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    posted a message on Hearthstone Battlegrounds Season 3 - Starts January 17th! New Tribe, Hero and Rewards Track! Stream Event with Skin!

    I actually liked the quests alot, they sort of balanced the heroes a little bit. Did they really have to go?

    You could get a "meh" hero selection but if you get a good quest you could make up for it. Of course good hero and good quest is even better... but at least with quests you got a second roll.

    Quests were also easier on requirements on bad heroes, most of the times. Hope they will do something with the balance changes to help it, other than adjust armor.

    Posted in: News
  • 4

    posted a message on 25.0.4 Patch Notes - Many Balance Changes - Arena and BG Changes Too & More

    I am not sure it was a good idea to remove Whitemane from BGs while Uther/Quests are still around. Now Rivendare is not counterable at all. I guess the meta will be Baron builds for a while.

    Posted in: News
  • 5

    posted a message on Sire Denathrius

    As long as cards like this exist they will have to keep adding hand interaction cards like theotar and mutanus to justify that "you could have a counter".

    Hearthstone was always supposed to be a minion combat based game, that's why miracle rogue, force of nature and savage roar, freeze mage etc. were nerfed into oblivion. It was never meant to be a hand interaction game and I remember Ben Brode stating clearly that it wasn't the direction they wanted to be going.

    Now the developers have ran out of ideas so they moved in the disruption direction to keep selling packs. That and the massive power creep have ruined wild and made standard a one dimensional game of Denathrius.

    Illuminate, Neptulon the Tidehunter, Wildheart Guff , Dew Process , Grey Sage Parrot , The Demon Seed , Objection! , are only a few examples of cards that have been thoughtlessly introduced in standard and ruined wild.

    We all shall bow to our Blizzard overlords and play standard with a Denathrius and Theother in our decks. If we don't, then it's our own fault right?

    Posted in: Card Discussion
  • 1

    posted a message on You're not allowed to play the game cards
    Quote from b1ak1ce >>

    no one is running objection or the exile card

     What? All secret mages in wild run Objection. That BS even works against eater of secrets, which makes the deck untechable for... as if it wasn't broken enough.

    Posted in: Card Discussion
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    posted a message on Why do some players refuse to give the deathblow?
    Quote from ScribbleMuse >>

    Oh, that makes sense & definitely takes away the annoyance. 

    Thanks - I don't mind helping in that. :)

     Do you play on NA or EU? If EU, please feel free to add me.

    I don't need a punching bag for quests, simply don't mind having nice people in my friend list for a challenge a friend quest.

    If you want some help with ranked wild, I might provide some assistance (usually legend when I can), even though my time is limited, with a 9-18 job, a girlfriend, two dogs, and my own ranking to do.

    Posted in: General Discussion
  • 1

    posted a message on Standard vs WIld
    Quote from stutt3rfly >>

    Guys what’s the best 2 decks In wild?im thinking about switching…standard is getting really boring

     

     There's no best, it's really rock paper scissor tbh. Unless turn 3 Neptulon, that usually beats everything.

    Quote from Sulan >>

    There are some really good decks out there: Even Shaman, Pirate Rogue, Quest Mage, Reno Priest, Big Priest, Beast Hunter, Curse Warlock.

    I'll add pillager Rogue, Quest frog Shaman, Quest Shudderwock Shaman, OTK priest, Celestial Druid, togwaggle Druid, enrage handbuff Warrior, aggro shadow Priest, quest shard Priest, disruption Warlock, giant windfury Warlock, renathal pirate Warrior, seed Hunter, quest Hunter, relic DH, are some other decks that can be successful on the ladder.

    All can be susceptible to their counters obviously, and some are better than others, but it's fun to see these decks. I never lost an OTK shaman mirror (my build is the best and I'm the best at it :P ), but I admit I don't see alot of them.

    Posted in: General Discussion
  • 1

    posted a message on Standard vs WIld

    I was looking to complete some quests last evening, as I already hit legend in wild I went on and tried to see what decks I could come up in standard... it felt so weird to have such a limited card pool, and possible strategies to build, that I went back to wild and made an infinite Azsharan Sentinel rogue to do my quests. Right after that, I made a Quest-Jade-Elemental-Murloc shaman for a different quest.

    Granted both decks performed poorly in ranked, they still managed to get a few wins and were a good change of pace (I rank up with quest otk shaman or control warlock).

    I can not go back to standard, honestly. It would feel too limiting, and boring. Even though wild is more collection-dependant, the matchups are alot more polarized, and the games can be very highrolly, it still feels like the most engaging format to me.

    Posted in: General Discussion
  • 2

    posted a message on Crafting Legends Advice Please.

    At first I thought this was your disenchant list. I'd recommend you don't craft this stuff unless you have some weird meme you want to accomplish. Grumble is a good one if you want to play shudderwock or, borderline playable, elementals.

    Decent neutrals to craft, that see alot of play, might be Baku the MooneaterGenn GreymaneLoathebC'Thun, the Shattered, Kazakus, Theotar, the Mad Duke, and maybe Kazakusan, Blademaster SamuroYogg-Saron, Hope's End for the memes, Malygos is played in some OTK decks.

    Posted in: Wild Format
  • 4

    posted a message on Theotar opinions?

    I'd prefer if the card didn't need to exist.

    Posted in: General Discussion
  • 3

    posted a message on Opinion on big priest

    Big priest is for people that are not good at the game, and want a deck that is super easy and super strong at the same time.

    A 5 year old could get legend with big priest. Decks that are so easy to play and require no intellect whatsoever should not be this strong.

    It doesn't even require basic math skills unlike aggro decks.

    Posted in: Wild Format
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