Of note as well is that it was never truly a dead card, so playing it wasn't that much of a downside. It was really quite terrible against the midrange decks of the time, but it was also a three drop that slow decks could play that traded with any version of Animal Companion, which was pretty important at the time.
- iLoveTriples
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Timeiscandy posted a message on [POLL]Will BGH still be strong if Dr.Boom gets nerfed?Posted in: Card Discussion -
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DyingAtheist posted a message on New Card - Fireguard Destroyer (Shaman)Posted in: Card DiscussionShaman's definitely needed a bit of love so it's nice to see them get it.
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zeek81 posted a message on New Card - Hungry DragonPosted in: Card DiscussionQuote from orangespire »seems like a worse yeti imo. You give your opponent a minion that can trade into the dragon making it a 4/5
A minion lowers the attack by 1? It really depends. Imagine if you're paladin and you just played mustard the turn before. You're probably going to be able to kill that 1 mana minion pretty easily with a light's justice and some recruits. -
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Disasterrific posted a message on So my 6 year old is playing Hearthstone.....Posted in: General DiscussionAnd here I was expecting a "and he can faceroll with hunter too" punchline =(
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Trollbert posted a message on Sea Giant in shaman, why aren't people using him?Posted in: ShamanIn an environment where BGH is in 3/4th of all decks, your heavily invested Sea Giant is probably not going to live to swing often.
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modded posted a message on Healbot is a must?Posted in: ShamanLooking at your list, I'd cut either Sylvanas or BGH for Healbot.
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Nuba posted a message on Simplexity's Mech Aggro [Legend]Posted in: Simplexity's Mech Aggro [Legend]Good build, but Hex is a better choice than Earth Shock.
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Radar posted a message on Has the Dr. Boom nerf been sacked?Posted in: General DiscussionThe way i see this is: a 7/7 for 7 mana is really bad (see War Golem) Boom would be better if he would be a 6/7. Bolderfist Ogre is a 6/7 for 6 that's why i rate Boom in itself as worth slightly below 6 (because 7 attack is worse than 6 bgh). The boom bots are 1/1 which are worth both 1 mana. So Boom is slightly below 8 mana in my rating which is fine for a 7 mana legendary. However I think that the Boom Bots are a bit over the top. They should probably only deal 1-3 dmg.
So my suggestion would be keep Dr. Boom as a 7/7 and chance the Boom Bots 1/1 to just deal 1-3 dmg.
This. Having a bot randomly pop a 4 health minion is just crushing.
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CommissarMonkey posted a message on Archmage of the Entire Fricken' UniversePosted in: Archmage of the Entire Fricken' UniverseWho do you think Cynicalbrit is moron?
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McMonigle posted a message on [LEGEND] Jeevlin Mage - Easy ClimbPosted in: [LEGEND] Jeevlin Mage - Easy ClimbI just played against this. It's super strong.
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Only reliable draw source there is: Lay on Hands. Faceless is usually bad vs hunter/zoo, and playing owl instead of spellbreaker usually helps you not to fall behind on tempo (a big problem for paladin).
Redemption is anti-sinergystic with mad scientist; you don't always get to decide when to play it so it often resurrects a 1/1. It's either redemption or mad scientist (imo). Otherwise noble sac + avenge is also usually decent with scientist.
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So, Abomination and Sheep got married and made babies. Woody Allen movie?
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Pyro can probably do some nice combo-wombos, although i feel like the problem are the midrangy minions like yeti, belcher etc.
These come down before you can enter the late game and the opponent usually has a couple turns to increase his board while you get to 6 mana +...
In that kind of situations Death's Bite just isn't enough, and you absolutely need to have Shield Block + Shield Slam orBrawl. I'm considering going Arcanite Reaper or Gorehowl (5+ health minions are my personal nightmare). But maybe again i probably just suck.
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I suggest you (as a general rule) to avoid crafting cards for spefic decks/classes unless you already have most of the "fits alot of decks" stuff like Cairne, Sylvanas, Big Game Hunter, Faceless Manipulator etc.
You may think that a specific card is exactly what you need but your idea will change in a week or two as you understand more about the game.
As a more case specific answer i would not play 7+ attack minions in a Handlock heavy meta, too many BGHs running around. Sea Shaman maybe good but there are other shaman decks that don't run them that are also good.
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I know in theory Creeper is a 3/4 for 2 mana, works great with flametongue etc, it's just that i generally don't like cards that don't do anything for me unless i have board control, and i also don't like playing minions with less then 2 native attack unless they have specific utility (like Armorsmith etc). If it wasn't for the addition of Loatheb my deck would be the same as pre-naxx. I realize a minion with deathrattle may help you take back the board, it's just that spiders never really worked for me.
Now, don't really want to hijack Shade's thread anymore, as it seems i'm the only black sheep that doesn't like the creeper :)
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Because they didn't want to admit that the change to UTH was useless, and change a card that they just changed.
In WoW they used to nerf an op class to the ground and leave it that way even if it had become total crap in both pvp and pve. It's their philosophy, they don't backtrack or admit mistakes very easily.
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There is no fun factor for an opponent that cant play his minions though. I must agree that 5 mana is too drastic, even though i hate hunters with all my heart. 4 mana 3/3 is what they should have done in my opinion.
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The single Claw helps you protect the Imp Master in the beginning, violet teacher will make you tokens :) If you want to bypass a taunter to finish a game, Ironbeak Owl can be useful on other situations too. Naturalize should text "Destroy a minion, your opponent wins the game".