This card is for Malygos rogue it makes your face untouchable for one turn you play this at turn 9 and finish the game at turn 10 with Malygos coins and razorpetalls
This enables so many decks, it's insane. A slower Quest Rogue can return with this card. Double Deadly Poison can buff your Shadowblade to 7 attack, then Leeching Poison means you get a 14 health swing (7 dealt, 7 healed).
I normally don't play Rogue, but I have enough cards that if I end up getting this one, I wouldn't mind at all. One of the coolest cards in the set.
I agree, only hero don't make sense so far is the shaman.
"Shadow Reflection leaves your hand at the end of your turn, so it only works on 5-mana cards or less."
This makes no sense to me. You get your Shadow Reflection, you play your 9 mana card then at the end of your turn your Shadow Reflection turns into that 9 mana card, no? Why would it be limited to 5 mana...?
Guys, i don't think you can go infinite with this.
For example if you play N'zoth, reflection turns into N'zoth, but next turn you will not get new reflection because you already have a reflection (N'zoth reflection) in your hand.
Than, you play the second N'zoth, but since you had no new reflection in your hand you don't get 3rd N'zoth.
Did i miss something?
every turn you have a new reflection if you have none in your hands.
So yeah infinite Nzoth, inifite Yoggs, infinite Cthun. The problem is to survive until you can play that 2 turn combo.
But i do have a reflection in my hand: The 2nd N'zoth.
the reflection card man.... the last reflection card became Nzoth ofcourse so thats dont count.
This card is for Malygos rogue it makes your face untouchable for one turn you play this at turn 9 and finish the game at turn 10 with Malygos coins and razorpetalls
Yup. That's what I was thinking. Pretty nuts in wild. Granted, you have to survive that long, which is harder in wild since the aggro decks are so much better there.
"Shadow Reflection leaves your hand at the end of your turn, so it only works on 5-mana cards or less."
This makes no sense to me. You get your Shadow Reflection, you play your 9 mana card then at the end of your turn your Shadow Reflection turns into that 9 mana card, no? Why would it be limited to 5 mana...?
Can we get a little clarification on these two things:
"You cannot have more than one Shadow Reflection in your hand." Couldn't you just not play anything for a couple of turns so that you generate multiple copies? If so, do all copies of Shadow Reflection then turn into the same thing when you play a card?
"Each time you play a card" implies that Shadow Reflection can transform more than once. But if it transforms, it's an entirely new card, and cannot transform again, correct?
I think, from the video, that the game simply won't create more than one Shadow Reflection - if you did not use it, you don't get a new one. The full transform only happens (like Shifter Zerus) when you play Shadow Reflection, so it will change each time you play a card.
Arcane Giant works because it's mana cost is reduced on the card text.
- Remember how Stealth works! If you wish to attack, do attack BEFORE using this Hero card.
This makes the card just plain bad, I'm sorry but there is almost no 5 mana or lower cost cards that you can use every turn that win you the game in less than 3 turns, which you will need to win by IF you even made it to turn 9...
Not only that but this must be the most poorly written card text in the game, nowhere on the card does it say it leaves your hand.
"- Shadow Reflection leaves your hand at the end of your turn, so it only works on 5-mana cards or less." Seems there's no infinite potential.
Edit: double posted for some reason.
Infinite Reno Jackson ?
I guess we have the best class right now in wild, Reno "Infinite heal" Jackson Rogue.
I think you can get another reflection even if you have one, why wouldn't you be able to?
This card is for Malygos rogue it makes your face untouchable for one turn you play this at turn 9 and finish the game at turn 10 with Malygos coins and razorpetalls
i can already hear the sax man.
"Faith is belief based on an absence of data. It invites disaster." - Damian Wayne
I HAVE... updated the clarifications.
Clarifications:
- You can never have more than one "Shadow Reflection" at the same time in your hand. (No Hoarding!)
- When you used a "Shadow Reflection" for that turn, you will get another one on the next turn.
- Shadow Reflection leaves your hand at the end of your turn, so it only works on 5-mana cards or less.
- Effects that invoke Mana Cost reduction will not be copied by Shadow Reflection.
(Like Emperor Thaurissan ticks, Preparation, Shadowstep.)
Arcane Giant works because it's mana cost is reduced on the card text.
- Remember how Stealth works! If you wish to attack, do attack BEFORE using this Hero card.
Interesting mechanic, doesn't excite me much though. Though then again, I've never played rogue much so that might have something to do with it
"Shadow Reflection leaves your hand at the end of your turn, so it only works on 5-mana cards or less."
This makes no sense to me. You get your Shadow Reflection, you play your 9 mana card then at the end of your turn your Shadow Reflection turns into that 9 mana card, no? Why would it be limited to 5 mana...?
OMG this is soooo sick!!! i love it and i will use this all day long!!!! you can play the shadowblade every turn!!!!!
I hate how misleading the text is. It doesn't mention that:
- you can't have more than one reflection at a time
- at the end of your turn, the reflection is destroyed if not played
- mana reduction doesn't work with it unless the card you copy can reduce its own cost (e.g. Giants) -> only 5 mana cards can be copied and played
Not sure how good it is, I went from "wow" to "meh" when I realized the things listed above.
Dab