Quote from l4chsnacken >>Don't even get me started on Garrosh, dude is basically a 3 by 3 by 3 meter cube
I like how this corresponds to the number of your posts.
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Quote from l4chsnacken >>Don't even get me started on Garrosh, dude is basically a 3 by 3 by 3 meter cube
I like how this corresponds to the number of your posts.
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On a second thought, Paladins 5 mana slot is a little restricted and I would mind having a weapon that can swing several times and buffs future cards. 3 swings for 6/6 buff and take hero damage is nice, this is a little slower than Vinecleaver because it doesnt have instant impact but landing on the right target can he powerful.Immortal Prelate will definitely be ran with this and most targets for control are nice. 3.5/5 from me.
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I HAVE... updated the clarifications.
Clarifications:
- You can never have more than one "Shadow Reflection" at the same time in your hand. (No Hoarding!)
- When you used a "Shadow Reflection" for that turn, you will get another one on the next turn.
- Shadow Reflection leaves your hand at the end of your turn, so it only works on 5-mana cards or less.
- Effects that invoke Mana Cost reduction will not be copied by Shadow Reflection.
(Like Emperor Thaurissan ticks, Preparation, Shadowstep.)Arcane Giant works because it's mana cost is reduced on the card text.
- Remember how Stealth works! If you wish to attack, do attack BEFORE using this Hero card.
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Here are a few reasons you may want to include a Purify in your deck, or why Purify is useful as a card in general:
User ntribution (great minds think alike)
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Tier 1 decks: Murloc Warrior
Tier 2 through 4: Nothing
Tier 5 (Unplayable trash, don't play this!!): Every deck not in Tiers 1 through 4.
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Just 2 words
Secret Balancadin
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Quote from l4chsnacken jumpI got two copies of each of the cards, is that intended? Oo
just a bug. second copy can't be disenchanted and disapears after you log-in the next time.
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Golden Power Creep! Do I win?
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ResidentSleeper Hearthstone when ResidentSleeper
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Legend players are, by definition, players who hit legend - regardless of whether they hit it once or simply every season. There's no reason to even argue that point. Of course there still are differences in skill between someone hitting top 100 legend regularly and someone just grinding it once for the cardback, but nobody in their right mind would deny that. In my opinion, stating that rank 5 and (low) legend are equal is acceptable; you even argue yourself that when a season is ending, it becomes easier to climb to legend, meaning that this gap between rank 5 and legend loses any relevance it might have during the first two weeks of a season.
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Seems really good; kind of like pre-nerf Call of the Wild
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Yea, removing half their armor surely would come in handy from time to time :^
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Juicy C'thun
4 mana 7/7 | Battlecry: If you are playing druid, cast a cheaper sprint that tutors.
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Jesus they're reaching dangerous levels of cringe; I know it's on purpose but it still causes physical pain.
Regarding the card itself I believe it's fair to compare it to Polluted Hoarder - essentially you're paying one more mana to gain a bonus deathrattle. Depending on the deathrattle, that can be a decent deal but overall I doubt it's good enough for competetive, it just seems really slow and Rogue in particular usually can't afford to give up tempo.
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Hehehe-huhu heh, heheh!
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The end is coming
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Druid actually takes a hit through Tyrantus coming out one turn later.
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