such a joke, I'm glad Hearthpwn calls it like it is as well
- iLoveTriples
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Member for 10 years, 2 months, and 14 days
Last active Wed, Apr, 17 2024 15:21:41 -
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TMRobinson posted a message on Patchnotes: Third Time's the Charm - Wait Nope, Still Just An Announcement of an AnnouncementPosted in: News -
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Stupidusername posted a message on Has Hearthstone already passed the test of time? What do you think?Posted in: General DiscussionNot really, sorry :/ devs make countless mistakes and i hate Alot what they made wrong. Devs mistreat woman and i will never forget blitzchung .
if you still play this game you either
1. dont care
2. Aint hard to be manipulated
3. are addicted.... ( long time since blizzard was supposed to be something so nostalgia aint it)
4. actually got a real and happy life with some money which allows you to casually play.
i dont got money, didnt played hs for over 6 months and im still addicted for Hearthpwn salthread and stuff.
you sound nice and if you manage to have a real life and also have fun playing the game then im happy for you.
But personally i have seen diablo immoral and just wish that blizzard gtfo -
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Echo_Mage_Abuser posted a message on Ghostly StrikePosted in: Ghostly Strikei see. another puzzle piece for miracle rogue in wild beeing a Tier 1 deck
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Thanatos2k posted a message on 24.6.1 Patch Notes - Battlegrounds Balance Adjustments, Bug FixesPosted in: NewsI don't think I've seen a single Frozen Throne card played against me. Just goes to show how the game has devolved thanks to the hyper power creep. None of the old cards are strong enough to be used!
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YoavSig posted a message on Theotar & Ice Revenant Nerf Leaks Confirmed - Coming With Expansion Patch 25.0Posted in: NewsGood thing that Neptulon the Tidehunter isn't distracting the team. Happy to see them finally addressing the Ice Revenant that's been causing turn-3 lethals since it was launched. Big Priest is not a problem, like, at all.
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SinnFull posted a message on 24.6.1 Patch Notes - Battlegrounds Balance Adjustments, Bug FixesPosted in: NewsBack in the days, this game was good. Patch after patch they made it a freekshow where in one week you can play this deck, and after a patch its wurthless. Also more and more keywords are making it impossible for new players to learn the game.
This game has lost me, sorry guys
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DarkArchon21 posted a message on The sunwell for me is trash....Posted in: Card DiscussionMore of a Arena card that's one of those crazy top decks in a close game that will win it for you.
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Reviewer posted a message on March of the Lich King Card List, Release Date, & Expansion DetailsPosted in: GuidesIf you think 7 mana do nothing is strong you don't understand the game and probably quit standard out of frustration.
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Andrei2007 posted a message on What a bullshit cardPosted in: Card DiscussionWhile I am not a big fan of Denathrius in standard, the fact that you let a rogue get to 10 mana in wild is totally on you mate.
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xskarma posted a message on Next Expansion News Coming Tuesday November 1st - Twitch Leak!Posted in: NewsNo, BroF1st, we are still not affiliated with Blizzard in any way nor have we ever gotten any kind of compensation from them for being a fan site.
Some of us just like the game and get excited when there is big news. Shocking, I know.
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Looks pretty solid to me. I'm not a big fan of MTT in decks without totemic might, i like AK better so far, but i guess it's personal preference. Also not a big fan of healing wave in midrange, i think healbot is still a more reliable option for a deck with 30% of the minions below 3 mana cost. You might lose jousts even against hybrid hunter, also healbot develops your board, which is compatible with your game plan.
I might be wrong with all of the above but if not for suggestions i suppose you're at least looking for options.
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Ok let me see some points that might need improvement, i'm seeing some confusion between face and board control aggro;
As it is right now, i can see this deck pushing some damage in the beginning but not having enough punch to push trough for lethal later. Also, the number of situational cards is overwhelming; in a zoo style deck you want as least spells as possible. I don't know if there's the draw power to support that kind of style for shaman, but inspire might help it just enough to be playable. Not tier 1, but certainly above gimmick decks.
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What most people didn't realize is that inspire is kinda like activated abilities on cards from Magic: The Gathering. You can play those cards on curve, or you can play them when you can utilize the effect for an added bonus.
If you play Chillwind Yeti it will always be a 4/5, even if that turn you would float the remaining mana because you won't play any other card.
Inspire minions IMO give you the option to play with a slightly lower curve, because dropping cards like Murloc Knight on turn 6 lets you get more value from the card, compared to a vanilla minion, should you happen to draw your 4 drop later in the game whe you have 10 mana IE.
If you manage to get that additional value repeatedly, Inspire cards might help you generate enough value to go late game against a control deck. That's what pretty much everyone understimated IMO.
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IIRC Lifecoach built "miracle druid" that used to be pretty popular before the start of GvG.
Regardless, i think the new inspire cards are a bit too nerfed on the stats side or have awful stat distribution,
I'm especially sad about Fencing Coach, having 5 or 6 stat points here could have made the whole inspire system so much better. Mind Control Tech and Big Game Hunter both have potentially game turning effects and they have 6 total stat points.
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Both mana tide and AK suck if you get them in the opening hand.
One is gain 3 life draw cycle for 3 mana, the other is cycle and get an additional card for 4 mana.
None does nothing in the early game, you can only play MTT on turn 3 if the opponent has a completely awful hand, in which case you should win anyways.
I personally will play almost only AK over MTT because i can immediately use the cards, and it doesn't rely on me winning to do more then cycle itself. But who knows, maybe it will suck.
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This card is similar to Gang Up in a sense. Calm down, let me explain.
You invest mana without impacting the board (4 mana 4/4 + 2 mana Gang Up sort of ), for a later benefit in the game ( Gang Up on Sylvanas Windrunner or Archmage Antonidas i.e.).
The question is, will you live enough to benefit from your investment? The answer is, this card at least doesn't need a good minion on the board to copy.
That's all there is about it, imo. We will have to see what the meta is like.
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I didn't understand anything about this card, but i think it's pretty cool. It does weird stuff. Most likely.
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I thought this was a paladin card? :P
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I think this card will see play as a 1 of.
Giving the opponent a random minion isn't remotely comparable to making him draw two cards from his deck, and as druid you really have no options to remove super fatties like Ysera or Malygos. Sometimes even two taunted Molten Giants are a nightmare.
They might get something insane like Tirion Fordring, but let's be real, they're more likely to get garbage like Silverback Patriarch or Grimscale Oracle.
And with this expansion the garbage pool sure had a good increase.
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Lightning Storm does 2 damage. You can desperately hope for 3 if you have absolutely no other play, but don't ever count on it.
Justicar Trueheart might improve things though.