Hey guys,
Now, close to a month after TgT release, I noticed that... I rarely actually see TgT cards being played? Just like Kripp said in one of his latest videos, especially at the higher end of the ladder everyone sticks to their old decks.
I have played probably over 200 to 300 games after TgT release but of all the legendaries I have seen like 1 Chillmaw, 1 Aviana and 1 Justicar Trueheart (could me missing some but I'm guessing the total is not more than 5).
And now that I'm looking trough my own decks, I'm actually only using a few TgT cards myself. And I can't think of any reason to include more, or make decks that need them. My most used TgT card is Trueheart (which i actually kinda like in CW, but got out of a pack and wouldn't have crafted otherwise).
I haven't seen a single deck that really focusses on joust or inspire (like the mage inspire deck played in the promo match at the reveal event). Some of the few TgT cards I actually see somewhat regularly and in my opinion re-shaped the meta a little bit are Darnassus Aspirant, Murloc Knight, Mysterious Challenger, Bash, Twilight Guardian and a couple of Shaman and very few neutral cards.
The only deck that got a real boost this expansion (in my opinion) is midrange Shaman, which got 3 auto include cards. Most other decks you see a lot on ladder, like Patron, face hunter, Handlock, tempo mage and so on stayed pretty much the same.
So what do you guys think about this? Is Blizzard starting to get so careful with releasing more overpowered cards like Boom and Undertaker that they just gave us too much un usable cards? Or am I just talking BS and are you all using 30-TgT-cards-Inspire/joust-decks?
6
Forget the fact that this card is just bad, it's also boring as fuck as well. What pitiful design.
2
Doomsayer can be killed, so I'm not quite sure that counts as "assured destruction."
12
The tokens made with Invocation of Earth doesn't count towards Ozruk unfortunately. Orzuk only counts elementals played from your hand.
20
Alternative use: give Deathwing -2/-2.
2
It's not a bad mechanic by any means, but it was sure as hell way too slow to see any kind of consistent play. The value just wasn't worth the tempo 95% of the time.
One exception was Thunder Bluff Valiant, cause it affected the board immediately.
3
Hey yo, I tried your deck out on my stream, and while I do like the concept of Dragon Mage with Malygos, I do think a few cards from the deck list can be changed. As it is, it's pretty weak to mass amounts of creatures, so I think a Flamestrike would do good here. Mana Wyrm is pretty mediocre in a deck with only 8 spells, with most of them better off being saved for Malygos combo. I do like the concept of the deck though, hitting 26+ damage in one turn while still being able to play a midrange gameis pretty satisfying Here's my gameplay of the deck:
4
Hey man, I played your deck on my stream the other day and I got some pretty decent results out of it! Won all the games I've played with it. Killed both aggro and control. Here's my gameplay:
4
A lot of things can be really good with Naga Sea Witch though.
2
Hey man, thanks for the awesome deck. I tried this deck out on my stream the other day and won all three games that I played with it. I was a little skeptical of the decklist at first, but it turned out to be a really solid deck. Good job! :)
3
Insanely strong for a common. Better than a lot of 6 mana legendaries.