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    posted a message on Critique my Midrange Shaman?

    Looks pretty solid to me. I'm not a big fan of MTT in decks without totemic might, i like AK better so far, but i guess it's personal preference. Also not a big fan of healing wave in midrange, i think healbot is still a more reliable option for a deck with 30% of the minions below 3 mana cost. You might lose jousts even against hybrid hunter, also healbot develops your board, which is compatible with your game plan.

    I might be wrong with all of the above but if not for suggestions i suppose you're at least looking for options.

    Posted in: Shaman
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    posted a message on Shaman Zoo?

    Ok let me see some points that might need improvement, i'm seeing some confusion between face and board control aggro;

    As it is right now, i can see this deck pushing some damage in the beginning but not having enough punch to push trough for lethal later. Also, the number of situational cards is overwhelming; in a zoo style deck you want as least spells as possible. I don't know if there's the draw power to support that kind of style for shaman, but inspire might help it just enough to be playable. Not tier 1, but certainly above gimmick decks.

    Posted in: Shaman
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    posted a message on The hidden treasures of TGT

    What most people didn't realize is that inspire is kinda like activated abilities on cards from Magic: The Gathering. You can play those cards on curve, or you can play them when you can utilize the effect for an added bonus.

    If you play Chillwind Yeti it will always be a 4/5, even if that turn you would float the remaining mana because you won't play any other card.

    Inspire minions IMO give you the option to play with a slightly lower curve, because dropping cards like Murloc Knight on turn 6 lets you get more value from the card, compared to a vanilla minion, should you happen to draw your 4 drop later in the game whe you have 10 mana IE.

    If you manage to get that additional value repeatedly, Inspire cards might help you generate enough value to go late game against a control deck. That's what pretty much everyone understimated IMO.

    Posted in: General Discussion
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    posted a message on Trump's + Lifecoach's TGT review makes me depressed

    IIRC Lifecoach built "miracle druid" that used to be pretty popular before the start of GvG.

    Regardless, i think the new inspire cards are a bit too nerfed on the stats side or have awful stat distribution,

    I'm especially sad about Fencing Coach, having 5 or 6 stat points here could have made the whole inspire system so much better. Mind Control Tech and Big Game Hunter both have potentially game turning effects and they have 6 total stat points.

    Posted in: General Discussion
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    posted a message on Let's Make The Ultimate Midrange Shaman
    Quote from Dragonhawk21 jump
     

    That's why you never play it on 2 mana, just don't play it early game at all. Its a mid to late game draw engine, which is when you need to draw. It gives you the cards instantly, and only invests 2 mana that turn so you can play more along side it for less tempo loss. Also late game overload usually doesn't hurt you because you aren't going to spend all your mana anyway. Its just like Feral Spirit, if you play it turn 3 you lose to game because 2 2/3s aren't hard to deal with and you overload yourself. Whereas late game getting 2 taunts to protect your board can be very good, and overload doesn't mean shit late game. You just aren't looking at the card right. TLDR You don't need to draw early. You draw late when overload doesn't mean anything, and for pure draw that's the best option shaman has.

    I got the point, but ferals on other side give you two bodies on board with taunt, its playable early, if you got ak in your hand at begining its just dead end,its far worse than ferals, it gives you 0 board investment and you get to be overloaded for 2 next turn, its a big tempo loss even if you get good cards.Like, you can't play this card until turn 4, and on turn 4 you want badly to play shredder or something to invest in board.

    Its late game spell I get it, but point of midrange shaman is to invest and get the board control early as fast as possible, that's why ferals are so far ahead vs this card.Basically if you get it in your hand early, its dead card, and besides that, you can't wait late game to draw things, thats why this card belongs in malygos shaman deck, its like a sign in overload on this card, if its 2 its malygos more,  if its 1 its midrange more card, simple. :D

    Both mana tide and AK suck if you get them in the opening hand.

    One is gain 3 life draw cycle for 3 mana, the other is cycle and get an additional card for 4 mana.

    None does nothing in the early game, you can only play MTT on turn 3 if the opponent has a completely awful hand, in which case you should win anyways.

    I personally will play almost only AK over MTT because i can immediately use the cards, and it doesn't rely on me winning to do more then cycle itself. But who knows, maybe it will suck.

    Posted in: Shaman
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    posted a message on New Shaman Card - The Mistcaller

    This card is similar to Gang Up in a sense. Calm down, let me explain.

    You invest mana without impacting the board (4 mana 4/4 + 2 mana Gang Up sort of ), for a later benefit in the game ( Gang Up on Sylvanas Windrunner or Archmage Antonidas i.e.).

    The question is, will you live enough to benefit from your investment? The answer is, this card at least doesn't need a good minion on the board to copy.

    That's all there is about it, imo. We will have to see what the meta is like.

    Posted in: Card Discussion
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    posted a message on New Rogue Card - Beneath the Grounds

    I didn't understand anything about this card, but i think it's pretty cool. It does weird stuff. Most likely.

    Posted in: Card Discussion
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    posted a message on New Paladin Card - Mysterious Challenger
    Quote from H2050 jump

    Nobody said you need to play all the secrets, just put 2-3 good ones in the deck, then this drop is insane already.

    I thought this was a paladin card? :P

    Posted in: Card Discussion
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    posted a message on New Druid Card - Mulch

    I think this card will see play as a 1 of.

    Giving the opponent a random minion isn't remotely comparable to making him draw two cards from his deck, and as druid you really have no options to remove super fatties like Ysera or Malygos. Sometimes even two taunted Molten Giants are a nightmare.

    They might get something insane like Tirion Fordring, but let's be real, they're more likely to get garbage like Silverback Patriarch or Grimscale Oracle.

    And with this expansion the garbage pool sure had a good increase.

    Posted in: Card Discussion
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    posted a message on I don't want to play lightning Storm anymore..

    Lightning Storm does 2 damage. You can desperately hope for 3 if you have absolutely no other play, but don't ever count on it.

    Justicar Trueheart might improve things though.

    Posted in: Shaman
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