Astalor still op in druids deck, this patch is bullshit
- iLoveTriples
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Member for 9 years
Last active Mon, Jan, 30 2023 15:19:44 -
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Ledouaje posted a message on 25.2.2 Patch Notes - Buffs and Nerfs in Constructed and BattlegroundsPosted in: News -
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RendInFriend posted a message on Patchnotes: Third Time's the Charm - Wait Nope, Still Just An Announcement of an AnnouncementPosted in: NewsConsider yourself lucky it wasn’t a signature legendary that you wouldn’t get a refund for. Astalor will likely still be playable and if not, you just got 2 legendaries of your choice.
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PR1OR posted a message on Patchnotes: Third Time's the Charm - Wait Nope, Still Just An Announcement of an AnnouncementPosted in: Newsif it wasn't balanced compared to other decks, it would be more than 1.77% on the legend and you won't tell me that many players don't play it because it's as strong as you suggest?
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TMRobinson posted a message on Patchnotes: Third Time's the Charm - Wait Nope, Still Just An Announcement of an AnnouncementPosted in: Newssuch a joke, I'm glad Hearthpwn calls it like it is as well
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Stupidusername posted a message on Has Hearthstone already passed the test of time? What do you think?Posted in: General DiscussionNot really, sorry :/ devs make countless mistakes and i hate Alot what they made wrong. Devs mistreat woman and i will never forget blitzchung .
if you still play this game you either
1. dont care
2. Aint hard to be manipulated
3. are addicted.... ( long time since blizzard was supposed to be something so nostalgia aint it)
4. actually got a real and happy life with some money which allows you to casually play.
i dont got money, didnt played hs for over 6 months and im still addicted for Hearthpwn salthread and stuff.
you sound nice and if you manage to have a real life and also have fun playing the game then im happy for you.
But personally i have seen diablo immoral and just wish that blizzard gtfo -
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Echo_Mage_Abuser posted a message on Ghostly StrikePosted in: Ghostly Strikei see. another puzzle piece for miracle rogue in wild beeing a Tier 1 deck
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Thanatos2k posted a message on 24.6.1 Patch Notes - Battlegrounds Balance Adjustments, Bug FixesPosted in: NewsI don't think I've seen a single Frozen Throne card played against me. Just goes to show how the game has devolved thanks to the hyper power creep. None of the old cards are strong enough to be used!
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YoavSig posted a message on Theotar & Ice Revenant Nerf Leaks Confirmed - Coming With Expansion Patch 25.0Posted in: NewsGood thing that Neptulon the Tidehunter isn't distracting the team. Happy to see them finally addressing the Ice Revenant that's been causing turn-3 lethals since it was launched. Big Priest is not a problem, like, at all.
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SinnFull posted a message on 24.6.1 Patch Notes - Battlegrounds Balance Adjustments, Bug FixesPosted in: NewsBack in the days, this game was good. Patch after patch they made it a freekshow where in one week you can play this deck, and after a patch its wurthless. Also more and more keywords are making it impossible for new players to learn the game.
This game has lost me, sorry guys
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DarkArchon21 posted a message on The sunwell for me is trash....Posted in: Card DiscussionMore of a Arena card that's one of those crazy top decks in a close game that will win it for you.
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I actually liked the quests alot, they sort of balanced the heroes a little bit. Did they really have to go?
You could get a "meh" hero selection but if you get a good quest you could make up for it. Of course good hero and good quest is even better... but at least with quests you got a second roll.
Quests were also easier on requirements on bad heroes, most of the times. Hope they will do something with the balance changes to help it, other than adjust armor.
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I am not sure it was a good idea to remove Whitemane from BGs while Uther/Quests are still around. Now Rivendare is not counterable at all. I guess the meta will be Baron builds for a while.
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As long as cards like this exist they will have to keep adding hand interaction cards like theotar and mutanus to justify that "you could have a counter".
Hearthstone was always supposed to be a minion combat based game, that's why miracle rogue, force of nature and savage roar, freeze mage etc. were nerfed into oblivion. It was never meant to be a hand interaction game and I remember Ben Brode stating clearly that it wasn't the direction they wanted to be going.
Now the developers have ran out of ideas so they moved in the disruption direction to keep selling packs. That and the massive power creep have ruined wild and made standard a one dimensional game of Denathrius.
Illuminate, Neptulon the Tidehunter, Wildheart Guff , Dew Process , Grey Sage Parrot , The Demon Seed , Objection! , are only a few examples of cards that have been thoughtlessly introduced in standard and ruined wild.
We all shall bow to our Blizzard overlords and play standard with a Denathrius and Theother in our decks. If we don't, then it's our own fault right?
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What? All secret mages in wild run Objection. That BS even works against eater of secrets, which makes the deck untechable for... as if it wasn't broken enough.
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Do you play on NA or EU? If EU, please feel free to add me.
I don't need a punching bag for quests, simply don't mind having nice people in my friend list for a challenge a friend quest.
If you want some help with ranked wild, I might provide some assistance (usually legend when I can), even though my time is limited, with a 9-18 job, a girlfriend, two dogs, and my own ranking to do.
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There's no best, it's really rock paper scissor tbh. Unless turn 3 Neptulon, that usually beats everything.
I'll add pillager Rogue, Quest frog Shaman, Quest Shudderwock Shaman, OTK priest, Celestial Druid, togwaggle Druid, enrage handbuff Warrior, aggro shadow Priest, quest shard Priest, disruption Warlock, giant windfury Warlock, renathal pirate Warrior, seed Hunter, quest Hunter, relic DH, are some other decks that can be successful on the ladder.
All can be susceptible to their counters obviously, and some are better than others, but it's fun to see these decks. I never lost an OTK shaman mirror (my build is the best and I'm the best at it :P ), but I admit I don't see alot of them.
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I was looking to complete some quests last evening, as I already hit legend in wild I went on and tried to see what decks I could come up in standard... it felt so weird to have such a limited card pool, and possible strategies to build, that I went back to wild and made an infinite Azsharan Sentinel rogue to do my quests. Right after that, I made a Quest-Jade-Elemental-Murloc shaman for a different quest.
Granted both decks performed poorly in ranked, they still managed to get a few wins and were a good change of pace (I rank up with quest otk shaman or control warlock).
I can not go back to standard, honestly. It would feel too limiting, and boring. Even though wild is more collection-dependant, the matchups are alot more polarized, and the games can be very highrolly, it still feels like the most engaging format to me.
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At first I thought this was your disenchant list. I'd recommend you don't craft this stuff unless you have some weird meme you want to accomplish. Grumble is a good one if you want to play shudderwock or, borderline playable, elementals.
Decent neutrals to craft, that see alot of play, might be Baku the Mooneater, Genn Greymane, Loatheb, C'Thun, the Shattered, Kazakus, Theotar, the Mad Duke, and maybe Kazakusan, Blademaster Samuro. Yogg-Saron, Hope's End for the memes, Malygos is played in some OTK decks.
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I'd prefer if the card didn't need to exist.
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Big priest is for people that are not good at the game, and want a deck that is super easy and super strong at the same time.
A 5 year old could get legend with big priest. Decks that are so easy to play and require no intellect whatsoever should not be this strong.
It doesn't even require basic math skills unlike aggro decks.