"It's dangerous when a class has powerful Even and Odd deck archetypes since they don't have a lot of options to give them amazing cards. If they only had a strong even archetype, they could make better odd-cost cards."
This is kinda silly, isn't it? There can only be Odd or Even cards. They introduced Genn and Baku knowing well enough that every single future card would potentially support one or the other. Keep avoiding good Even cards long enough, and new Odd decks will pop up. Maybe don't make a powerful Totem-synergy card with an Even cost anytime soon, but otherwise, I think they should not worry too much about that, or else it will backfire.
Besides, it is relatively easy to design around it. Murlocs, for example, have important Even and Odd cards, so to make a good Murloc deck, you can't make use of Genn or Baku. Just make sure you don't create themes where all the key cards mysteriously have the same property, and the mechanic won't matter too much anymore.
My guess is that in the future, Genn and Baku will have a similar fate as Reno Jackson anyway: Other win conditions will become so insanely strong or counters so brutally effective, that the benefits no longer justify the limitations. They simply become outdated. Maybe Genn and Baku have a bit more potential, since you have the benefit right from the start of the game, but I'm sure that sooner or later, the better hero power won't be enough to make up for deck limitations anymore.
Sidenote: I'm a bit shocked how many cool, interesting ideas they had in mind for Toki, and how lame the final design is. Wish they would be more adventurous and go with those crazy, unconventional designs. I mean "un-nerf your hand" of course is a bit ambiguous, when cards have seen multiple changes, and some were before the official release, but the idea of decreasing mana crystals, maybe as a start of game effect, sounds cool. Perhaps it would make for some very unfair decks, but it's certainly more interesting than "another kind of random".
1
I have an idea for Moorabi, but I don't want to spend/waste my dust to test it out.
The idea is to run minions that discount themselves, eg. Thing from Below, Dread Corsair, giants, Corridor Creeper, Happy Ghoul, Arcane Tyrant, Nerubian Prophet.
If any of them are in play and survive, you can play Moorabi + Hyldnir Frostrider to put a copy of them into your hand, which you can potentially play on the same turn or a future turn for free (this is especially useful with Thing from Below/Dread Corsair as they are still useful as Taunts while Frozen).
Since these minions also have decent synergy with Evolve, maybe you can throw in the Evolve package as well. Playing Evolve after the Moorabi + Hyldnir Frostrider combo is also a decent way to negate the Freeze.
4
I really hope Blizzard reverts Force of Nature back to its unnerfed form, but with Rush instead of Charge (and maybe cost 1 less).
7
I wish it actually casted Explorer's Hats so you could also potentially use it to Mill the opponent and other shinanigans
4
Dragon Pally with Onyxia :PogChamp:
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1
1
-2
Its ridiculous that this costs 6 while Emeriss costs 10...
3
Are you all forgetting that 1-drops in Hearthstone tend to be extra powerful (x2 1-Cost minions are usually stronger than a 2-Cost minion)? I think this is a decent card draw for Aggro decks.
9
As a Hunter, I don't think you can afford to spend an entire turn clearing the opponent's board without developing your board.
Like Unleash the Hounds, this benefits from auras like Timber Wolf/Leokk. It is more flexible than Unleash the Hounds/Deadly Shot (eg. Can be played for Tempo on an empty board), but alot weaker for the same purposes.
i don't think this is something you'd include in your deck, but something you'd be happy to find off Discover effects, and is especially powerful when paired with other low Cost minions with Deathstalker Rexxar (eg. Timber Wolf, Ironbeak Owl, Cave Hydra).
I just wish it was a 1-Cost 1/1 instead. That would be more flexible, alot more powerful with auras, and could potentially single-handedly make the Quest Hunter archetype viable.