Quote from l4chsnacken >>Don't even get me started on Garrosh, dude is basically a 3 by 3 by 3 meter cube
I like how this corresponds to the number of your posts.
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Quote from l4chsnacken >>Don't even get me started on Garrosh, dude is basically a 3 by 3 by 3 meter cube
I like how this corresponds to the number of your posts.
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On a second thought, Paladins 5 mana slot is a little restricted and I would mind having a weapon that can swing several times and buffs future cards. 3 swings for 6/6 buff and take hero damage is nice, this is a little slower than Vinecleaver because it doesnt have instant impact but landing on the right target can he powerful.Immortal Prelate will definitely be ran with this and most targets for control are nice. 3.5/5 from me.
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I HAVE... updated the clarifications.
Clarifications:
- You can never have more than one "Shadow Reflection" at the same time in your hand. (No Hoarding!)
- When you used a "Shadow Reflection" for that turn, you will get another one on the next turn.
- Shadow Reflection leaves your hand at the end of your turn, so it only works on 5-mana cards or less.
- Effects that invoke Mana Cost reduction will not be copied by Shadow Reflection.
(Like Emperor Thaurissan ticks, Preparation, Shadowstep.)Arcane Giant works because it's mana cost is reduced on the card text.
- Remember how Stealth works! If you wish to attack, do attack BEFORE using this Hero card.
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Here are a few reasons you may want to include a Purify in your deck, or why Purify is useful as a card in general:
User ntribution (great minds think alike)
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Tier 1 decks: Murloc Warrior
Tier 2 through 4: Nothing
Tier 5 (Unplayable trash, don't play this!!): Every deck not in Tiers 1 through 4.
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Just 2 words
Secret Balancadin
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Quote from l4chsnacken jumpI got two copies of each of the cards, is that intended? Oo
just a bug. second copy can't be disenchanted and disapears after you log-in the next time.
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Golden Power Creep! Do I win?
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You do realize the rewards are additive, right? E.g. at Diamond 5 you end up with 4 latest expansion packs, 7 standard rares and 1 standard epic. That translates to a dust value of 640 assuming the established average of 100 dust per pack. With the old system, you would have gained 505 dust at rank 5 if you disenchanted everything- so it's roughly a 20% increase on dust with the new system. If you still miss commons/rares/epics from the standard sets, the new rewards are even better. The one group of people this new system actively puts at a disadvantage is the one that specifically wants golden cards rather than dust, because to them a golden epic/rare/common is obviously worth a lot more than the new rewads.
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what?
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I never said it would work on the first time - should be self-explanatory that it doesn't. What I said is that it allows you to choose your next classic golden legendary which is exactly what it does. I even accounted for the fact that you may get another regular copy by recommending to save up 40 packs first so that you're never at a point where you own neither a golden or regular copy.
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No thank you, good Sir. I hope to never see Patches the Pirate again.
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I would like to Sap this thread for 2 mana. Thanks.
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Evil Vil Il L
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I got a golden one from packs - it's kind of slow but otherwise pretty good, though you may get screwed by RNG from time to time because Shaman has a bunch of garbage spells.
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Went 12/2 with Orange's Tempo Rogue :)
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Played Token Druid, Kalecgos/Khadgar Mage and Secret Pally. I started playing as soon as the expansion hit and still somehow managed to immediatly face someone that had Kripp's exact Bomb Warrior list - some people really don't seem to care about experimenting at all. But so far there's nothing that seems absolutely bonkers, most games I played weren't one-sided at all.
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Crafting all of the stuff that goes to Hall of Fame is actually the smart thing to do, though. You either end up getting the cards for free or get a very decent amount of free dust if you end up disenchanting them after the patch hits.