladder. It has been easily 65-70% winrate vs everything except hunter which it has struggled against(45%ish winrate here), but who hasn’t really. I can’t post a pic from work computer but here is the list.
2- Earth Shock
2- Rockbiter
1- Zombie Chow
2- Reincarnate
2- Flametongue Totem
1- Haunted Creeper
2- Nerubian Eggs
2- Feral Spirit
2- Hex
2- Lightning Storm
1- Defender of Argus
1- Gnomish Inventor
1- Antique Healbot
1- Harrison Jones OR Azure Drake
2- Sludge Belchers
1- Fire Elemental
1- Piloted Sky Golem
1- Slyvanas Windrunner
1- Al’Akir the Windlord
1- Kel’Thuzad
1- Sneed’s Old Shredder
Here is a copy and paste from my original post (on HH) for strategy.
Voodoo *GvG Updated*
by Sheverash21 on 2014/04/08 – last edited on 2015/01/23(Patch 2.0.0.7234)
Shaman control utilizing Reincarnate for deathrattle exploits. Even after GvG this deck is very strong in the ladder.
Starting Hand
Mulligans should always be for either Nerubian Egg, Feral Spirit, or counters like Rockbiter Weapon, Earth Shock, or Lightning Storm (if it’s rush). The only early game this deck has is Nerubian Egg and Feral Spirit ( Updated with Zombie Chow and Haunted Creeper ) so you will always be looking to counter and stall your opponent until your mid game. Don’t keep Reincarnate unless you have Nerubian Egg. The one exception to this may be if you know your opponent is playing Handlock since it is a good counter to a turn 4 Twilight Drake if you don’t have an Earth Shock.
Strategy
Reincarnate is magic in this deck and is SUPER underrated it is one of the few tempo cards Shaman gets and helps offset the Overload tempo loss- Draw and Play a 4/4 when used on Nerubian Egg, Draw and Play a 4 drop from Piloted Sky Golem, Draw and Play a Legendary with Sneed’s Old Shredder, 2 mana Mind Control when used with Sylvanas Windrunner, 2 mana “infinite” Kel’Thuzad. Gives “Mega- Windfury” on Al’Akir the Windlord. It can be used as a full heal on low hp targets. It can also be used offensively as a mini Earthshock which gets rid of battlecrys on minions like Twilight Drake and Ancient of War or other buffs which may have been applied-eg. Houndmaster.
Nerubian Egg outplays Haunted Creeper (which is more traditionally used in Shaman) because of Reincarnate and the 5 other cards that activate it. (x2 Rockbiter Weapon, x2 Flametongue Totem, or Defender of Argus). Un-activated eggs act as a soft counter to AoE and can draw early silences away from late game cards like Sylvanas Windrunner and Kel’Thuzad.
Kel’Thuzad has a ton of synergy with the deathrattle cards and has the benefit of helping in some losing positions, unlike many legendaries which are only “win more” cards. Acts as “card draw” as long as you can take advantage of the effect.
Why is turn 4 so light? Shamans are many times overloaded on 4 from Feral Spirit or Lightning Storm which where played on 3. I chose to ignore this turn in favor of better cards elsewhere in the curve.
***Updated with GvG and added Sneed’s Old Shredder for more end game synergy with Kel’Thuzad and Reincarnate. Also added Antique Healbot to overcome rush and stabilize. I did add one Zombie Chow and Haunted Creeper to help with early game. This was more of a meta call with all the rush.***